Tierdal Posted January 13, 2012 Share Posted January 13, 2012 My jug had 12% at 50... and 25% in high end raid gear I see powertechs in epics running around 13% defense is this right? Link to comment Share on other sites More sharing options...
Calamar Posted January 13, 2012 Share Posted January 13, 2012 Juggers have talents that will up their defense while PTs get talents that improve shielding. So yea that seems right. Link to comment Share on other sites More sharing options...
Tierdal Posted January 13, 2012 Author Share Posted January 13, 2012 so are jugs better tanks since they have better pure mit? Link to comment Share on other sites More sharing options...
Damarak Posted January 13, 2012 Share Posted January 13, 2012 I prefer a BT tank while healing, couldn't tell you why... probably just had better players. Link to comment Share on other sites More sharing options...
Raynn Posted January 13, 2012 Share Posted January 13, 2012 Def is evasion tanking (ie dodge, parry, ect.) Shield Rating/Shield absorb is like shield block for warrior classes. BH do better with more shield rate/absorb then Juggs do. Both are vibable tanking options but we've noticed that BH (along with assassin) tanks take less spikey dmg the juggs. I'm currently rolling a jugg tank so I can see where the differences truely lie. Link to comment Share on other sites More sharing options...
Delekii Posted January 15, 2012 Share Posted January 15, 2012 I am only a level 26 powertech, so my input can be taken with a grain of salt, however: For me, defense rating adds 0.07% defense per point (9 defense rating = 5%>5.63% defense). Absorb rating adds 0.2125% absorb per point (8 absorb rating = 26%>27.7% absorb). I'm assuming stats scale with level WoW-style, but that the stats stay at the same or similar relative value. At level 50, my shield chance should be 10% higher due to talents, leaving it at 32%. Given the above, you have: 0.07% chance to dodge per point of defense that applies to 100% of relevant attacks, OR 0.2125% damage mitigated from 32% of attacks, or 0.0708% of total damage mitigated per point of absorb. Note that these numbers are probably NOT correct for a level 50, but the important thing is their equivalency. As far as I can tell, the stats are effectively equivalent for overall damage taken at high level, and I assume that was by design. Shield is, in theory, going to give a less spiky damage input, but defense is more likely to make a noticeable difference in a clutch situation. Shield feels like savage defense, bear style to me, even though it's different being a percentage drop. Link to comment Share on other sites More sharing options...
Cynoprosopi Posted January 15, 2012 Share Posted January 15, 2012 Seems a bit low but like everyone is saying BH tanking seems to focus more around shielding rather then simply avoiding the attacks with defense. However that being said I'm currently running 19% defense, 52% shield, and 39% absorb with a mix of epics bought off the auction house and through PvP. Link to comment Share on other sites More sharing options...
Parthis Posted January 15, 2012 Share Posted January 15, 2012 (edited) We don't dodge that much, it's as simple as that. We have 16% more armor a few more % DR from talents. Our shielding is leaps and bounds above Juggernauts. We eat and lower damage. My Shield Tech has 54% damage reduction, 52% chance to shield for 47% damage reduction. 14% defense. Mitigation > avoidance, always. As an aside taking a single stat in isolation, in this case defense, is not representative of performance. We're not designed to dodge as much, our survival is provided in different ways. Edited January 15, 2012 by Parthis Link to comment Share on other sites More sharing options...
thecoffeecup Posted January 15, 2012 Share Posted January 15, 2012 As a healer in MMOs, I've always preferred mitigation based tanking over avoidance. Steady damage is fine, but spike damage is the worst. Link to comment Share on other sites More sharing options...
exphryl Posted January 15, 2012 Share Posted January 15, 2012 I think people don't understand Defense in SWTOR != Defense in other games.... Armor = mitigation no matter what Defense = NO Just stop. Random is Random. Link to comment Share on other sites More sharing options...
Frostbyt Posted January 15, 2012 Share Posted January 15, 2012 So are we getting screwed as PvP tanks since shields don't do much in pvp? Link to comment Share on other sites More sharing options...
Korevas Posted January 16, 2012 Share Posted January 16, 2012 Actually both tanks are screwed in pvp because defense and shields only work on kinetic and energy damage, and many classes that actually rely on those forms of damage get armor bypasses of differing percentages. Link to comment Share on other sites More sharing options...
UnsungCesspool Posted January 16, 2012 Share Posted January 16, 2012 I've posted this info on another board before, but I will post this for your benefit. In terms of scaling, Defense is our worst stat. Right now @ 50 you get the following: 1pt of defense = ~.0354% 1pt of shield = ~.06% 1pt of absorb = ~.106% Bare in mind that this BEFORE diminishing returns. In my honest opinion, we should be stacking, as a priority: With less than 200 absorb rating: Shield > Absorb > Defense With above 200 absorb rating: Shield > Defense > Absorb Soft cap on Defense has yet to be found imo. Link to comment Share on other sites More sharing options...
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