entropyboy Posted December 13, 2011 Share Posted December 13, 2011 My current plan is to roll PvE Gunnery-spec Commando. the build i am looking at is: http://www.torhead.com/skill-calc#800McMZMIkrordokfzZc.1 a few of the points are filler or subjective, depending on how it works out when i actually sit down behind this character. post your potential builds or thoughts/comments/suggestions on posted builds. Link to comment Share on other sites More sharing options...
Monstein Posted December 13, 2011 Share Posted December 13, 2011 You have the healing push back talent and supercharge cell. Are you going to be off healing and running in SC? If you are then why have the talents that only work with APC? Link to comment Share on other sites More sharing options...
JLapp Posted December 13, 2011 Share Posted December 13, 2011 PVE combat medic: http://www.torhead.com/skill-calc#800rfRMR0cdkqZrcoZb.1 Only points I am not too sure about are 2 points in weapon calibration 4% alacrity. Might move those two into treated wound dressing to reduce damage by 4%. But those are going to be my last two points spent so I have a while to think about it. Link to comment Share on other sites More sharing options...
hadoken Posted December 13, 2011 Share Posted December 13, 2011 I'll be doing a hybrid (Combat Medic/Gunnery) myself with Gravity Surge and Trauma Probe as the high points in each tree. Link to comment Share on other sites More sharing options...
entropyboy Posted December 13, 2011 Author Share Posted December 13, 2011 (edited) You have the healing push back talent and supercharge cell. Are you going to be off healing and running in SC? If you are then why have the talents that only work with APC? i didn't take supercharge cell, but took healing push back because the last 2 points were purely subjective - and thought that while playing, it would be nice that if i needed to self-heal to have less push back. (weirrd if supercharge cell is showing up for you). there are about 4 points in the build that can pretty much be anywhere. currently, the 2 in Steady Hands and 2 in Tenacious Defense. there was a big discussion during the beta forums about the value of Alacrity (or in this case, lack of Alacrity) for dps Commandos. which is why i didn't take Weapon Calibrations or First Responder. Edited December 13, 2011 by entropyboy Link to comment Share on other sites More sharing options...
Shmoltek Posted December 13, 2011 Share Posted December 13, 2011 i didn't take supercharge cell, but took healing push back because the last 2 points were purely subjective - and thought that while playing, it would be nice that if i needed to self-heal to have less push back. (weirrd if supercharge cell is showing up for you). there are about 4 points in the build that can pretty much be anywhere. currently, the 2 in Steady Hands and 2 in Tenacious Defense. there was a big discussion during the beta forums about the value of Alacrity (or in this case, lack of Alacrity) for dps Commandos. which is why i didn't take Weapon Calibrations or First Responder. It was determined (on sithwarrior.com's forums) that if your alacrity reduces the cast time of an ability to 1.2 seconds then THAT will become the GCD time for that ability instead of the usual 1.5 seconds. Therefore making alacrity more useful than previously thought, although still not your strongest stat. Link to comment Share on other sites More sharing options...
BuckarooB Posted December 13, 2011 Share Posted December 13, 2011 http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe2fe5fe9f13ef13ef5ef4 Planning on being PvP to the core, Lemme know what ya think. Link to comment Share on other sites More sharing options...
Thourton Posted December 13, 2011 Share Posted December 13, 2011 (edited) Here's my PvE healing build that I'm looking at: http://www.torhead.com/skill-calc#800rfRMR0cdkqZrcoZb.1 Edited December 13, 2011 by Thourton Link to comment Share on other sites More sharing options...
Shmoltek Posted December 13, 2011 Share Posted December 13, 2011 Here's my PvE healing build that I'm looking at: http://www.torhead.com/skill-calc#800rfRMR0cdkqZrcoZb.1 thats my exact same build, i can't really see another way of doing it haha. *highfives thourton* Link to comment Share on other sites More sharing options...
Thourton Posted December 13, 2011 Share Posted December 13, 2011 thats my exact same build, i can't really see another way of doing it haha. *highfives thourton* Yeah, I think the PvE healing builds will be rather cookie cutter. I see some skills that I could move around if I needed a little more defensive setup, but, like you said, I don't see much room for variation without gimping the role. Link to comment Share on other sites More sharing options...
kreliavan Posted December 13, 2011 Share Posted December 13, 2011 I think this is what I'm gonna do for quest leveling with some pvp on the side with an occasional flashpoint while leveling, let me know what you think http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe5fe9de3f10efefef22 Link to comment Share on other sites More sharing options...
WidlYboy Posted December 13, 2011 Share Posted December 13, 2011 I am planning to play full dps gunnery Commando this will be my build http://www.torhead.com/skill-calc#800MZMIkrordokfzZcc.1 Not sure for the last 2 points, i will put them concussive force or weapon calibrations Link to comment Share on other sites More sharing options...
Karanis Posted December 13, 2011 Share Posted December 13, 2011 I am going split gunnery/CM for mostly PvP/soloing storyline quests. From the beta streams I watched of L50 commandos split specs are awesome with this class. http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::e4f2efef2ef2ef2efef2e6fe3fe2fd2fe2f18: Link to comment Share on other sites More sharing options...
hadoken Posted December 13, 2011 Share Posted December 13, 2011 I am going split gunnery/CM for mostly PvP/soloing storyline quests. From the beta streams I watched of L50 commandos split specs are awesome with this class. http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::e4f2efef2ef2ef2efef2e6fe3fe2fd2fe2f18: Yes contrary to some people's beliefs hybrid specs are very very good in this game, class depending. Link to comment Share on other sites More sharing options...
ArcAngelxx Posted December 13, 2011 Share Posted December 13, 2011 http://www.torhead.com/skill-calc#8000cZrckrkrdokfzZfb.1 This is the build I am looking at. Thoughts? Link to comment Share on other sites More sharing options...
WidlYboy Posted December 13, 2011 Share Posted December 13, 2011 http://www.torhead.com/skill-calc#8000cZrckrkrdokfzZfb.1 This is the build I am looking at. Thoughts? Great pure dps commando Kind of like mine LIKE IT! Link to comment Share on other sites More sharing options...
Chris_G Posted December 16, 2011 Share Posted December 16, 2011 Here's the build I'm thinking of trying. It's a hybrid combat medic / gunnery build. http://www.torhead.com/skill-calc#800bfRoRzfdzZMIkbRb.1 A lot of theory crafting involved because I am only level 14, but the idea is to have versatility with strong healing and decent, reliable, ammo efficient dps. The other aspect of the build is to take as many good survivability skills as possible, such as tenacity, skills to reliably knock back, a reliable armor proc, med zone to heal through an annoying juggernaut that's in your face, etc. This build would run combat support cells and would be able to build up for the supercharge move for extra bursty dps or healing quite easily. I'm hoping this build will be decent for both pve and pvp since I don't want to be costantly respecing. Feedback welcome. Link to comment Share on other sites More sharing options...
Picklefinger Posted December 16, 2011 Share Posted December 16, 2011 Here's the build I'm thinking of trying. It's a hybrid combat medic / gunnery build. Dig the spec man! And I like it for a lot of the same reasons you do (good for pve and pvp). You got all the important stuff in the medic line and then plenty of dps and survivability goodies from gunnery. I'm also only lvl 12 atm, so we'll see what happens. My current spec plan is different in only 2 areas: - I went First Responder instead of Kolto Residue. I figure the First Responder buff in gonna be up almost constantly as opposed to Kolto Residue only being used some of the time. - I went Gravity Surge instead of Armor Screen. Mostly selfish dps reasons here... I have a feeling I may switch on this one... Link to comment Share on other sites More sharing options...
Pokeytehpenguin Posted December 16, 2011 Share Posted December 16, 2011 (edited) Please Let me know what you think of my build. This assumes you are hit soft capped with gear (100% chance to hit) Build Its not to different from most builds, but I grabbed first responder, 5% alacrity will be huge for the channel heavy gunner. Also, activatable 10% dmg bonus? yes please! Edited December 16, 2011 by Pokeytehpenguin Link to comment Share on other sites More sharing options...
Chris_G Posted December 16, 2011 Share Posted December 16, 2011 Dig the spec man! And I like it for a lot of the same reasons you do (good for pve and pvp). You got all the important stuff in the medic line and then plenty of dps and survivability goodies from gunnery. I'm also only lvl 12 atm, so we'll see what happens. Thanks, glad you like it and glad to hear at least one other person is thinking this will work! My current spec plan is different in only 2 areas: - I went First Responder instead of Kolto Residue. I figure the First Responder buff in gonna be up almost constantly as opposed to Kolto Residue only being used some of the time. I debated this one myself. I'm just personally not clear enough on what alacrity does and to what extent a 5% alacrity bonus will make a difference. This works out to what, a 0.1 second faster cast time? More info from more experienced players on whether first responder is worth it would be appreciated, I'm on the fence on this one. - I went Gravity Surge instead of Armor Screen. Mostly selfish dps reasons here... I have a feeling I may switch on this one... I debated this one too, but I just wasn't sure that an extra 4% armour debuff per grav round shot would make a big difference to dps. I plan to do a lot of healing (especially since there seems to be lack of decent healers around so far) so a reliable 10% armour boost to whoever is getting the healing love seemed like a safe bet. Link to comment Share on other sites More sharing options...
Itaruga Posted December 18, 2011 Share Posted December 18, 2011 Any good specs for Assault? Was thinking of going for that. Since most are all for gunnery Link to comment Share on other sites More sharing options...
Nikato Posted December 18, 2011 Share Posted December 18, 2011 http://www.torhead.com/skill-calc#800rfRRRzfdkqZrzo.1 This is my commando combat medic build. I put it together last night and currently had 2/2 probes on my new char. How does it look? Link to comment Share on other sites More sharing options...
Chomag Posted December 18, 2011 Share Posted December 18, 2011 http://db.darthhater.com/skill_calc/trooper/commando/#::e2fe2fe5fe9f13ef13ef5ef4 Planning on being PvP to the core, Lemme know what ya think. According to whines, commandos are piss in pvp. Squishy and requiring to stand still in order to dish out damage. They also seem to be favorite targets for sorcerer inquisikids looking for free kills. Link to comment Share on other sites More sharing options...
ParaB Posted December 18, 2011 Share Posted December 18, 2011 I'll be doing a hybrid (Combat Medic/Gunnery) myself with Gravity Surge and Trauma Probe as the high points in each tree. Same here. IMO a good balance between DPS and healing. Link to comment Share on other sites More sharing options...
jkappforheels Posted December 21, 2011 Share Posted December 21, 2011 According to whines, commandos are piss in pvp. Squishy and requiring to stand still in order to dish out damage. They also seem to be favorite targets for sorcerer inquisikids looking for free kills. I heard the exact opposite--that they are the anti inquisitor class. Besides, I don't see how a character in heavy armor that can heal is possibly squishy. The whiners must be suck or are stupid or both. Link to comment Share on other sites More sharing options...
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