lexigeek Posted January 13, 2012 Share Posted January 13, 2012 The following is pure curiosity, not a gripe ... What purpose do the orbital stations serve, in terms of game design? Why do they have us go to, say, the Balmorra orbital station, and then down to the surface, rather than just flying to the surface directly? It reminds me of the walls directly inside the entrances to large buildings, which (I assume) prevent the game from having to render the inside of the building to passers-by, but it doesn't seem to serve the same purpose. And it doesn't seem to offer much in terms of story or gameplay, which is why I get the feeling it's a clever cover for some technical issue. I just don't know what that might be. Anyone know? Link to comment Share on other sites More sharing options...
Xothos Posted January 13, 2012 Share Posted January 13, 2012 My assumption was so they didnt have to make 2 different space ports on every single planet. They could just copy/paste the orbital station, change some npc names and call it a day. Link to comment Share on other sites More sharing options...
Mephismo Posted January 13, 2012 Share Posted January 13, 2012 Sorry there is no prize for stupid question of the day Link to comment Share on other sites More sharing options...
daedalusmachine Posted January 13, 2012 Share Posted January 13, 2012 where else are you supposed to park your ship?! Link to comment Share on other sites More sharing options...
Rouge Posted January 13, 2012 Share Posted January 13, 2012 (edited) Orbital stations remove the need of spaceports on some planets and overall can add a bit of realism. I just hope they eventually throw some content in them. Edited January 13, 2012 by Rouge Link to comment Share on other sites More sharing options...
Swaay Posted January 13, 2012 Share Posted January 13, 2012 Heh, I was just talking with friends last night about this same thing. I didn't mind at first but after a few weeks now it gets annoying...click a door, loading screen, only to now be in an empty hallway that you must run 50 yds down to click another door, that then takes you to the orbital station just so you have to run 100yds to another door to click for another loading screen... gets annoying. Our theory was its just for the immersion, that feeling that you are really TRAVELING somewhere. At this point I would rather click one door, load into my ship, fly to destination, click exit door and be on the planets surface. ( I dont care if I see my ship there or not, no RP here:D) Link to comment Share on other sites More sharing options...
Bionixx Posted January 13, 2012 Share Posted January 13, 2012 where else are you supposed to park your ship?! On the planet? And even if they had to make the stupid orbital stations, why the hell aren't we allowed to use our vehicles?! Link to comment Share on other sites More sharing options...
swdrgn Posted January 13, 2012 Share Posted January 13, 2012 because some planets are such a dump that they can't get anyone to build a space port there Link to comment Share on other sites More sharing options...
Arlind Posted January 13, 2012 Share Posted January 13, 2012 Orbital stations remove the lack of spaceports on some planets and overall can add a bit of realism. I just hope they eventually throw some content in them. There is content in them... it just depends on your class story. I'm sure more will be added as well. Link to comment Share on other sites More sharing options...
Asuka Posted January 13, 2012 Share Posted January 13, 2012 They are great for places like Korriban which do not have a spaceport plus I believe a class or 2 has a quest at a station. Link to comment Share on other sites More sharing options...
Knyghtprowler Posted January 13, 2012 Share Posted January 13, 2012 Because they thought just ONE more time sink would draw us deeper into the "immersion" As if travel in general wasn't horribly drawn out already Link to comment Share on other sites More sharing options...
Zakua Posted January 13, 2012 Share Posted January 13, 2012 My hought was maybe it was part of the server load distribution for some of the heavier traffic planets (pure speculation here). The easy out explanation/idea makes sense tho...they didn't want to make spaceports on every planet and it adds a little variety to boot, though I to am getting sick of the 100yd dash inside of them. Link to comment Share on other sites More sharing options...
Rouge Posted January 13, 2012 Share Posted January 13, 2012 Because they thought just ONE more time sink would draw us deeper into the "immersion" As if travel in general wasn't horribly drawn out already Complaints like that made space travel instantaneous in the beta... Link to comment Share on other sites More sharing options...
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