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Locustone

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  • Location
    Santa Barbara, CA
  • Interests
    Reefkeeping, Gaming
  • Occupation
    Finance
  1. Please fix it! If you don't know what is wrong with it then you aren't doing your job! Just try searching for a moonlight vrake... Now go to mounts and sort alphabetically until you get to the "moo" location... Yes it's broken and it's not the only item that doesn't come up in the search in case you are clueless... FIX IT FFS!
  2. ...At least you guys get a Q... My server select says <60m wait and I can't even get in the Q... FFS
  3. So, again, you come on here and say the class is fine, etc., but it is conditional on having a dedicated healer? FAIL. If you have 3 healers only healing you that means others are not getting heals, that doesn't sound like group pvp to me. It just sounds like you have dedicated healers. Tanks (all tanks) should have much better survivability than dps classes on their own NOT conditional of being in a pre-made group or having all your cooldowns available. Take away the cooldowns and the healers and you are just as squishy, if not more so, than other dps classes. That is why it is broken. You can shout team play all day long, but if your pocket healers suddendly fell off the planet you would be a worse player then most people out there, since you have grown accustomed to force charging into 5 enemies and being kept alive the whole time.
  4. ...I don't know what you've been smoking, but if you expect not to kill people and you expect to die a lot, then you must have been advising BW when they designed the PvP tanking aspects of Jugg tanking... FAIL... A tank in true tank spec should be doing way less damage then everyone else, but also be able to die a lot less. Sadly, BW has not figured out how broken PvP tanking is in this game. I live just as long if not longer in PvP when I am Rage specced on my jugg. A good marauder can easily outlast a jugg 1v1 especially with the 3 weak survival cooldowns they have given us. Defense does nothing noticable in PvP. In PvE the bigges problem with jugg tanking is AOE threat. There are so many threads about this problem on the forums, yet BW keeps ignoring the problem. Juggs are even inferior 1v1 tanks on fights like Karraga where there is a distance gap between the boss and the jugg--powertechs and assasins are far better here since they have many more range skills. I'm very unhappy with the overal tanking design in PvP and I know I am not the only one. I know many people who will be leaving the game if BW doesn't start paying attention--there are plenty of new games on the horrizon. At this point the only thing being tank specced in PvP does for a jugg is adding backhand and invincible which are on a long cooldown. You can do everything in rage or vengeance spec that you can do in tank spec, i.e. aoe taunt, slow, fear, taunt, intercede, guard and cary the ball. Immortal spec is useless in pvp--it's too bad, since it would be nice to be a damage sponge.
  5. I love the looks from the post above, sith warriors should not look like robots... They should look like the ones in the links.
  6. There are very simple ways of making a simple robe look much better than just throwing out a simple robe. For instance, since wea are obviously refering to republic, you could add a glow or other embeleshing effect to those high level armor sets. On the empire side you could do the opposite, a shadowing effect that would allow the hood to hide just enough of the face to make you look like a killer and add the glowing eyes effect with a dark aura. I'm surprised your team doesn't think of this...
  7. ...So you're saying that because BW is too lazy to design good looking end game gear we should be content with the limited amount of "decent" looking orange modable gear? What is wrong with this picture? Don't tell me that the numbheads running the show at BW were able to brain wash most of you into thinking they had our best interest at heart when they "gave" us more costume options via orange gear? Make no mistake that was just an attempt to plug a hole in the dam with one finger. BW if you truely are reading feedback then take this and feed it back to your team: CONSIDER POLLING END GAME GEAR VERSIONS VIA FORUMNS BY YOUR PLAYER BASE BEFORE SHOVE THINGS DOWN OUR THROAT! ALTERNATIVELY, ALLOW PLAYERS TO DESIGN ARMOR SKINS VIA SOME FORM OF CONTEST--AGAIN POLLED VIA THE PLAYER BASE. It really doesn't take much to find solutions when you really want to find them...
  8. BW fails at creating decent armor skins... They should have a public (player based) concept art contest for armor skins and give out IPADS or something and the results would be 10 times better. Not only that they would be able to fire their current armor design team and save loads of $--the turn around time would be much quicker as well. Too bad they don't listen to players...
  9. Not to mention mercs and sorcs can just LoS and heal then come back and wreck you. Snipers need some real love, they buffed maruaders the other pure dps class and did nothing to help snipers become the range equivalent. Although, maruaders have WAY better survival than snipers...
  10. This does not surprise me, why do you think they held dps meters back so long... You tested against a dummy, but in a raid situation where you have to potentially be more mobile I bet you dps goes much lower than maruaders and mercs. The channel times for snipers are rediculous and the cast time does not scale up your damage. My jugg can instantly smash for 5k (multiple targets mind you) and ambush rarely hits for over 4k and it can be LoS and you can get thrown or pushed out of channel in pvp. In PvE where you do not have the benefit of raid debuffs, like council, sniper performance goes to hell. I really beleive BW has not fully tested this classk, there are too many issues and the mechanics are neglected at best. Too bad BW doesn't really read the forums.
  11. Useless skills at endgame, they take up hotbar space, which we all know is deficient. They put other abilities on a global cooldown. BW should just erase them and save ppl the confusion or make them trigger like retaliation.
  12. Marauders have way better PvE/PvP utility now and they will be even better in 1.2... Juggs want DPS viability as the developers have stated. In a perfect world a pure dps class would have higher damage and less survivability than a non-pure dps class. As it stands, mauraders have way better survivability than juggs and much better single target damage. Why it is so difficult for BW to see this is beyond me other than they are choosing to ignore the player community. Either buff jugg survability in PvP and add more raid wide utility in PvE or nerf that of maruaders. Otherwise, beef jugg damage to compensate for the lack of surviability, because armor in this game means jack.
  13. You have three pocket healers and you think you are a good player, rofl. I'd say you have exeptional healers. Show us that level of damage without the massive healing... Being able to leap into 7 players to smash them for 5-6k adds up quick and doesn't show you have skill at all. Show us your damage in a non-premade with one or no healers and we'll see if you can hit 700k. Coming on here and telling people to learn to play when your performance is obviously healer dependent is fail. We'll see how effectively your two sorc buddies can keep you alive come 1.2!
  14. They say they read the forums and that they listen to our concerns, but a buddy of mine who is in the test says Juggs got nerfed to hell and looking over some of the previous posts regarding the changes I can't see why anyone would want to continue playing a class that is so hated by BW as juggs. They basically buffed maruaders, which were one of the least broken classes in the game, and are ruining juggs even further. This is very diappointing. I wish they would just be straight forward with everyone and admit they want juggs to quit the game.
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