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lexigeek

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  1. The following is pure curiosity, not a gripe ... What purpose do the orbital stations serve, in terms of game design? Why do they have us go to, say, the Balmorra orbital station, and then down to the surface, rather than just flying to the surface directly? It reminds me of the walls directly inside the entrances to large buildings, which (I assume) prevent the game from having to render the inside of the building to passers-by, but it doesn't seem to serve the same purpose. And it doesn't seem to offer much in terms of story or gameplay, which is why I get the feeling it's a clever cover for some technical issue. I just don't know what that might be. Anyone know?
  2. Well, I figured there would be limited quantities of loot, and while I would've been happy for some, I wasn't really expecting any. I was just annoyed I didn't get any XP either. *shrug* Live and learn.
  3. I took part in my first World Boss fight yesterday on Tatooine. It was a lot of fun, and while I died a couple of times, I was enjoying the fight. We got it down to around 4000 HP when I died again. As I was running back from the medical droid, the group killed and looted the boss. I never even saw a need/greed loot screen. So, for my troubles, I got a 4000+ credit repair bill, no XP, and no loot. As I mentioned, this was the first time I'd taken on a World Boss. Is this the way it's supposed to work?
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