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DaSmisker

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  1. turns out i did do Oricon - all dailies there now. So, ill do some dailies and then go hit Revan?
  2. Ok, havent done Oricon so that is a good tip indeed. Any sets/weps that would be worthwhile picking up/focussing on? Got cartel koinez that I dont know what to use for.
  3. Hi, I am making my return to the game and I am lvl 55 with ok gear from about a year ago. Haven't touched the game since then and just subbed again and bought the Revan expansion. How would you go about the 55-60 process to ensure you got the most out of it and not missing important goodies on the way. I am no stranger to either PvE or PvP. What spec would you use? I was Sawbones back then but won't level as such naturally. Anything else I need to have in mind - any "free" setpieces, etc? Grateful for help.
  4. DaSmisker

    Operative @ 55

    I find your post ridonculous and pointless metallistic. Of course one should nekkid-pvp if that is beneficial. That is what you do if you are good, competitive and smart. US army Apaches against insurgents is good use of the imbalance of power in Iraq. IED is a counter and an exploit to equalize. I am not competitive enough and love how my fem-scoundrel looks, so I couldn't be bothered. You seem too emotionally invested my friend, maybe time to get outside and do something else for a day or two? On topic: thank you for bringing this up, the bolster system seems to create very strange effects since it is coupled with levelling, new gear, new level cap and new skills. Time will tell.
  5. DaSmisker

    PvP at sub 50

    (My post was, as should be, directed at the op)
  6. DaSmisker

    PvP at sub 50

    YES, what inevitably happens otherwise is "you" get absolutely reamed as "you" pvp, resulting in long an incredibly boring post in this very forum, calling for nerfs on all classes except "yours". Learn the game, pvp is so much about practice... Learn the maps, learn how the classes function and learn when and where you should operate. I have played a Jedi Guardian since start and I made a Scoundrel following that. I have seen both classes hit their low's and high's but NEVER have I felt the urge to cry in outrage over what my classes are to others. Good and skilled, you will learn to work around things. That said, there will always be differences and there will always be certain classes that are on the their current low. Good, gives incentive to play harder and be more efficient. At some point you will be on your "high" and abslolutely dominate.
  7. Good stuff guys, if you wanna pitch in more knowledge I am happy to receive!
  8. Yep, interested too and hoping not everyone has jumped ship for GW2!!!
  9. I usually pick rogue-like classes when playing, dps being the name of my game. Tried sawbones and ABSOLUTELY fell in love. Make sure you have all your healing abilities hotkeyed to VERY accessible keys (in my case, C, Sh-C, F, F-sh, G, G-sh) and you will have a mobile healer with enough sting to turn the fight on someone who singles you out. I went all the way up to 31pts in Sawbones since KC is lovely and great. Get some of the routine down while soloing in pve and then get stuck in some pvp to get the class responsive and intuitive.
  10. I can see why you need 18pts in Saw in order to make the other trees useful since Upper Hand is a necessity for Sucker and wound rite? There are only a few ways of getting UH but the best seem to be having SrMP rolling on multiple targets for a steady income of UH and then just sucker/UH the crap out of thine foe. Thank you wohast for that, very helpful to get the inside on how you think.
  11. Very excite! I am currently lvling a Scoundrel, may I ask a few questions? - Can you explain why Homegrown instead of psych meds? I realize they serve 2 different purposes and that the majority of healing will come fhru the rolling SRMP, butz isnt Psych meds good for removing dots and stuff? - Sedatives - filler or is this actually useful to you, as in key ability? - Stopping power. is this effect added to the total time the target is immobilized/slowed (ie 14 sec of effects) or is it 2 sec of the total of 12? Why this over round 2? Thanks for being a "Class Hero"
  12. I have 2 pcs of War Leader (+ 1 sec on Stasis) and that is because I run a 16/25/0 build with Stasis Mastery and having that extra second on someone is golden. For the rest I go Vindicators.
  13. Enjoyed reading the thread. I am bias towards Defence but that is based mostly on me wanting the class to play out in the direction that makes it unique. In my opinion, the first tree of every AC is what sets it apart from all other classes and thus I always want to try to fully utilize that tree. That said, after PvPing almost exclusively since I broke 50 and having tried every combination under the sun I found Def to be lacking in the threat department. I LOVE Hilt and Stasis Mastery but it simply cannot substitute for the raw damage that is contained in the Vig Tree. OH-slash is totally gettable whilst still plucking some of the choicest talents in Def. In PvP, mobility is one of the most important factors for us melee and any build without Unremitting is going to have undeniable struggle vs well played adversaries. I have found that the recent re-do of our talent-trees offers the future of Guardians. As stated by several posters, nothing is set in stone and there is tremendous flexibility offered now. I run with a 16/25/0 hybrid build http:// www.torhead.com/skill-calc#500RrGzkzZfMrzrhdzM.1 and I find myself doing enough damage to have people finding me on their threat-radar, enough mobility to execute my intended actions (Unremitting really is key), enough tank-talents to survive all those OH S.H.I.E.T. moments and enough cc to manage enemy teams. I am glad that ppl find Vig to be so viable in PvP, I am equally glad to see Hardcore Def-players doing the awesome and for me, hybrid is sitting there with the irresistable offer of all the best that Guardians can muster.
  14. Concur, this is pretty much what I do. 16/25 for Stasis Mastery OH-slash+F-rush/C-Awe 3 pcs Vindicator and 2 pcs War leader. Works just fine in both PvP and PvE, I find it to be the perfect blend of damage, protection and mobility.
  15. Nijraw, have you tried the build? Primarily for PvE or PvP? I'd like to know if it can do any kind of damage, Overhead slash is within reach and it seems like that would be more beneficial than Sweet winds.
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