StrikePrice Posted January 16, 2012 Share Posted January 16, 2012 The whole deserter system for WFs needs to be revamped, but in the meantime, can we get a slightly longer timer when you join a WF in progress? There have been a couple of times I have joined a WF and by the time it finishes loading, there's not enough time to get out of the safe area. Just extending it by 30 seconds would probably solve the problem. Link to comment Share on other sites More sharing options...
fainthftk Posted January 16, 2012 Share Posted January 16, 2012 Yeah same here,i loaded upthe area, i just jumpend on the speeder to enter the game and the timer stops not upon exiting the dropship but somewhere on the way, enough time to kick me out of the match .. meh Link to comment Share on other sites More sharing options...
Jimudthesecond Posted January 16, 2012 Share Posted January 16, 2012 I've had this problem also, just adding as you said 30-1min would fix this... running at a wall trying to get out b4 being kicked anyway is annoying as...well you know Link to comment Share on other sites More sharing options...
Royel Posted January 16, 2012 Share Posted January 16, 2012 I agree, with how slow this game loads at times, this is almost a required fix till they can solve the slow loading issue with the game. I have SSD's and a pretty nice machine yet, so many times I've been stuck on a loading screen for an unusually long time. Link to comment Share on other sites More sharing options...
stevesetoe Posted January 16, 2012 Share Posted January 16, 2012 (edited) Oops, sorry. Meant to be a new tread. Edited out. Edited January 16, 2012 by stevesetoe Link to comment Share on other sites More sharing options...
Saviorofcamelot Posted January 16, 2012 Share Posted January 16, 2012 The whole deserter system for WFs needs to be revamped, but in the meantime, can we get a slightly longer timer when you join a WF in progress? There have been a couple of times I have joined a WF and by the time it finishes loading, there's not enough time to get out of the safe area. Just extending it by 30 seconds would probably solve the problem. This happens to me every now and then. Earlier today I loaded into Huttball and ran through but the Force Field was active and it wouldn't let me leave. 5 seconds later I got booted because I couldn't pass through the area. Link to comment Share on other sites More sharing options...
Obzenia Posted February 24, 2012 Share Posted February 24, 2012 /sign Link to comment Share on other sites More sharing options...
Angry_Ferth Posted February 24, 2012 Share Posted February 24, 2012 I had a similar idea about the force fields in huttball and voidstar. Instead of just opening and closing on a set time frame, it should be that upon death and reset you get a debuff that prevents you from crossing the door and when it wears off you can pass through. Link to comment Share on other sites More sharing options...
Rilas Posted February 24, 2012 Share Posted February 24, 2012 Agreed, happened to me in Huttball. Force Field dropped and I got kicked at the same time. Link to comment Share on other sites More sharing options...
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