zepfya Posted January 14, 2012 Share Posted January 14, 2012 Every time i attack someone in a warzone, i get knocked back/stunned etc and hit from ranged classes for 3k dmg and die in a matter of seconds. I know i am level 17 but how will 50 be any different really.. Link to comment Share on other sites More sharing options...
hurja Posted January 14, 2012 Share Posted January 14, 2012 still the same at 47. charge a guy, get knocked or stunned and stand still rooted until dead. Link to comment Share on other sites More sharing options...
DervimNorth Posted January 14, 2012 Share Posted January 14, 2012 You're supposed to be hunting mercs Link to comment Share on other sites More sharing options...
Azaius Posted January 14, 2012 Share Posted January 14, 2012 (edited) The best is when an op/scoundrel crits you for 6k then stuns you and does it 3 more times in that stun. in tank gear Edited January 14, 2012 by Azaius Link to comment Share on other sites More sharing options...
IAJAKI Posted January 14, 2012 Share Posted January 14, 2012 In the next patch we're getting a huge boost to survivability. It'll get better. Link to comment Share on other sites More sharing options...
dcjoker Posted January 14, 2012 Share Posted January 14, 2012 In the next patch we're getting a huge boost to survivability. It'll get better. This huge boost refering to the reduction in cooldown on endure pain? If so i'm rolling my eyes. Link to comment Share on other sites More sharing options...
Aikagi Posted January 14, 2012 Share Posted January 14, 2012 Indeed, huge is a massive overstatement for that. Endure Pain CD being reduced is better, doesn't magically fix everything though. As for the push recharging charge, that doesn't solve kiting, it just makes juggernauts even better ball carriers. Link to comment Share on other sites More sharing options...
Pajac Posted January 14, 2012 Share Posted January 14, 2012 Using more force charge will just build up whoever your attacking's resolve bar faster. gogo 2sec immobalize kicking you in the balls later. Link to comment Share on other sites More sharing options...
Noth Posted January 14, 2012 Share Posted January 14, 2012 Using more force charge will just build up whoever your attacking's resolve bar faster. gogo 2sec immobalize kicking you in the balls later. Force charge does not fill the resolve bar unless you spec'd it to stun. Link to comment Share on other sites More sharing options...
Sayc Posted January 14, 2012 Share Posted January 14, 2012 For fun. Link to comment Share on other sites More sharing options...
ReFlexionn Posted January 14, 2012 Share Posted January 14, 2012 i roll melee cause i can hear " vroom, vroom, vroom, everytime i wave my rod around Link to comment Share on other sites More sharing options...
Morsexy Posted January 14, 2012 Share Posted January 14, 2012 You rolled a melee class, that when geared is absolutely a 'juggernaut' in PvP. You have to get there first though. You just can't be level 17, get hit by someone like me in 500 expertise and full Champion\Battlemaster\t3, and then incorrectly think the game is broken for us. Trust me that level 27 operative who I crit for 7860 earlier today thinks juggernauts are broken to hell and back. Link to comment Share on other sites More sharing options...
Teioh_White Posted January 14, 2012 Share Posted January 14, 2012 Cool Downs aside, a tank of any sort isn't really that much better at taking damage than any other classes, as far as PVP is considered. Shields don't work on almost any player move aside from some glowstick and sniper specs, defense can't work if CC'd, so it doesn't help you getting focus fire'd at all, and pretty much everyone has close to no internal/elemental resist, so that hits the same. Leaves tanks with about 20% more reduction through armor in tank stance, only against attacks that care about armor, of course. Even HP is pretty similar, since the way gear works in this game tanks only have more HP because their gear is weighted more heavily towards endurance, not due to anything intrinsic about the class. Other classes could take the high endurance gear and swap mods around, and have close to the same hp, if they wanted. But yeah, those 10 seconds when the cool downs are on, look out! Great for Hutt Ball, and desperately trying to prevent enemy from capping while you wait for your better teamates to respawn and save the day. Link to comment Share on other sites More sharing options...
Recommended Posts