MinkuzZ Posted February 19, 2012 Share Posted February 19, 2012 Very nice Link to comment Share on other sites More sharing options...
Pe-Te Posted February 19, 2012 Share Posted February 19, 2012 1 question tho: what is the base HP a jugg tank should be having ideally before adding more avoidance and such ? In TOR the choice isnt between HP and avoidance, most same level armoring, mods and enchants have exactly the same amount of endurance. The choice you have to make is made between accuracy, defense rating, shield chance and shield absorption. In early gearing i would stack defence, but when you get more gear i change mods/enchants to boost shield chance and shield absorption as defense gets hit hard by diminishing rating to % conversion and you get better value from shield stats. Accuracy is bit tricky, i tend to keep it at ~100% with talents as threat generation is the only problem in game i have now. At ~full rakata gear im easy to heal in the current nightmare content, but i could use little additional single threat and quite a bit of aoe threat so trash wouldnt be such a pain in the ***. And hopefully on atleast future bosses i could focus more on the encounter and timing defensive cd's minimizing incoming damage, not just doing perfect DPS rotation and using taunts on every cd to keep up on threat. Link to comment Share on other sites More sharing options...
Phottek Posted February 20, 2012 Author Share Posted February 20, 2012 This guide has been transferred to JK venacular with my consent and posted to their boards. One well informed reader has made a few observations about the contents and I will be changing some things here shortly. The guide was originally written during the beta phase and some of the stuff in here was from datamining at the time. Changes will appear in the positioning, taunting, buffs, stats, crafting. All the changes are relatively small and shouldnt change the overall look of the guide, only adding a little more clarity to some sections. Link to comment Share on other sites More sharing options...
Locustone Posted February 21, 2012 Share Posted February 21, 2012 I asked this in Gankstah's post on tanking and I'll echo it here as well, since I see the same need to provide simplified data that the community is aching for. This is all great information, but after reading it I still felt like it was too broad. Is there any way to further simplifing this for the non mathmaticians? I've seen this type of guides before include a summary of the recommended stats and their yield for each stage of the PvE game. For example (these are %'s as they appear in the paper doll, not some hidden derivative): Recommended Juggernaut tanking stats for running normal FP's: Armor Damage Reduction = x = y damage reduction Deflection/Parry = x = y Deflection/Parry Shield Absorb = x = y Damage Absorbed Shield Chance = x = y Shield proc Accuracy = x = y hit chance Recommended Juggernaut tanking stats for running Hard Mode FP's: Armor Damage Reduction = x = y damage reduction Deflection/Parry = x = y Deflection/Parry Shield Absorb = x = y Damage Absorbed Shield Chance = x = y Shield proc Accuracy = x = y hit chance Recommended Juggernaut tanking stats for running OPS: Armor Damage Reduction = x = y damage reduction Deflection/Parry = x = y Deflection/Parry Shield Absorb = x = y Damage Absorbed Shield Chance = x = y Shield proc Accuracy = x = y hit chance In my opinion this type of information would be much more useful to the community. Thanks. Still waiting on some guideance here. If all you can do is put out a bunch of formulas without simplification then the material seems to start loosing value. Link to comment Share on other sites More sharing options...
FalcoLombardi Posted February 22, 2012 Share Posted February 22, 2012 I skimmed through the guide (and by skim I mean didn't read much at all except rotation and the builds, didn't look at the build links either) Was wondering what you thought of this build 35/4/2. In the Defense tree you don't get the Freezing Scream and Backhand focus reduction (familiar with Jedi Knights, not Warriors because I just switched). And 2 points in the talent that increases Sweeping Slashes damage. In the Vengeance tree I think it's called, 3 points in increased Smash damage, 1 point in the extra sunder chance Last tree, reduced Choke and Ravage cool down. Choke is good threat generator in my experience Also wondering what you think of my "typical" rotation. Saber Throw secondary target>Leap main target>Back Hand main target or Choke secondary target>Choke secondary target or Backhand main target>Smash>Guardian Slash>Force Scream>go from there. Enrage is mixed in there somewhere when you need focus Link to comment Share on other sites More sharing options...
Vladearg Posted March 6, 2012 Share Posted March 6, 2012 Your links to your talent calculators dont seem to be working. Link to comment Share on other sites More sharing options...
Alaune Posted March 15, 2012 Share Posted March 15, 2012 Very nice work!! Link to comment Share on other sites More sharing options...
sithgreyguard Posted March 23, 2012 Share Posted March 23, 2012 (edited) will build 3 from 40-50 change much with 1.2? also will you update with 1.2? http://www.torhead.com/skill-calc#101fMGcubrouoZhGM.1 Edited March 23, 2012 by sithgreyguard Link to comment Share on other sites More sharing options...
TheBetty Posted April 3, 2012 Share Posted April 3, 2012 Nice job dude, very detailed Link to comment Share on other sites More sharing options...
DarthCephius Posted April 6, 2012 Share Posted April 6, 2012 This is the best, most in depth guide i've ever read. I really congratulate the hard effort put into this. That's a lot of info just about 1 advanced class. Link to comment Share on other sites More sharing options...
Phottek Posted April 13, 2012 Author Share Posted April 13, 2012 Now that 1.2 has gone live I will be updating the main post to reflect the changes to the SW soon. I am most interested in input on preferred talent builds for levelling, HM's, and OPs.. so if you would like to post your picks here i'll be sure to check them out and possibly add them to the guide ty. On a personal note, as an Aussie I will soon be taking advantage of the free transfers to get my main over to the Oceanic PVP server and am looking for a guild to call home. Send me a PM here on the forums if you would like to chat more. Link to comment Share on other sites More sharing options...
Petite Posted April 13, 2012 Share Posted April 13, 2012 Looking forward to the update. Link to comment Share on other sites More sharing options...
Thalzarian Posted April 14, 2012 Share Posted April 14, 2012 @Phottek, thanks for taking the time to update the post. My vote is for HM/Opps tanking builds, MT (single tgt) or AoE builds. Cheers Link to comment Share on other sites More sharing options...
LordalZero Posted April 17, 2012 Share Posted April 17, 2012 This made me enjoy Jugs for PvE. Really nice good, keep up the good work. Link to comment Share on other sites More sharing options...
AngelMetalBlade Posted April 17, 2012 Share Posted April 17, 2012 signed waiting the 1.2 update Link to comment Share on other sites More sharing options...
Phottek Posted April 19, 2012 Author Share Posted April 19, 2012 Update for 1.2 is now live. Changes to TalentsChanges to buildsFlashpoint guides addedFAQ changesCrafting editsLots of minor fixes Still more to come but it is now ready for use. If you have a build you would like to add, have any other suggestions , or see where changes are needed please PM me. Phoie Link to comment Share on other sites More sharing options...
Sciuto Posted May 4, 2012 Share Posted May 4, 2012 [aname=4][/aname] Special Hint: Both Cantina buffs can be stacked with adrenals allowing all 3 types of long duration buff to run concurrently. Cantina buffs are cheap and very useful whilst leveling or grinding.[/Quote] These can only be used once you have reached level 40. Prior to lvl 40 they are useless. Link to comment Share on other sites More sharing options...
IronSalamander Posted May 7, 2012 Share Posted May 7, 2012 My new jugg was one of two tanks in KP last night. I had a hell of a time with the adds on the foreman since I lose their attention so quickly. Thanks to the guide, I am seriously considering dropping 2 points from either accuracy or dreadnought and putting them in decimate to build more aoe threat. Our tank for the boss is/was our assassin tank since she has a speed boost. We didn't quite kill him last night after a few attempts, but if I can get the adds to stay with me on the boss, we can nuke them down with aoe and hit the boss with them too. I spent too much time hunting down individual escapees and we lost valuble dps time. Link to comment Share on other sites More sharing options...
Phottek Posted May 24, 2012 Author Share Posted May 24, 2012 (edited) EDIT: Possible Changes in 1.3 have put all future edits/expansions/updates on hold. Edited June 9, 2012 by Phottek 1.3 Link to comment Share on other sites More sharing options...
dynastynyy Posted June 7, 2012 Share Posted June 7, 2012 I have a question about your threat section...see the below quote: 1. Spot other party members frame go red as they attract threat from one of the NPC’s in the pull I, nor any of my guildmates have ever seen this happen. Can you explain *** you're referring to? Link to comment Share on other sites More sharing options...
Phottek Posted June 10, 2012 Author Share Posted June 10, 2012 I have a question about your threat section...see the below quote: I, nor any of my guildmates have ever seen this happen. Can you explain *** you're referring to? Fixed.. that error has been there since beta.. I'm surprised no one ever picked it up. There will be no more changes/expansions/updates prior to 1.3. I would suggest that anyone who uses this resource regularly does a copy/paste prior to release. At the moment with the changes slated for our class, it looks as though I will not be renewing and therefore be unable to update the guide (nor want to). Thanks to all those who have provided feedback and support for my efforts to this point. It is much appreciated. I hope that those of you who are left after patch enjoy the game, and may the force be with you. Link to comment Share on other sites More sharing options...
JamieM Posted June 12, 2012 Share Posted June 12, 2012 (edited) Fixed.. that error has been there since beta.. I'm surprised no one ever picked it up. There will be no more changes/expansions/updates prior to 1.3. I would suggest that anyone who uses this resource regularly does a copy/paste prior to release. At the moment with the changes slated for our class, it looks as though I will not be renewing and therefore be unable to update the guide (nor want to). Thanks to all those who have provided feedback and support for my efforts to this point. It is much appreciated. I hope that those of you who are left after patch enjoy the game, and may the force be with you. Sad to here that Phottek; your guide was a very useful resource for me. I hope that you reconsider your decision as I don't believe the changes to Juggernaut tanking will be as disastrous as you fear they will be, at least from a PvE standpoint. At any rate thanks for the time spent on the guide and I hope a successor takes up the baton if you do leave. Take it easy mate. Edited June 12, 2012 by JamieM Link to comment Share on other sites More sharing options...
JaysoTohl Posted June 18, 2012 Share Posted June 18, 2012 This guide is EPIC! Phottek, u rock bro. Thanks for the guide! Link to comment Share on other sites More sharing options...
Newyankalt Posted June 29, 2012 Share Posted June 29, 2012 Very well done I will use it for reference on my warrior. Link to comment Share on other sites More sharing options...
natrlbeauty Posted September 17, 2012 Share Posted September 17, 2012 Fantastic Guide! I am leveling my first SW Jug and had no idea that I could be so much more efficient lol! Thank you for all the work you put into this Link to comment Share on other sites More sharing options...
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