Zarthorn Posted January 29, 2012 Share Posted January 29, 2012 The only thing I don't like about force speed is when they go zooming through the firepits on huttball, it's a legit tactic though so you know let sleeping dogs and all that. Other than that, I've gotten into the knack of knowing exactly when a Sorc will try to force speed away from my Scoundrel, so what do I do? Shoot them in the legs to slow and root them making force speed useless! There is one problem with the Sorc/Sage and believe me, Force speed isn't it. Link to comment Share on other sites More sharing options...
Kelticfury Posted January 29, 2012 Share Posted January 29, 2012 (edited) I could see jolt and force speed being assassin only, but it's too late now. Yeah because only assassins could possibly use an interrupt. You make as much sense as the op. Edited January 29, 2012 by Kelticfury Link to comment Share on other sites More sharing options...
Nocorras Posted January 29, 2012 Share Posted January 29, 2012 (edited) Yeah because only assassins could possibly use an interrupt. You make as much sense as the op. I'm sure mercs could use one too. Lets just give everyone an interrupt because hell everyone could use one right? Edited January 29, 2012 by Nocorras Link to comment Share on other sites More sharing options...
Kelticfury Posted January 29, 2012 Share Posted January 29, 2012 I'm sure mercs could use one too. Lets just give everyone an interrupt because hell everyone could use one right? wait a minute. mercs don't get an interrupt? I thought that was a universal skill that ALL classes get. Link to comment Share on other sites More sharing options...
Zarthorn Posted January 29, 2012 Share Posted January 29, 2012 I'm sure mercs could use one too. Lets just give everyone an interrupt because hell everyone could use one right? They might not get a dedicated ability that causes interupt + cooldown, but they certainly have interupts in the form of knockbacks and stuns. Link to comment Share on other sites More sharing options...
gluefoot Posted January 29, 2012 Share Posted January 29, 2012 I could've missed it possibly among all the QQ from both sides, but was a solution suggested aside from removing one of the staple abilities from KOTOR? Personally I find it stupid that you have to save a stun on a 1 v 1 fight just so they can't run away. As a merc I have one stun on a 1min CD, and I'm fairly certain speed is less than that. The real problem is arguably the hardest hitting AC out there right now having a get out of jail free card, not the ability itself though. Oh, and btw....don't post problems if you don't have a manageable solution (aka don't say it needs to be removed, it's not making things THAT imbalanced.) tl;dr "If it ain't broke, don't fix it!" Link to comment Share on other sites More sharing options...
FancyUnicorn Posted January 29, 2012 Share Posted January 29, 2012 Wanted to add to the wish list. Can Operatives get force lightning? We really need some type of ranged attack that can be cast on the run. Think we should be able to use lightsabers too. Link to comment Share on other sites More sharing options...
Zherill Posted January 29, 2012 Share Posted January 29, 2012 Force Speed? That's what you made this post about? No no, really force speed? Stuns, roots, slows.... It's really not that hard. I know they don't do damage and all, but they have a lot of uses. I'd suggest putting them back on your tool bar and learning when to use them properly. My second suggestion would be to start looking at what mistakes you made when you fail and stop making excuses. Link to comment Share on other sites More sharing options...
Nocorras Posted January 29, 2012 Share Posted January 29, 2012 They might not get a dedicated ability that causes interupt + cooldown, but they certainly have interupts in the form of knockbacks and stuns. Funny. Sorcs have the same thing. Link to comment Share on other sites More sharing options...
aritha Posted January 29, 2012 Share Posted January 29, 2012 (edited) Am I complaining about vanguard/powertech "get over here" skill or knight/warrior "where the hell are you going leap bash"? You are just overreacting. Do you also want them to remove my damage totaly? Also lets change the name of the skills like lightning party, peble tickle, annoyance... Sages/Sorcs are the mage conversation of SWToR. Do you prefer a stun breaking blink? Do you ever heard Mind Control from WoW? I would think twice before acting about a basic gap opener from a caster. I agree with the community that they need a bat but come on now...force speed... really?? Edited January 29, 2012 by aritha Link to comment Share on other sites More sharing options...
Shumney Posted January 29, 2012 Share Posted January 29, 2012 Does the job that other talents should be doing and is way too overpowered, no other class has such an easy escape ability whenever they find themselves out of position or outnumbered Dear God what the hell were they thinking when they made this ability Yeah, those classes that vanish have no escape mechanism..... Link to comment Share on other sites More sharing options...
Zarthorn Posted January 29, 2012 Share Posted January 29, 2012 Yeah, those classes that vanish have no escape mechanism..... Nor can Guardians/Juggers leap to a friendly target Link to comment Share on other sites More sharing options...
Ouza Posted January 29, 2012 Share Posted January 29, 2012 Hey guys, scissors here. Rock is BLATANTLY OVERPOWERED. See they have a buff called mineral deposit that makes them very sturdy. A class should not be able to mitigate that type of damage. Also, to all the people qqing about paper l2p they are ez to counter. Link to comment Share on other sites More sharing options...
Jooji Posted January 29, 2012 Share Posted January 29, 2012 Does the job that other talents should be doing and is way too overpowered, no other class has such an easy escape ability whenever they find themselves out of position or outnumbered Dear God what the hell were they thinking when they made this ability I completely agree OP, force speed is overpowered. They just need to reduce the speed by about half and it might be ok. Link to comment Share on other sites More sharing options...
Sirolos Posted January 29, 2012 Share Posted January 29, 2012 So when Bioware decided to nerf operatives and smugglers that were owning everyone, it wasn't broken even though bioware fixed it? When force speed allows an Assassin or Sorc to hit people for 9k+ yea..then it will be broken until them Learn to use Grapple Force Leap Force Push BackHand ForcePull Electrocute Low Slash Spike Flash Bang Debilitate Concussion missile Carbonize Leg shot Force Slow Electro Dart Sever Tendon and your brain. Surely your playing a class that has one or two of these. L2P cant be said enough Link to comment Share on other sites More sharing options...
Niconogood Posted January 29, 2012 Share Posted January 29, 2012 I completely agree with OP. You cant give all the tools to one class. Between stuns, slows, aoe knockback, bubble, heals, fetch, dots AND force speed sorc is the class with the most utilities in the game. AND they got seemingly endless mana, even healing in dps spec. If a trooper starts healing in dps spec it will run him dry in 3 casts, making him useless for at least 30 sec. Sorces dont have that problem. If other comparative classes have no sorts of this utility, ie. commando, I cant see why sorc shall have so freakkin many. Link to comment Share on other sites More sharing options...
RaMbLeTaMbLe Posted January 29, 2012 Share Posted January 29, 2012 Greetings community, After further review, it appears Op is quite correct. We at Bioware sincerely apologize for ANY inconvienence this truly EPIC ability has caused. It was nothing less than Foolish of us to implement such an action, that might result in one of our melee classes actually finding themselves within range to attack the Op or any projectile reliant class for that matter. I have personally observed entire guilds DECIMATED, by this Utterly GameBreaking action reffered to as "Force Speed". We have made it a top priority to correct this gross oversight on our part. At 12:00 am, we shall impliment a hotfix. Patch notes /Forcespeed ability shall be replaced by /ForceRootself All classes and Sub-classes have been scrapped. Upon log-in, ALL characters will find themselves replaced by the Naked version of a 1)Rock, 2) stack of collage rule Paper, or 3) broken pair of child Scissors All characters previously spec'd in Sorc or *** will recieve the *Wet Paper Bag* armor Badge. Thank you for your Patience and MTFBWY, The Bioware team. Link to comment Share on other sites More sharing options...
Jokalhaups Posted January 29, 2012 Share Posted January 29, 2012 You try pvping as a sin without force speed... Screw you guys! > Link to comment Share on other sites More sharing options...
Kelticfury Posted January 29, 2012 Share Posted January 29, 2012 If other comparative classes have no sorts of this utility, ie. commando, I cant see why sorc shall have so freakkin many. Let me guess... you are a commando. I'd take some heavy armor instead of force speed. I am all for that change. Link to comment Share on other sites More sharing options...
ProfessorWalsh Posted January 29, 2012 Share Posted January 29, 2012 Good players stun/leap/grapple me any time I try to use force speed to run away. It's an escape mechanism, and it has counters. Learn 'em. Jedi Sentinel doesn't have a stun, save for a lame 3 second channeled stun that stops us from attacking or moving as well. Link to comment Share on other sites More sharing options...
Sirolos Posted January 29, 2012 Share Posted January 29, 2012 I'm sure mercs could use one too. Lets just give everyone an interrupt because hell everyone could use one right? O yea..and lets give all other classes an attack that hits for 2-3k Stacks Armor Penetration and a damage mitigation buff too. Im very certian all the other classes could use that.. Link to comment Share on other sites More sharing options...
Zootskyqua Posted January 29, 2012 Share Posted January 29, 2012 Simple solution. Remove all but 1 class from the game. Give everyone the same exact armor, stats, weapons and skills. Then and only then would you have true balance. I hope any changes/nerfs that whining pvpers get Bioware to make affect ONLY pvp. Leave everything else alone. Too many games have been ruined by PvP whining. Link to comment Share on other sites More sharing options...
Kelticfury Posted January 29, 2012 Share Posted January 29, 2012 Simple solution. Remove all but 1 class from the game. Give everyone the same exact armor, stats, weapons and skills. Then and only then would you have true balance. I hope any changes/nerfs that whining pvpers get Bioware to make affect ONLY pvp. Leave everything else alone. Too many games have been ruined by PvP whining. Too late, op/scoundrels are already pve nerfed. Link to comment Share on other sites More sharing options...
SithEater Posted January 29, 2012 Share Posted January 29, 2012 No. YOU tell me how your list of baddies can't kill one dude in armor that is the equivalent of a wet paper bag.DING DING DING DING WE HAVE A WINNAR!!! We wear a wedgie for armor and OP can't kill us cause of Force Speed? Man please roll Empire and queue up with all 4 of your friends so I can own you over and over and over. Force Speed lol. What terribad player or troll you must be. I can't tell which and most likely its both anyway. Link to comment Share on other sites More sharing options...
WesleyJanson Posted January 29, 2012 Author Share Posted January 29, 2012 Wow I've never had a thread get over 2000 views before or 100 posts! Clearly this is an issue that BioWare should address since it's as sensitive a topic as it is. I feel like I really accomplished something today thanks guys Link to comment Share on other sites More sharing options...
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