The following is pure curiosity, not a gripe ... What purpose do the orbital stations serve, in terms of game design? Why do they have us go to, say, the Balmorra orbital station, and then down to the surface, rather than just flying to the surface directly? It reminds me of the walls directly inside the entrances to large buildings, which (I assume) prevent the game from having to render the inside of the building to passers-by, but it doesn't seem to serve the same purpose. And it doesn't seem to offer much in terms of story or gameplay, which is why I get the feeling it's a clever cover for some technical issue. I just don't know what that might be. Anyone know?