Ituhata Posted January 26, 2012 Share Posted January 26, 2012 (edited) I just noticed something tonight and I need some folks to help me figure it out. While shopping for mods I moused over and realized that Smuggler/Gunslinger does get some benefit from Aim. According to my mafs I get the following: Aim grants .2 Ranged Damage Bonus and .0181% Ranged Crit Chance per point, and Cunning grants .2 Ranged and Tech Damage Bonus and .0168% Ranged and Tech Crit Chance per point. (At the time of this posting: 59 Aim granted +11.8 Ranged DMG / +1.07% Ranged Crit, 320 Cunning granted +64 Ranged/Tech DMG / +5.37% Ranged/Tech Crit.) I am assuming abilities like Aimed Shot, Charged Burst & Flurry of Bolts, which I feel make up the bulk of my damage and are listed as 'weapon damage' fall under ranged abilities, whereas Sabotage Charge and Thermal Grenade (listed as 'kinetic damage') fall under tech abilities. If that is correct, wouldn't a gunslinger stand to gain more from stacking aim? EDIT to note I am taking the Sharpshooter tree. Edited January 26, 2012 by Ituhata Link to comment Share on other sites More sharing options...
Tetrablade Posted January 26, 2012 Share Posted January 26, 2012 No, since a lot of gunslingers attacks are still tech based, like explosive charge. However I can see using the aim relic with the cunning relic you can get from shards until you get a better activated relic that has surge/cunning. Link to comment Share on other sites More sharing options...
KryloKillian Posted January 26, 2012 Share Posted January 26, 2012 (edited) +3% Cunning talent buff (edit: Per talent point, up to 9%) that you should be taking no matter what tree you're in = no, never, not at all. Edited January 26, 2012 by KryloKillian Link to comment Share on other sites More sharing options...
Tharenisis Posted January 26, 2012 Share Posted January 26, 2012 I just noticed something tonight and I need some folks to help me figure it out. While shopping for mods I moused over and realized that Smuggler/Gunslinger does get some benefit from Aim. According to my mafs I get the following: Aim grants .2 Ranged Damage Bonus and .0181% Ranged Crit Chance per point, and Cunning grants .2 Ranged and Tech Damage Bonus and .0168% Ranged and Tech Crit Chance per point. (At the time of this posting: 59 Aim granted +11.8 Ranged DMG / +1.07% Ranged Crit, 320 Cunning granted +64 Ranged/Tech DMG / +5.37% Ranged/Tech Crit.) I am assuming abilities like Aimed Shot, Charged Burst & Flurry of Bolts, which I feel make up the bulk of my damage and are listed as 'weapon damage' fall under ranged abilities, whereas Sabotage Charge and Thermal Grenade (listed as 'kinetic damage') fall under tech abilities. If that is correct, wouldn't a gunslinger stand to gain more from stacking aim? EDIT to note I am taking the Sharpshooter tree. Why, time and time again does this come up. Do people just WANT aim to be our stat or something? Theres even a tooltip in game that says. "CUNNING IS THE SMUGGLER'S PRIMARY STAT!" Link to comment Share on other sites More sharing options...
Arehonn Posted January 26, 2012 Share Posted January 26, 2012 The OP makes a valid point with some of his stats. I don't think it hurts to have aim and get it where you can, but i think at the end of the day, Cunning will do more for you. Link to comment Share on other sites More sharing options...
Gelich Posted January 26, 2012 Share Posted January 26, 2012 Why, time and time again does this come up. Do people just WANT aim to be our stat or something? Theres even a tooltip in game that says. "CUNNING IS THE SMUGGLER'S PRIMARY STAT!" Have you even read the OP? He provides actual numbers. Link to comment Share on other sites More sharing options...
Pazno Posted January 26, 2012 Share Posted January 26, 2012 (edited) The biggest issue is that aim provides no bonus to our tech attacks. As a sharpshooter, this only applies to Sabotage Charge, XS Frieghter Flyby, Vital Shot, and Thermal Grenade. Ok, not the biggest deal there, one useful single target move, one move for when you're moving, and two AoEs. With 972 cunning, I get 194.5 ranged/tech damage, 7.21% ranged/tech crit. This works out to slightly more than .2001 damage and .0074% crit per point. By contrast, 98 aim gives me 19.6 ranged damage and .82% ranged crit. Or .2 damage and .0083% crit. You get a little bit more bang out of the crit on it (enough to make the miniscule extra damage on cunning worth the hit), but losing out on it on the aforementioned tech attacks really hurts aim's usefulness, especially in AoE situations. Throw in the extra 9% cunning once you get into the saboteur tree (making each point worth .2182 damage and .0081% crit, and it's for both ranged and tech) and it becomes an easy winner. Disclaimer: It's very late for me and I've got a bad headache, so some of my math may be off a little, but it shouldn't be much. Also, technically, the 3% extra cunning wouldn't increase a single point to those values, you'd need about 33 to get a full extra cunning point, I just figured I should keep working with the same values. A better way to say it would be that 100 cunning / aim would be worth 100x the values I listed. Edited January 26, 2012 by Pazno Link to comment Share on other sites More sharing options...
KryloKillian Posted January 26, 2012 Share Posted January 26, 2012 Throw in the extra 3% cunning once you get into the saboteur tree (making each point worth .2061 damage and .0076% crit) and it becomes an easy winner. Forgot to mention it earlier but it's 3% per talent point, so 9% total extra cunning. Link to comment Share on other sites More sharing options...
Pazno Posted January 26, 2012 Share Posted January 26, 2012 (edited) Forgot to mention it earlier but it's 3% per talent point, so 9% total extra cunning. Oh yeah, that's right. I didn't even think to check. Let me redo that bit up there... Throw in the extra 9% cunning once you get into the saboteur tree (making each point worth .2182 damage and .0081% crit, and it's for both ranged and tech) and it becomes an easy winner. Edited January 26, 2012 by Pazno Link to comment Share on other sites More sharing options...
hadoken Posted January 26, 2012 Share Posted January 26, 2012 The OP makes a valid point with some of his stats. I don't think it hurts to have aim and get it where you can, but i think at the end of the day, Cunning will do more for you. Since you pretty much have to choose aim or cunning and cannot have both, aim should never be chosen by a smuggler. Period. Link to comment Share on other sites More sharing options...
Ituhata Posted January 26, 2012 Author Share Posted January 26, 2012 Whoops, I did not take that talent. I am building up the sharpshooter tree, I usually do check the other trees to see what talents are worth taking but I have apparently missed that one. No argument here, once you bring ranged crit up to .0081% its exactly on par with aim and aim doesn't give any tech bonuses at all so cunning is the clear winner. Thanks for helping me hash it out. Link to comment Share on other sites More sharing options...
Bartes Posted January 26, 2012 Share Posted January 26, 2012 Since you pretty much have to choose aim or cunning and cannot have both, aim should never be chosen by a smuggler. Period. not to mention that you have VERY little aim in PvP gear anyway so you are kinda forced to use cunning as primary stat. Also you loose loads of crit chance/crit multi and surge with those PvP sets/weapons. Link to comment Share on other sites More sharing options...
phattisimo Posted February 2, 2012 Share Posted February 2, 2012 want a lil bit o free aim? stock up on the Aim datacrons scattered about. i have been aquiring them along with main stats just for the free dam and crit bonuses they do add. yes aim isn't our main stat but a datacron is a free(well ok there's a lil work) stat up at no gear cost(armoring/mod slot ect) AND some free xp to boot Link to comment Share on other sites More sharing options...
TyrantOfNordberg Posted February 2, 2012 Share Posted February 2, 2012 Aim=Trooper/Bounty hunter cunning= Smuggler/ Imperial Agent Willpower= Consular/inquisator strength= knight/warrior Those stats are the primary stats for the classes. Correct me I'm wrong but the given bonuses that go towards a stat are different depending on what class you play. With the smuggler, aim improves weapon damage and crit and cunning improves weapon damage/crit and tech damage and crit. For trooper I believe it was the opposite (aim gets the bonuses of cunning). This was done to make getting the right gear easier. If you are a trooper and you see a Smuggler needing something with aim, you can go ahead and call them all the names you want (especially because it would be heavy armor ) Link to comment Share on other sites More sharing options...
Ituhata Posted February 2, 2012 Author Share Posted February 2, 2012 I (We) figured it out a while ago, with 3 points in a first tier talent cunning becomes a hands down winner for any smuggler. Link to comment Share on other sites More sharing options...
Arsonn Posted February 2, 2012 Share Posted February 2, 2012 (edited) I just noticed something tonight and I need some folks to help me figure it out. While shopping for mods I moused over and realized that Smuggler/Gunslinger does get some benefit from Aim. According to my mafs I get the following: Aim grants .2 Ranged Damage Bonus and .0181% Ranged Crit Chance per point, and Cunning grants .2 Ranged and Tech Damage Bonus and .0168% Ranged and Tech Crit Chance per point. (At the time of this posting: 59 Aim granted +11.8 Ranged DMG / +1.07% Ranged Crit, 320 Cunning granted +64 Ranged/Tech DMG / +5.37% Ranged/Tech Crit.) I am assuming abilities like Aimed Shot, Charged Burst & Flurry of Bolts, which I feel make up the bulk of my damage and are listed as 'weapon damage' fall under ranged abilities, whereas Sabotage Charge and Thermal Grenade (listed as 'kinetic damage') fall under tech abilities. If that is correct, wouldn't a gunslinger stand to gain more from stacking aim? EDIT to note I am taking the Sharpshooter tree. Can I see the math behind where you're getting these numbers? And I think you're leaving out the most important part. Almost all of your abilities are tech abilities. Aim does not affect tech abilities. Cunning does everything aim does, but more. Edited February 2, 2012 by Arsonn Link to comment Share on other sites More sharing options...
KryloKillian Posted February 2, 2012 Share Posted February 2, 2012 Can I see the math behind where you're getting these numbers? Log into the game. Press C. Mouse over your stats. Do like five seconds of math. Link to comment Share on other sites More sharing options...
Pandemoniac Posted February 2, 2012 Share Posted February 2, 2012 As a healer Scoundrel I will only consider taking less cunning if i can get more power, which strengthens your abilities, or maybe, maybe some alacrity, which reduces cooldown times. Aim stuff I give to Corso. Link to comment Share on other sites More sharing options...
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