Ciboro Posted January 22, 2012 Share Posted January 22, 2012 Well I have a friend who is a BM Merc, I play sniper. I have fought a lot of Commandos. Even if you haven't had a lot of encounters, at least compare their abilities and talent sheets vs ours. For one, Why does Tracer Missile/Grav round do more damage EACH tick, as in even the initial tick and each one following it, do more damage than one of our Ambush/Snipes. It is also consistently doing more not just here and there. That is a serious problem, especially considering they have many abilities, that ignore defense and we do not. Sure you could argue that ours cannot be interrupted because they require cover, but cover is actually really more of a disadvantage in PVP, ranging from easy LOS breaks, sitting duck, to minuscule defensive benefits. It would be different if cover gave some crazy health regen or something, but it doesn't. I shouldn't even need to mention how much more survivability Merc/Commando has. Anyone else see the issue here? Link to comment Share on other sites More sharing options...
Syraia Posted January 22, 2012 Share Posted January 22, 2012 We can stack damage easily and let it explode in shorter time. If we speak os sustained damage BH probably tops us. Btw you can also use los against them. The only issue I have against BHs is their hook that paralyzes you which is used to drag me in acid pools and flame generators. Aside that I feel they're tough but I do not need to win 1 vs 1 to be effective in a team. I need to bring the kills and I kill far more than a BH. Level 20 here. Link to comment Share on other sites More sharing options...
vimm Posted January 22, 2012 Share Posted January 22, 2012 Interupt Tracer Missle. Link to comment Share on other sites More sharing options...
Strah Posted January 23, 2012 Share Posted January 23, 2012 Did you just say tracer does more damage than an ambush? Link to comment Share on other sites More sharing options...
Maliceminded Posted January 23, 2012 Share Posted January 23, 2012 Well I have a friend who is a BM Merc, I play sniper. I have fought a lot of Commandos. Even if you haven't had a lot of encounters, at least compare their abilities and talent sheets vs ours. For one, Why does Tracer Missile/Grav round do more damage EACH tick, as in even the initial tick and each one following it, do more damage than one of our Ambush/Snipes. It is also consistently doing more not just here and there. That is a serious problem, especially considering they have many abilities, that ignore defense and we do not. Sure you could argue that ours cannot be interrupted because they require cover, but cover is actually really more of a disadvantage in PVP, ranging from easy LOS breaks, sitting duck, to minuscule defensive benefits. It would be different if cover gave some crazy health regen or something, but it doesn't. I shouldn't even need to mention how much more survivability Merc/Commando has. Anyone else see the issue here? we dont have abilities that ignore defenses? clearly you havent played lethality spec. Link to comment Share on other sites More sharing options...
Tuze Posted January 23, 2012 Share Posted January 23, 2012 (edited) we dont have abilities that ignore defenses? clearly you havent played lethality spec.Watch merc do 1.5X-2X the DPS or damage done than you (even in lethality spec) and then tell me something isn't wrong. Edited January 23, 2012 by Tuze Link to comment Share on other sites More sharing options...
Strah Posted January 24, 2012 Share Posted January 24, 2012 Watch merc do 1.5X-2X the DPS or damage done than you (even in lethality spec) and then tell me something isn't wrong. Never seen that thanks. Link to comment Share on other sites More sharing options...
DestyOwn Posted January 24, 2012 Share Posted January 24, 2012 (edited) not 2x but a good merc will out dps me even tho im better than him... he will just spam tracer missile unload and heat seeker. 3 buttons all day everyday always. must be a really boring class if you ask me. playing a class that even a monkey could perfect is ridiculous. Edited January 24, 2012 by DestyOwn Link to comment Share on other sites More sharing options...
vimm Posted January 24, 2012 Share Posted January 24, 2012 not 2x but a good merc will out dps me even tho im better than him... he will just spam tracer missile unload and heat seeker. 3 buttons all day everyday always. must be a really boring class if you ask me. playing a class that even a monkey could perfect is ridiculous. The only redeeming quality to Mercenary is that it can heal. Link to comment Share on other sites More sharing options...
Tuze Posted January 24, 2012 Share Posted January 24, 2012 (edited) Yeah, bh might be boring class, but if things don't change, there won't be snipers picked to any arena teams of some sort in the future.. Edited January 24, 2012 by Tuze Link to comment Share on other sites More sharing options...
Wollfe Posted January 24, 2012 Share Posted January 24, 2012 @ Vimm lol I love how you just rip on anybody that says snipers are poor in pvp. I hate to inform you....but we are. Get over yourself. People have provided a boatload of concrete data . Here is one for you. I have 536 expertise now I ambushed a sorc...for 2800. He turns around and instants me for 3k. How is that even ballanced. A 9 seccond CD that requires a 2.5 channel does less damage than an instant. Snipers damage is so sub par against targets that have expertise its pathetic. When all the mitigation is applied to our damage and then you calculate the expertise reduction on top of it..your looking at piss poor damage. Yesterday I played a game against a premade of fresh 50s, sure i was hitting for 3-5k but they had absolutely no gear. The next game was against a repub premade, the best on our server in fact. I was hititng their sorc who isnt a BM for 1200 snipes. Btw it can take almost an ambush a snipe and a followthrough to pop a bub sometimes. My buddies tracer missile was landing for 1800, he has 440ish expertise. SO less expertise more damage, same cast time. But hes not bound to be in cover to use that ability, has more hps, and heavy armor. Also his defensive ability is superior. Oh and he can heal. And his knockback doesnt have a requirement. Snipers need either a survivability buff or a damage buff. And most likely we need both since we have no heal abilities or 9 second paladin bubble and vanish like marauders. Link to comment Share on other sites More sharing options...
Wollfe Posted January 24, 2012 Share Posted January 24, 2012 (edited) double post Edited January 24, 2012 by Wollfe Link to comment Share on other sites More sharing options...
Semoa Posted January 24, 2012 Share Posted January 24, 2012 I believe the problem is that "White Damage" is currently the only damage being negated. If they fix this I think we will be in good shape. Video to demonstrate ( Not my work ): Link to comment Share on other sites More sharing options...
Mitso Posted January 24, 2012 Share Posted January 24, 2012 Leveling my Mercenary today made me realize how damn broken Snipers are. Death From Above vs Orbital Strike = no contest in pvp. Orbital maybe better for PvE. Tracer/Heatseeker vs Snipe/Ambush = Merc has it way better. No cover/no deflects/less mitagation/one is instant cast Energy shield vs Evasion = its a joke how bad sniper one is. IT ONLY WORKS AGAINST SNIPERS. Energy SHield is a flat 30% dmg reduction. way better. Jet vs Cover Pulse = BH knockback is a 1000x better, holy crap. Cover pulse rarely EVER WORKS RIGHT. Jet pack knockback requires no cover and its instant. so much better. Heavy ARmor vs Medium Armor = . . . . . HEALS vs NO UTILITY/HEALS = SERIOUSLY!?!? BH Ranged Stun vs Melle stun = BH obviously Level 50 unique ability: BH get "Next movie is instant Cast" INCREDIBLY GOOD ABILITY Snipers get 20% alacricity -_- Its been proven many times that alacricity is actually useless since energy is an issue. THeres probably more but screw it . . . My rank 58 Sniper is going to take a short break while I level my Mercenary up . . . if thats what Bioware wants us to do then I have no choice. Link to comment Share on other sites More sharing options...
shadowAI Posted January 24, 2012 Share Posted January 24, 2012 Leveling my Mercenary today made me realize how damn broken Snipers are. Death From Above vs Orbital Strike = no contest in pvp. Orbital maybe better for PvE. Tracer/Heatseeker vs Snipe/Ambush = Merc has it way better. No cover/no deflects/less mitagation/one is instant cast Energy shield vs Evasion = its a joke how bad sniper one is. IT ONLY WORKS AGAINST SNIPERS. Energy SHield is a flat 30% dmg reduction. way better. Jet vs Cover Pulse = BH knockback is a 1000x better, holy crap. Cover pulse rarely EVER WORKS RIGHT. Jet pack knockback requires no cover and its instant. so much better. Heavy ARmor vs Medium Armor = . . . . . HEALS vs NO UTILITY/HEALS = SERIOUSLY!?!? BH Ranged Stun vs Melle stun = BH obviously Level 50 unique ability: BH get "Next movie is instant Cast" INCREDIBLY GOOD ABILITY Snipers get 20% alacricity -_- Its been proven many times that alacricity is actually useless since energy is an issue. THeres probably more but screw it . . . My rank 58 Sniper is going to take a short break while I level my Mercenary up . . . if thats what Bioware wants us to do then I have no choice. Best thing. heatseeker/tracer work if you had to move (supporting ball carry) and suddenly got snared/rooted. Link to comment Share on other sites More sharing options...
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