Mertissielle Posted January 18, 2012 Share Posted January 18, 2012 Maybe Bioware is trying to send the PVP crowd a message. Oh I dunno maybe like -This isn't a PVP game - or if we make you suffer enough you'll leave Seriously if you're in this game to PVP you will never be happy. And once they start catering to the PVP crowd interfering with my PVE- then I wonn't be happy. Everyone can't be happy. This was obviously a bad decision but it's what happens when they start trying to do things for PVPers. They can never be pleased and when you make a mistake in development they act like the world is fugging ending. You genuinely believe that Bioware spent time developing Warzones, Ilum, PvP armor, a commendation system and so on because they don't want PvP in their game? They might not have everything perfect yet (spoilers: they don't) and there are a lot of balancing issues still to address but to suggest they hate "catering to the PvP crowd" is just crazy. "I know," said the Bioware developer, "we hate PvP right? What if we made loads of PvP stuff, hired an entire team to work on it and spent millions of dollars and man hours creating content for PvP players so we can then break it and laugh at them when they cry. That'll show them how much we really hate PvP. Grrrr!" Link to comment Share on other sites More sharing options...
Blynks Posted January 18, 2012 Share Posted January 18, 2012 Frankly this is downright pathetic Link to comment Share on other sites More sharing options...
Texel Posted January 18, 2012 Share Posted January 18, 2012 With the amount of instancing in this game you'd think Ilum would have something set up to limit the amount of players inside, and create a new instance if there is enough players waiting in queue. It's been done in other games... Link to comment Share on other sites More sharing options...
Thradar Posted January 18, 2012 Share Posted January 18, 2012 Boy if all these issues dont drop subs like crazy I dont know what will. Fanboy's are very quiet on the forums now lol. bad balance is bad Because most of us are still in our 30s or leveling alts. WE understand that endgame for newly launched mmos is comprised of whining like kids on the forums...WE choose not to partake in this endgame until 6 months after launch. Enjoy you endgame. Link to comment Share on other sites More sharing options...
solidkjames Posted January 18, 2012 Share Posted January 18, 2012 With the amount of instancing in this game you'd think Ilum would have something set up to limit the amount of players inside, and create a new instance if there is enough players waiting in queue. It's been done in other games... Unfortunately there will have be an instancing of Ilum for it to be successful. As long as people can freely roll the class of their choosing in any game there can never be balanced open world pvp. The next step is to create unkillable ravaging NPC's that guard the bases of opposing teams. That way they can't exploit the mechanics like we see in this video. 1 hit 1 kill mobs around the rez pads will solve this problem. Link to comment Share on other sites More sharing options...
Jiraiya_Goketsu Posted January 18, 2012 Share Posted January 18, 2012 With the amount of instancing in this game you'd think Ilum would have something set up to limit the amount of players inside, and create a new instance if there is enough players waiting in queue. It's been done in other games... Not being able to go to a planet because it's overpopulated is gonna be a tough sell imo, but i've seen things akin to Ilum channel 1, 2, 3, etc. so there are other ways as well. Link to comment Share on other sites More sharing options...
Alkiii Posted January 18, 2012 Share Posted January 18, 2012 Still trying to figure out how anyone can blame Bioware for people making a choice at the faction selection screen ... Link to comment Share on other sites More sharing options...
Devorin_Sargothi Posted January 18, 2012 Share Posted January 18, 2012 (edited) Maybe Bioware is trying to send the PVP crowd a message. Oh I dunno maybe like -This isn't a PVP game - or if we make you suffer enough you'll leave Seriously if you're in this game to PVP you will never be happy. And once they start catering to the PVP crowd interfering with my PVE- then I wonn't be happy. Everyone can't be happy. This was obviously a bad decision but it's what happens when they start trying to do things for PVPers. They can never be pleased and when you make a mistake in development they act like the world is fugging ending. WoW made everyone happy. Remember Tol Barad? Edited January 18, 2012 by Devorin_Sargothi Link to comment Share on other sites More sharing options...
al_giordino Posted January 18, 2012 Share Posted January 18, 2012 guys just unsubscribe and come back when its fixed why pay to beta test and have to deal with this come back and have fun when things work proper unsubscribing is the best way to voice your opinion, there's even space to write comments. Link to comment Share on other sites More sharing options...
ViskarNogame Posted January 18, 2012 Share Posted January 18, 2012 Him recording it -probably- isn't helping his lag. The video wasn't to show his lag, it was to show the imbalance. Which isn't really something BioWare can control. Can't even limit it like BH in WoW due to the fact that Illum is basically required. Link to comment Share on other sites More sharing options...
Bollah Posted January 18, 2012 Share Posted January 18, 2012 Queue for warzones. I know it sucks but that is the ONLY way to escape Empire farming. Link to comment Share on other sites More sharing options...
Quinlynn Posted January 18, 2012 Share Posted January 18, 2012 Have to ask yourself why so many peeps went imperial in the first place. From my experience in gaming online, people choose one side over the other creating lack of balance when their is some advantage to be gained. Don't have to be a rocket scientist to know what this trend means about the game and combat balance. Link to comment Share on other sites More sharing options...
steezi Posted January 18, 2012 Share Posted January 18, 2012 Because most of us are still in our 30s or leveling alts. WE understand that endgame for newly launched mmos is comprised of whining like kids on the forums...WE choose not to partake in this endgame until 6 months after launch. Enjoy you endgame. Have fun leveling for 6 months. I don't know many people who would want to still not even have a full skill tree for 6 months. You're referring to the 4-8 day leveling period stretched over 6 months. End-game is what keeps players playing, without it, you're just playing a single player campaign over and over. Link to comment Share on other sites More sharing options...
Vlacke Posted January 18, 2012 Share Posted January 18, 2012 THIS is exactly why Bioware must address HUGE faction imbalance problems as soon as possible before it breaks the game, and that will happen once there is no one left in it but the Empire. Link to comment Share on other sites More sharing options...
Devorin_Sargothi Posted January 18, 2012 Share Posted January 18, 2012 Have fun leveling for 6 months. I don't know many people who would want to still not even have a full skill tree for 6 months. You're referring to the 4-8 day leveling period stretched over 6 months. End-game is what keeps players playing, without it, you're just playing a single player campaign over and over. Truth. And I hear ME3 is going to be a Kinect game. So long Bioware, we hardly knew ye. Give our regards to Factor 5. Link to comment Share on other sites More sharing options...
PantsOn Posted January 18, 2012 Share Posted January 18, 2012 THIS is exactly why Bioware must address HUGE faction imbalance problems as soon as possible before it breaks the game, and that will happen once there is no one left in it but the Empire. How do you suggest they fix it? Link to comment Share on other sites More sharing options...
Tauon Posted January 18, 2012 Share Posted January 18, 2012 (edited) There needs to be a save spawn point for republic players (defend it by better turrets or whatever). This is just rediculous. Edited January 18, 2012 by Tauon Link to comment Share on other sites More sharing options...
Devorin_Sargothi Posted January 18, 2012 Share Posted January 18, 2012 How do you suggest they fix it? Cap the number of people allowed per side on Ilum? Link to comment Share on other sites More sharing options...
Kandorr Posted January 18, 2012 Share Posted January 18, 2012 Still trying to figure out how anyone can blame Bioware for people making a choice at the faction selection screen ... They would've known the ratios upon people signing up to the servers. It should've been addressed during EGA. The only way to fix the problem is to allow people on low pop servers to transfer across to the Republic side only. Link to comment Share on other sites More sharing options...
ArmchairMagpie Posted January 18, 2012 Share Posted January 18, 2012 This was pretty painful to watch. I am not going to blindly join the masses saying this video sounded the death knell for the game I'd like to know whether they actually thought this through, anticipated or whether they just wanted to finish stuff first and balance months later. Or maybe they just ran the maths but ignored the current reality. I have been in a similar situation - not as ridiculous as this one though - in 2005 in WoW. Being spawn-camped by the superior faction sucks. If there would at least be a way to choose a spawn point or medi-probe respawning (not asking for ghost-walking though). Link to comment Share on other sites More sharing options...
Vlacke Posted January 18, 2012 Share Posted January 18, 2012 How do you suggest they fix it? There were some good ideas discussed in this thread. http://www.swtor.com/community/showthread.php?t=131309 Incentives for the republic, adding one alien exclusive race (Torguta, Kel,Dor, Nautolan or even Wookie), improved armor design. Much can be done really to increase interest for a specific faction. I know this comparison won't be to every ones liking, but all who are familiar with WoW and majority of people are regardless of what they say, can remember what a simple addition of Blood Elves to the horde did for the faction numbers, they increased vastly. Link to comment Share on other sites More sharing options...
TItanten Posted January 18, 2012 Share Posted January 18, 2012 Ban the turret exploiters. Link to comment Share on other sites More sharing options...
Auxili Posted January 18, 2012 Share Posted January 18, 2012 Bioware themselves have confirmed that they all play Empire characters, so it's no surprise that they designed Ilum this way. Link to comment Share on other sites More sharing options...
Raigirin Posted January 18, 2012 Share Posted January 18, 2012 What I don't even.... this is just embarrasingly poor design..... Link to comment Share on other sites More sharing options...
Kourage Posted January 18, 2012 Share Posted January 18, 2012 Rollbacks needed Link to comment Share on other sites More sharing options...
Recommended Posts