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Rilas

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  • Location
    Reno, NV
  • Interests
    Cycling
  • Occupation
    Student/Cook
  1. Agreed, happened to me in Huttball. Force Field dropped and I got kicked at the same time.
  2. Bumpity bump to make more people read.
  3. Bump so that some more people with patience will read!
  4. Hello, I decided to bring up a problem I have with the Talent Trees and offer a suggestion. With the current design, at level 50 the vast amount of talent points are spent for you. For example if you are a Guardian tank spec then you have most of your points into your defense tree, sometimes picking talents you may not want just to put the points in that tree. Leaving you with a few points afterwords for anything else you may want in other trees. My solution to this I got from looking at a few other games and putting together the most logical option. So lets say you are a Jedi Knight, and at level 10 you chose Guardian AC. I think you should be able to specialize into Defense, Vigilance, or Focus. Once you specialize you will receive an ability for that role. In example: I chose Vigilance and I get Shien form at level 10. Following that every 5 levels I will be able to chose a passive/active ability from a pool of 2-4. Whether the ability would be active or passive would depend on the level. In example: I reach level 20, 30, and 50, I can chose an active ability. Level 15, 25, 35, 40, and 45, I can chose between passive abilities. All of these possible choices have one important characteristic, they are choices between how you would like to play your class(So there would be no wrong choice, only how you would like to do things). How do you like to start battle? From far away or up in peoples faces? Weather you want your abilities to help shield you, increase your resources gain, or make you a killing machine. An example choice for a Jedi Shadow's level 50 may be between: [Wither]-(Causes up to 5 targets to wither under the weight of the Force, dealing(x) kinetic damage and decreasing the damage all targets deal by 5%. High threat. Lasts 15 sec. or [shroud of Darkness]-(Reduces the damage taken by the caster and party members by 50%. In addition all damage absorbed gives high threat to the caster. Lasts 10 sec. Or a Scoundrel's level 15 may be between: [Keep Cool]-(Cool Head now immediately restores 20 additional energy) or [scramble]-(Dodge increases movement speed by 30% while active) or [Psych Meds]-(Triage now removes negative mental effects and heals the target for (x). So these options could be balanced and maybe one will be better in certain situations. Or hopefully just how you will want to play your class. In addition to this change in the trees, rather then having to chose between any talent that gives any kind of flat increase that would have to be the obvious pick if you are trying to make your character as impressive as he can be. As you hit certain levels you will unlock certain increases. In Example: at level 13, 17, 21, 23, 27, 32, 36, 41, and 49 you would receive an increase to a necessary stat or ability. So level 21 may give one of your common abilities a damage increase, and at level 49 you would get 5% increase to your classes primary stat(Strength, Willpower, Cunning, Aim). While on that note I would like to also make a drastic change to every class "Shared Tree" and turn it into a Hybrid Tree. So if you are one of the many that likes to have a hybrid spec then you wont be forced to only go deep into one Tree. Well that is my idea to make the Talent system more fun for all! Thanks to any and all that read it and please comment. Love the idea to want to kill me for suggesting it. I will appreciate all other ideas or comments.
  5. I like the game, I am enjoying it a lot at the moment. But I have enjoyed many things available in other games that I would think SW:TOR should offer considering the amount of production it received. (and this is in no particular order): To use the extra buttons on my mouse(Logitech Performance MX). Macros would be a welcome addition to create more control(made my life much easier, especially as a healer). Addons, this is definitely a huge convenience for playstyle reasons to personalization(I like to unclutter my screen as much as I can), to allowing the creativity of third party minds to think of new features. Many common features now once spawned from addons in the past. New Game Engine. Before I start getting hate for this please read my argument. The engine isn't bad, it is ok. If it were in any other MMO I would say it is adequate. But again this is SW:TOR, at least $150 million in production(I have heard many different numbers but this is the highest official amount I found, but I amm sure we can all presume it was more). So with that said why are we using a modified HERO engine? They should have created there own that had the potential to be much more impressively implemented. Melee is responsive at best, SW:TOR on low settings takes more power and resources then multiple windows of other impressive games, as far as graphics, and game-play. And it is almost all down to the clunky engine running the beasty program. The games lack of Anti Aliasing is also because of the engine it uses for those concerned about this not being a feature.
  6. I like the game, I am enjoying it a lot at the moment. But I have enjoyed many things available in other games that I would think SW:TOR should offer considering the amount of production it received. (and this is in no particular order): To use the extra buttons on my mouse(Logitech Performance MX). Macros would be a welcome addition to create more control(made my life much easier, especially as a healer). Addons(I know this has been said), this is definitely a huge convenience for playstyle reasons to personalization(I like to unclutter my screen as much as I can), to allowing the creativity of third party minds to think of new features. Many common features now once spawned from addons in the past. New Game Engine. Before I start getting hate for this please read my argument. The engine isn't bad, it is ok. If it were in any other MMO I would say it is adequate. But again this is SW:TOR, at least $150 million in production(I have heard many different numbers but this is the highest official amount I found, but I amm sure we can all presume it was more). So with that said why are we using a modified HERO engine? They should have created there own that had the potential to be much more impressively implemented. Melee is responsive at best, SW:TOR on low settings takes more power and resources then multiple windows of other impressive games, as far as graphics, and game-play. And it is almost all down to the clunky engine running the beasty program. The games lack of Anti Aliasing is also because of the engine it uses for those concerned about this not being a feature. I appreciate all comments and anything that you many want to add I would love to read and edit onto my list. Thank you for reading.
  7. Reasonable complaint, I am also annoyed with this problem. I have 5 buttons on my mouse that im not able to use. However don't confuse it with a bug. This is the program itself not recognizing they keystroke of the mouse. It could be implemented in a patch but it is not a bug.
  8. /agree!!!! Was about to suggest that before someone already said it
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