Jump to content

IAJAKI

Members
  • Posts

    35
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Chicago
  1. Okay, but I'm not disabled. This isn't exactly a relevant point when we have objective quantifiable statistics and the MAXIMUM DPS capable on a MM/SS is about the same DPS for the bottom quartile of Plasmatech/Pyrotech, Focus/Rage, Concentration/Fury, Tactics/Advanced Prototype, Serenity/hatred and Watchman/Annihilation on the same exact boss of NM operations where (conceivably) everyone has at least a base rotation and decent gear.
  2. Bro, the difference between the top performing spec and MM is literally 10k DPS, roughly 30% delta. There should be AT MOST a 1-3k DPS difference between any two specs, not 10k. That's just MMO balancing 101. Also, MM doesn't have any self-heals, it doesn't have a cleanse, it doesn't have a true raid buff, its DCD's got nerfed or locked behind impossible choices in 7.0, and its best Legendary Implant is bugged and can't be upgraded past 330! It's just ridiculous at this point! Even if some people consider it an easier rotation, that doesn't mean it should be unviable when played to its max potential with top level gear. Like I told the other guy, no two DPS specs should have a 30% difference in output! Absolutely absurd that after mastering an "easy" spec, I can switch loadouts to Concealment Operative or get on my Shadow/Sentinel alt and just button mash my way to equal or greater DPS. Also, what's my alternative for greater skill:reward? It's not like Engineering is setting the world on fire and with the recent nerfs to Virulence, the entire Sniper class has seemingly been chucked in the dumpster.
  3. THANK YOU for addressing this. Very frustrating as someone who has played Marksman/Sharpshooter for years to see us repeatedly get shafted. Here are some other changes I've thought of that would make the spec more viable IMO: 1) Entrench/Hunker Down purges all cleansable effects. It is absolutely criminal that Snipers/Slingers are the only class without a cleanse. It made it very rough (and honestly embarrassing) to grind Nim Nefra, relying on the charity of healers to not instantly die. Healers should be focusing on the tanks, not a DPS who struggles to pass its checks. Between this and the Meticulous Preparation/Bag of Tricks DCD, we'd only need help on every 3rd cleanse, in-line with many other specs. 2) Zeroing Shots/Charged Aim (passive that reduces the cast time of Ambush/Aimed Shots when firing Snipe/Charged Burst twice) makes your next Ambush/Aimed Shots insta-cast; critically hitting with Ambush/Aimed Shots automatically resets the cooldown of Penetrating Blasts/Penetrating Rounds. I notice that our biggest DPS drop is in the end of the rotation while waiting for Ambush/Aimed shots to cast. This would not only negate the DPS drop, but increase our DPS with more sustained burst. I included the reset on Penetrating Blasts/Penetrating Rounds to address rotation gap issues. I feel the limiting factors on this being OP is A) Laze Target/Smuggler's Luck only gives guaranteed crits for the first 3-4 rotations and B) energy management (which currently isn't a concern at all, even with all the energy depleting utility choices) will become a greater challenge. 3) Target Acquired/Illegal Mods now gives its boost to the entire group, not just you. In addition to having no cleanse, Snipers/Slingers don't have a true raid buff (other than our shield, which is only a non-essential luxury in certain burn phases of certain fights.) While not increasing our damage per se, having a real raid buff would increase our viability and attractiveness to raid groups.
  4. Here's a thread for it in the cartel market suggestions http://www.swtor.com/community/showthread.php?p=6079099#post6079099
  5. Darth Chratis from the SWTOR novel is precedent for this being an option in the universe http://images4.wikia.nocookie.net/__cb20100731153235/starwars/images/e/e3/Darth_Chratis_Sebaddon.jpg There is currently a thread in the Sith Warrior forums about wanting this too!
  6. Also Darth Chratis in the SWTOR novel uses a long handled lightsaber http://images4.wikia.nocookie.net/__cb20100731153235/starwars/images/e/e3/Darth_Chratis_Sebaddon.jpg
  7. I think there are better ways to do this. Maybe instead of holding it up vertical like the guardian, the SW can hold it low and to the side
  8. As a juggernaut, I kind of feel like my offhand feels a little empty. Marauders use the same lightsabers we do and get two and I feel like we are a little lacking. One solution I'd like to see is Jug specific larger lightsaber blades and hilts, more similar to a two handed great sword or kitana. Have the blades be slightly longer and thicker than the current lightsaber models and have the hilt be twice as long and two handed. Think of a double bladed lightsaber hilt with only one side activated. ex. in movies would be Darth Maul during his fight on Tatooine. http://images1.wikia.nocookie.net/__cb20091208004854/swfanon/images/c/ce/Sw1-DesertDuel.jpg
  9. Hey all, I want to roll an Inquisitor and I like the idea of all the Darth Maulesque saber attacks of an Assassin but living out the Sith fantasies with lightning is so damn cool!! I know sorcerer is the lightning class but do Assassins get some cool lightning stuff too or is it all saber? Also, I roll DPS PVE and have a Vengeance Jug, Merc, Sniper, Assault Spec Vanguard, and a Sentinel if there are some overlaps in play style there.
  10. We have no CC that lasts longer than 2 seconds. I sucks. But for whatever reason Bioware is very worried that we could be OP cause ZOMG SITH ARE TEH MOVIEZZZZ! So it doesn't look like anything is happening soon.
  11. I bet you liked jar jar too.. For a real fix to the droids, just make it like every other companion. If I want to talk I'll click on you. The ship droid is the only one who spews nonsense every time you walk near him. It's one thing to have it only when you get aboard but EVERY PASSING TIME!!!! MAKE IT STOP! MAKE IT STOP!!!!
  12. Cool story bro. Wait until dual spec next month and you'll be able to do both.
  13. A mistake I think we are making here is to assume that Maul should have replaced Dooku when in actuality he should have replaced grievous. Dooku should have been established as a former Jedi/ rich guy/ bad guy in EP1 as appearing to be the true master in an already formed CIS and Maul as his apprentice but it's revealed later that maul is just an assassin and dooku serves Sidious. EP1 goes on as is (for better or worse!) BUT MAUL DOES NOT DIE! Instead he is recovered by Dooku and Sidious and turned into a robot like thing AKA grevious and then becomes the bruiser in EP2 and 3. And make it seem that the technology is the prototype for what will be used to construct Vader (coughing vs iconic breathing). This -Gives Maul more character, eliminates grevious stupidity and explains ife support tech -more develops dooku -gives consistent developed villains.
  14. I read in general discussion that 1.2 is gonna have dual spec so can't you just use both?
×
×
  • Create New...