PianoTie Posted January 17, 2012 Share Posted January 17, 2012 On the map Voidstar, someone have figured out how to plant bombs in hide. Might have a look on that devs.... Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 in Alderaan too. I just made a post about it. Link to comment Share on other sites More sharing options...
Kryptorchid Posted January 17, 2012 Share Posted January 17, 2012 Been happening since early beta, has been brought up every build in beta, all I can think is "working as intended." Link to comment Share on other sites More sharing options...
Seriasx Posted January 17, 2012 Share Posted January 17, 2012 If only there was some giant beam of light that came down from the sky do you could tell someone was planting or capping something... Link to comment Share on other sites More sharing options...
Hammerskyne Posted January 17, 2012 Share Posted January 17, 2012 If only that giant beam of light didn't appear because the person capping or planting is invisible except for the very last second of the channel Link to comment Share on other sites More sharing options...
Khazzar Posted January 17, 2012 Share Posted January 17, 2012 (edited) Saw it last week figured it out today, small caracter as far to the right of the first right and after that every door as possible jump around and the cam glitch then u know your in the spot then just press it. (as far as you can get and still clicky) There it's public now they have to do something.. Edit. Can only be interrupted by aoe. Edited January 17, 2012 by Khazzar Link to comment Share on other sites More sharing options...
ggardner Posted January 17, 2012 Share Posted January 17, 2012 It is working as intended. It has to be done utilizing the Smuggler/Agent skill "Infiltrate". Any class must begin capping out of combat. The IA/Smugler then pops infiltrate and the capper goes stealth. It has been said by devs that this is working as intended, and the only real way to stop it is to AOE the door constantly. Link to comment Share on other sites More sharing options...
Sathid Posted January 17, 2012 Share Posted January 17, 2012 It is working as intended. It has to be done utilizing the Smuggler/Agent skill "Infiltrate". Any class must begin capping out of combat. The IA/Smugler then pops infiltrate and the capper goes stealth. It has been said by devs that this is working as intended, and the only real way to stop it is to AOE the door constantly. And personally i think thats wrong,they should have it that any action,capping etc break stealth,i refuse to use it. Link to comment Share on other sites More sharing options...
Valsdad Posted January 17, 2012 Share Posted January 17, 2012 And personally i think thats wrong,they should have it that any action,capping etc break stealth,i refuse to use it. If you're paying attention to the door at all you will see them before they stealth. They aren't standing there in stealth having tea. Just to be clear, no one can walk up to an objective in stealth and cap said objective without first leaving stealth. Link to comment Share on other sites More sharing options...
PianoTie Posted January 17, 2012 Author Share Posted January 17, 2012 They are capping in stealth, thats why u cant see the beam or see them at all. Even when it's capped they dont pop out of stealt Link to comment Share on other sites More sharing options...
Chiricahua Posted January 17, 2012 Share Posted January 17, 2012 Working as intended must be the biggest cop out statement a dev can make. Link to comment Share on other sites More sharing options...
Sathid Posted January 17, 2012 Share Posted January 17, 2012 If you're paying attention to the door at all you will see them before they stealth. They aren't standing there in stealth having tea. Just to be clear, no one can walk up to an objective in stealth and cap said objective without first leaving stealth. Well ive seen it done and yes i was looking straight at them and could not target them either,that was odd,Empire on my server,well mainly two guilds pull every dirty trick in the book like moving a powertech somehow inside the door to where it is impossible to target this person. Link to comment Share on other sites More sharing options...
Khazzar Posted January 17, 2012 Share Posted January 17, 2012 The problem is being invaulnerable inside the door while capping not the stealth... On eu server chuundra it is very common, u can see the player stand next to him but not attack/target him xept with aoe. Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 The problem is being invaulnerable inside the door while capping not the stealth... On eu server chuundra it is very common, u can see the player stand next to him but not attack/target him xept with aoe. how are they doing it in alderaan then? Link to comment Share on other sites More sharing options...
TrueAce Posted January 17, 2012 Share Posted January 17, 2012 how are they doing it in alderaan then? On alderaan ihave solo capped turrets with stealth and blackout because the other team didnt think to turn around Link to comment Share on other sites More sharing options...
Hemotosis Posted January 17, 2012 Share Posted January 17, 2012 On alderaan ihave solo capped turrets with stealth and blackout because the other team didnt think to turn around you must not be up on the new cap method then. ive been literally running around the tiny circle that makes up the node and seen it flip. Link to comment Share on other sites More sharing options...
Awrini Posted January 17, 2012 Share Posted January 17, 2012 As far as I've seen, this can be done in Alderaan, The Pit, and Voidstar... now here's the problem. In Alderaan and Huttball, the indicator light doesn't go away. In Voidstar, there never is an indicator light... fix it please. Infiltrate/Smuggle working as intended. Voidstar is broken. Link to comment Share on other sites More sharing options...
Izola Posted January 17, 2012 Share Posted January 17, 2012 Its not broken, voidstar doesnt have a beam of light because its obvioulsy easy to defend, so things like smuggle and infiltrate are needed imo, i sually dont say this but u guys complaining about this need to L2P. Link to comment Share on other sites More sharing options...
Awrini Posted January 17, 2012 Share Posted January 17, 2012 (edited) Izola I totally agree with you. So many games go 0-0 with good teams in Voidstar. This is a prefectly balanced strategy that is easily countered. This is the counter to the lolol sorc/sage group that groups the middle and easily zerg defends both sides from 30m. This makes them actually have to go TO the doors. On another point, smuggle/infiltrate last 15s with a 3 min cd require the smuggler/agent to be out of stealth and out of combat and will only stealth other people within 10m and out of combat. This can be increased by 5s with one of the pvp gear sets, and the cooldown can be reduced by 1 min for 27 points in the 3rd AC shared tree. There has been many times that I've used this, gotten caught, but my team was able to plant on the other side because the enemys couldn't zerg back in time. Oh and one last thing, it does NOT I repeat NOT keep the smuggler stealth if he tries to plant. I know because I've tried in testing, and I'm glad. Because THAT would be broken/overpowered. Edited January 17, 2012 by Awrini Link to comment Share on other sites More sharing options...
DrekorSilverfang Posted January 17, 2012 Share Posted January 17, 2012 Working as intended must be the biggest cop out statement a dev can make. Working as intended is the slogan of forum trolls not devs... devs tend to give more detailed responses. Link to comment Share on other sites More sharing options...
Dayshadow Posted January 17, 2012 Share Posted January 17, 2012 On the map Voidstar, someone have figured out how to plant bombs in hide. Might have a look on that devs.... Report, them. I do. Encourage your ops group to report them. Include server WZ instance # Time Player name What they did. This exploit is becoming very common. also people attakcing through LOS objects like the pillars holding up the 2nd level of the middle gun area on Alderaan. Link to comment Share on other sites More sharing options...
Awrini Posted January 17, 2012 Share Posted January 17, 2012 Exploit? Give me a break, this is no more an exploit than force sprinting over fire or force leaping to the opponents ledge, or pulling teammates to the goal, when you or they have the ball in huttball. Link to comment Share on other sites More sharing options...
Dayshadow Posted January 18, 2012 Share Posted January 18, 2012 Exploit? Give me a break, this is no more an exploit than force sprinting over fire or force leaping to the opponents ledge, or pulling teammates to the goal, when you or they have the ball in huttball. Hehehe. I agree. Link to comment Share on other sites More sharing options...
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