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No patch tomorow, no big deal


dargor-

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It only fixed trivial crap anyway, it's not like it was gonna be "the patch" really.

 

Not missing out on anything.

 

Unless of course you were really really looking forward to game changing fixes like

 

- Intercede: This ability no longer functions on Portable Holo Dancers.

 

I guess we'll just have to live for another week without

 

- A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

 

 

I know its gonna be hard, but its an effort we'll have to make.

Edited by dargor-
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Actually the patch is going to significantly impact pvp in a good way and add new pve content so you are wrong.

 

I don't recall any other mmog delivering a major patch in the first 4-5 weeks of launch

 

WoW did.

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It's true, when WoW launched it was so bad is gave me ovarian cancer. The first patch fixed it and cured me.

 

You are aware that girls have ovaries and boys have ********s....right?

 

Free tip for the week. Don't come crawling back for more.

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Theres a bit more than the OP stated being worked on for this patch. I am guessign they are trying to get as much of it in in one patch rather than doign a second patch again with a long downtime of the servers

 

 

Plus there was a post saying they would be adding AA, pvp lvl brackets and such.

Star Wars: The Old Republic - Game Update 1.1 Additional Notes

 

 

Classes and Combat

 

 

General

 

The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.

Using character rotation keys no longer breaks a character out of cover.

 

 

Jedi Knight

 

 

Guardian

 

Enure: This ability’s cooldown has been reduced to 1.5 minutes.

Force Push: Now finishes the cooldown on Force Leap.

 

Bug Fixes

 

Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.

Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.

 

Sith Warrior

 

 

Juggernaut

 

Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.

Force Push: Now finishes the cooldown on Force Charge.

 

Bug Fixes

 

Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.

 

Smuggler

 

 

General

 

Flash Grenade now has a 60-second cooldown.

 

Scoundrel

 

 

Sawbones

 

Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.

 

Scrapper

 

Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.

 

Dirty Fighting (Shared Tree)

 

Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

 

 

Companion Characters

 

 

Companions

 

 

Ashara Zavros

 

Ashara’s Force Blast ability has had its damage increased.

Ashara now animates correctly when using dual wield attacks.

 

Jaesa Willsaam

 

Fixed a bug that could block marriage dialogue options with this companion.

 

Bug Fixes

 

Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.

Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.

Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.

Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

 

 

Crew Skills

 

 

Crafting Skills

 

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

 

 

Artifice

 

All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.

 

Biochem

 

All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.

The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.

The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.

 

Cybertech

 

Wynz-Tek grenades now require 400 Cybertech for use.

Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.

The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

 

 

Flashpoints and Operations

 

 

Flashpoints

 

 

Maelstrom Prison

 

X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.

 

Colicoid War Game

 

This Flashpoint’s mission now correctly leads the players into the Flashpoint.

 

The Red Reaper

 

The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.

 

Directive 7

 

Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.

Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.

Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.

 

The False Emperor

 

Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.

Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.

Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.

 

Operations

 

 

Eternity Vault

 

The Ancient Pylons now reset correctly if not solved within the allotted time.

Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.

The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.

 

Karagga’s Palace

 

Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.

Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

 

 

Items

 

 

General

 

Several tanking relics that had the incorrect stats have been corrected.

 

PvP

 

The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.

The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.

Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.

A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.

 

Bug Fixes

 

Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.

Battlemaster Bags now correctly contain Battlemaster Commendations.

 

 

Missions and NPCs

 

 

Missions

 

 

Imperial

 

A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.

Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.

Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”

Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.

The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.

The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.

 

Republic

 

Back Alley: Players now receive credit for defending the point with the turret.

Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.

Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.

Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.

Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.

Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.

The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”

Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.

 

NPCs

 

 

Bug Fixes

 

Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.

Players using the French and German clients can now obtain daily PvE missions.

 

 

PvP

 

 

World PvP

 

 

Ilum

 

Automated defense turrets have been added to Empire and Republic taxi spawn points.

Particle Cannons around the Empire and Republic bases now activate more reliably.

 

Bug Fixes

 

NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.

NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.

 

The Outlaws’ Den (Tatooine)

 

Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

 

 

Space Combat

 

 

Bug Fixes

 

Armor Upgrade 2 now has the correct armor value.

 

 

UI

 

 

General

 

Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

 

 

Bug Fixes

 

Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.

Inviting a new player to a guild no longer causes the member list to display incorrectly.

 

 

Miscellaneous Bug Fixes

 

Corrected an issue with older ATI cards that could cause the game to render as a black screen.

Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.

Corrected an issue that could cause the game to crash during area transitions.

Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.

Edited by Baaddare
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What about AA?

 

Something that was already in the game but taken out before release? Please, nevermind the fact that both GPU brands can force it already.

 

Knowing Bioware we're gonna get the worst possible form of AA, probably just ON/OFF.

Edited by mesha
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WoW did.

 

That's because WoW was literally unplayable for an entire month whilst they did 24-hour patch cycles to fix bugs and add new servers to solve overcrowding issues. There are issues in TOR, no one can deny that, but they don't make it unplayable and they're being fixed.

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Theres a bit more than the OP stated being worked on for this patch. I am guessign they are trying to get as much of it in in one patch rather than doign a second patch again with a long downtime of the servers

 

Hey thanks for the full patch notes, can you put them in a spoiler tag next time or something?

 

Thanks.

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That's because WoW was literally unplayable for an entire month whilst they did 24-hour patch cycles to fix bugs and add new servers to solve overcrowding issues. There are issues in TOR, no one can deny that, but they don't make it unplayable and they're being fixed.

 

Yup, anyone remember the horrible loot-lag in WoW at launch? it was there for almost a month, IIRC.

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There are issues in TOR, no one can deny that, but they don't make it unplayable and they're being fixed.

 

These issues have been known for more then 6months, regardless of wether they are being fixed right now, they should have fixed them before release, i don't understand why people keep excusing Bioware for this.

Edited by mesha
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Hey thanks for the full patch notes, can you put them in a spoiler tag next time or something?

 

Thanks.

 

? never heard of patch notes being spoilers so sorry. I would have just done a link but wanted the long effect to counter the OP claim in a more dramatic fashion. i will next time though again sorry.

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Theres a bit more than the OP stated being worked on for this patch.

<giant snip>

 

True, but still, none of that is game-changing. People hope patches will help them like a game, but it never works out that way. If you already like it, sure, some nice little tweaks and additions.. but if you don't, you're a fool to stick around just to find out.

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These issues have been known for more then 6months, regardless of wether they are being fixed right now, they should have fixed them before release, i don't understand why people keep excusing Bioware for this.

 

problably because we have played alot of MMO's and know how things work. The game was not broken at launch so I am sure they weighed releasing it on time for the holidays and delaying launch.

Now when you compare the state of this game to how broken wow was at launch which was what he was referring to you should see the difference between a broken game and one with bugs.

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