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Anti-aliasing


PlayLoud

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A thread not complaining about waves?!

 

Seriously though... Wasn't there a settings file in your windows profile / game files that you could edit to force AA back in beta? i'd presume it still works now.

 

[edit]

 

NM apparently its been covered.

Edited by Reoh
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1) With notepad.exe, find the file client_seetings.ini in this filepath:

C:\Users\USERNAME\AppData\Local\SWTOR\

 

2) Add this line at the end of the section titled [Renderer] :

AntiAliasingLevel=4

 

For those who don't know... you may need to show your hidden files in order to locate the client_settings.ini file.

 

And for those with an ATI card, just go into your Catalyst Control Center and force AA in the 3D application settings. Just un-tick "use application settings" and move the slider up to x4 or x8 AA

Edited by Toneth
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In all fairness the developers said that it might make it into the game at launch.

 

And again you didn't do enough reading if you thought it was going to make launch. It was up in the air.

 

Don't worry, the game looks great even without running it.

 

P.S. It isn't launch yet...

Edited by Daeborn
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And I'm glad that SWTOR does!

 

Only if you hack the ini file, and I'm not convinced of that. When I tried to do as described in this post, my launcher crashed. I had to take the line I added back out of the ini and then the launcher/game worked fine again.

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So, AA didn't make it into launch. I have to say, that's incredibly disappointing. It also looks like the "high definition textures" people talked about in Beta didn't make it in either.

 

It seems pretty ridiculous that a 2011 (almost 2012) game doesn't have anti-aliasing!

 

Agreed. In the words of Leia, I have a baaaaad feeling about this...

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What gets me, is that no dev or mod will come here and clear it up. Great support. They would rather this go on for pages and pages instead of simply answering the question.

 

What question? There's no real question in this thread except maybe "Is modifying the ini file a bannable offense?" As it is, my original post included statements of fact, not questions. AA is not available as a graphics option in preferences and the mysterious "high res" textures that people hinted at in the beta are not enabled.

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go to:

 

C:\Users\YOU\AppData\Local\SWTOR\betatest\settings \clientsettings.ini

 

edit these to your content (I use notepad++):

 

Height = 1080

Width = 1920

D3DFullScreen = true

PlantDensity = 150

Height = 1080

NativeHeight = 1080

NativeWidth = 1920

Width = 1920

WindowX = 0

WindowY = 0

DynamicLightsLimit = 2

MeshLODQuality = 1

TextureAnisotropy = 8

FarClipScale = 4

VerticalSyncState = true

doShadows = true

UseMinSpecShaders = false

EnableBloom = true

FullScreen = true

TextureQuality = 0

AllowDepthOfField = true

GammaRamp = 1.037854

SpeedTreeDistanceScale = 1.25

AntiAliasingLevel = 4

DebugAdvEnviroLighting = true

 

save when finished.

Edited by justamemory
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go to:

 

C:\Users\YOU\AppData\Local\SWTOR\betatest\settings \clientsettings.ini

 

edit these to your content (I use notepad++):

 

Height = 1080

Width = 1920

D3DFullScreen = true

PlantDensity = 150

Height = 1080

NativeHeight = 1080

NativeWidth = 1920

Width = 1920

WindowX = 0

WindowY = 0

DynamicLightsLimit = 2

MeshLODQuality = 1

TextureAnisotropy = 8

FarClipScale = 4

VerticalSyncState = true

doShadows = true

UseMinSpecShaders = false

EnableBloom = true

FullScreen = true

TextureQuality = 0

AllowDepthOfField = true

GammaRamp = 1.037854

SpeedTreeDistanceScale = 1.25

AntiAliasingLevel = 4

DebugAdvEnviroLighting = true

 

save when finished.

 

I rather cry on the forums about it, thank you :mad:

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