Flixtar Posted January 20, 2012 Share Posted January 20, 2012 (edited) Hello there. Want to make sure I have a clear vision about thread. Accuracy. Is "special" means "yellow" attacks? Pacify. Target has a lower chance to hit with melee and ranged attacks when afflicted by pacify. Is pacify reduces chance to hit with basic and spacial and aoe attacks. Can it be used to prevent aoe knockback or another CC, for example? Edited January 20, 2012 by Flixtar Link to comment Share on other sites More sharing options...
AnthonyLeo Posted January 20, 2012 Share Posted January 20, 2012 Don't think so since those always hit though it might reduce damage from the CC or knock back. It does reduce the accuracy of melee and ranged attacks, reducing incoming damage significantly. Link to comment Share on other sites More sharing options...
Spiggeh Posted January 20, 2012 Share Posted January 20, 2012 (edited) Very cool skill and I've noticed it annoys people a lot Should we get protection score for this in PvP do you think? Edited January 20, 2012 by Spiggeh Link to comment Share on other sites More sharing options...
FourTwent Posted January 20, 2012 Share Posted January 20, 2012 (edited) force damage(which is most aoe for any force user i'd assume, not all, but most) do not use accuracy to determine if they hit or not. they always hit if you are within range, always. Edited January 20, 2012 by FourTwent Link to comment Share on other sites More sharing options...
Lionflash Posted January 20, 2012 Share Posted January 20, 2012 I thought accuracy was the opposite of defense? Because higher than 100% accuracy 'supposedly' lowers the enemies defense. So a combonation of Pacify and Saberward would temporarily make you invincible to one target, no? Link to comment Share on other sites More sharing options...
BurntSushi Posted January 20, 2012 Share Posted January 20, 2012 I have a sneaking suspicion that Pacify doesn't even work correctly. I have hit other people with it and they are still hitting me for the duration of the debuff. Does Pacify affect their healing spells? What I mean if they cast a heal, will it miss with the debuff? Link to comment Share on other sites More sharing options...
EasymodeX Posted January 20, 2012 Share Posted January 20, 2012 Pacify reduces the accuracy of melee and range attacks. Not force or tech attacks. End of story, working as intended. Wtb BioWare to reclassify more abilities as melee/range instead of tech. Link to comment Share on other sites More sharing options...
Xansyn Posted January 20, 2012 Share Posted January 20, 2012 (edited) I find it works better in PvE than PvP. Example: Foreman Crusher in Karagga's Palace when he goes berserk on the tank. Pacify helps this phase of the fight tremendously and your healers love you for it. Edited January 20, 2012 by Xansyn Link to comment Share on other sites More sharing options...
Sardis_Jett Posted January 20, 2012 Share Posted January 20, 2012 Really they need to redo all the abilties or at least make them more clearer. A lot of spells are not even worth keeping on your tool bar for pvp and thats silly-ness. Link to comment Share on other sites More sharing options...
EasymodeX Posted January 20, 2012 Share Posted January 20, 2012 The only abilities you should take off the bars for PvP are the obvious PvE-only abilities: Pommel Strike and whatever your version of Savage Kick is called. Link to comment Share on other sites More sharing options...
PantsOn Posted January 20, 2012 Share Posted January 20, 2012 (edited) The only abilities you should take off the bars for PvP are the obvious PvE-only abilities: Pommel Strike and whatever your version of Savage Kick is called. Pommel Strike and Opportune Strike. Pacify is pretty useless, though, as 95% of all attacks are either Force or Tech. It does only take a split second to apply so might as well... Edited January 20, 2012 by PantsOn Link to comment Share on other sites More sharing options...
EasymodeX Posted January 20, 2012 Share Posted January 20, 2012 (edited) It takes a full GCD to place it and it works very, very effectively against Snipers, DPS Bounty Hunters, non-Rage Marauders, non-Rage Juggernauts, a decent fraction of Assassin damage (although you still want to use another ability to blunt Shockalot damage), and helps take a bite out of IA Op sustained damage when your Choke is down (note: to assist a teammate). Edit: With the current game mechanics, I think it would be pretty cool if they just took it off the GCD. Edited January 20, 2012 by EasymodeX Link to comment Share on other sites More sharing options...
PantsOn Posted January 20, 2012 Share Posted January 20, 2012 It takes a full GCD to place it and it works very, very effectively against Snipers, DPS Bounty Hunters, non-Rage Marauders, non-Rage Juggernauts, a decent fraction of Assassin damage (although you still want to use another ability to blunt Shockalot damage), and helps take a bite out of IA Op sustained damage when your Choke is down (note: to assist a teammate). Edit: With the current game mechanics, I think it would be pretty cool if they just took it off the GCD. I don't think it works on any non-special skills. According to MBK, only the Strike (not sure what the Mara/Jugg equivalent is called) is affected by accuracy. Pretty much any skill that uses a resource to go off, will not be affected by Pacify. Link to comment Share on other sites More sharing options...
DoomedtoDie Posted January 20, 2012 Share Posted January 20, 2012 From experience only white dmg attacks are affected, so tracer missles and lolmeleetech knife stabs so go through 100%, good vs marauders and snipers though, and it's outright OP in PvE (protip: use it on 1shot mechanics, works like a charm). Link to comment Share on other sites More sharing options...
PantsOn Posted January 20, 2012 Share Posted January 20, 2012 BTW, this all very easily verifiable by just dueling someone. Link to comment Share on other sites More sharing options...
EasymodeX Posted January 20, 2012 Share Posted January 20, 2012 According to MBK, only the Strike (not sure what the Mara/Jugg equivalent is called) is affected by accuracy. You are mis-interpreting the data he posted / referred to. Strike is the only attack with a base 90% accuracy. Other melee attacks, such as Slash, have a 100% base accuracy. Players have a base 5% avoidance. Unless you try really hard to remove acc from your gear, you will get +5% acc from gear very easily. So, the conclusion is: "you don't need accuracy" and "accuracy on gear doesn't really much/anything for you". However, that's talking about accuracy on a percent by percent basis. Pacify throws -90% accuracy on the target. So, their "strike" will have a 0% base accuracy and their other melee/range (not tech/force) attacks will have a 10% base accuracy. Separate topic: from my foggy memory, Tracerlolspam were ranged attacks susceptible to the blind, but I don't remember. I guess we could check torhead though! ... and it appears that Tracerlol is a tech attack, so I guess Pacify doesn't work. Odd though; I recall a BH firing tracers and watching them whiff right past me after I blinded him. Also curious though, I wonder if these Tracer Missile ability effects: action ModifyStat: Stat=>Armor Rating, AmountPercent=>-0.04 action ModifyMetaStat: Amount=>0.05, Stat=>Damage Received Modifier (Percentage), Are double counting the benefit Tracer spam is supposed to normally have with Heatseeker missiles? Huehuehue curious ~ Link to comment Share on other sites More sharing options...
PantsOn Posted January 20, 2012 Share Posted January 20, 2012 You are mis-interpreting the data he posted / referred to. Strike is the only attack with a base 90% accuracy. Other melee attacks, such as Slash, have a 100% base accuracy. Players have a base 5% avoidance. Unless you try really hard to remove acc from your gear, you will get +5% acc from gear very easily. So, the conclusion is: "you don't need accuracy" and "accuracy on gear doesn't really much/anything for you". However, that's talking about accuracy on a percent by percent basis. Pacify throws -90% accuracy on the target. So, their "strike" will have a 0% base accuracy and their other melee/range (not tech/force) attacks will have a 10% base accuracy. Separate topic: from my foggy memory, Tracerlolspam were ranged attacks susceptible to the blind, but I don't remember. I guess we could check torhead though! ... and it appears that Tracerlol is a tech attack, so I guess Pacify doesn't work. Odd though; I recall a BH firing tracers and watching them whiff right past me after I blinded him. Also curious though, I wonder if these Tracer Missile ability effects: action ModifyStat: Stat=>Armor Rating, AmountPercent=>-0.04 action ModifyMetaStat: Amount=>0.05, Stat=>Damage Received Modifier (Percentage), Are double counting the benefit Tracer spam is supposed to normally have with Heatseeker missiles? Huehuehue curious ~ /facepalm Yeah, man, I'm an idiot. Thanks for correcting me. Link to comment Share on other sites More sharing options...
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