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Is this really the entire patch notes?


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1.0.2d Patch Notes 1/12/2012

 

 

Items

 

Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

 

 

Flashpoints and Operations

 

 

Flashpoints

 

 

Bug Fixes

Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

 

Operations

 

 

Eternity Vault

Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

 

 

Really? *** are you guys doing? Try fixing the major problems in the design of the game too. A buggy fun game is much more enjoyable than a bug free boring treadmill.

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1.0.2d Patch Notes 1/12/2012

 

 

Items

 

Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.

 

 

Flashpoints and Operations

 

 

Flashpoints

 

 

Bug Fixes

Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

 

Operations

 

 

Eternity Vault

Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

 

 

Really? *** are you guys doing? Try fixing the major problems in the design of the game too. A buggy fun game is much more enjoyable than a bug free boring treadmill.

 

Next patch: http://www.swtor.com/community/showthread.php?t=141695

 

Star Wars: The Old Republic - Game Update 1.1

 

 

 

General

Anti-aliasing is now available and can be enabled in the preferences menu.

 

Classes and Combat

 

General

Healing caused by crowd control abilities no longer generates threat.

Tooltips for abilities modified by skill points now display correct damage values.

 

Guard

This ability now transfers to a new friendly target without requiring deactivation on the previous target.

Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.

A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

 

Jedi Consular

Project: This ability no longer shakes the screen of onlookers.

 

Shadow

Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.

Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.

Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

 

Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.

 

 

Sith Inquisitor

 

Assassin

Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.

Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.

Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

 

Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.

Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

 

 

Imperial Agent

 

Bug Fixes

Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

 

Bounty Hunter

 

General

Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

 

Companion Characters

 

 

General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.

The Carbonized Stream companion ability no longer breaks prematurely.

 

Companions

 

Kira Carsen

Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

 

Bug Fixes

Companions will now sell trash items when requested, regardless of group size.

Companion healing abilities no longer apply a permanent green effect on the character.

Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

 

Crew Skills

 

Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.

Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.

Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

 

Flashpoints and Operations

 

 

General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!

The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.

The difficulty of some non-boss enemies in Flashpoints has been adjusted.

Enemies now drop credits more frequently in Flashpoints.

 

Flashpoints

 

Cademimu

General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

 

The Black Talon

Some enemies in this Flashpoint are no longer invisible.

 

The Foundry

Corrected an issue that could cause the final boss to become stuck at 10% health.

 

The Battle of Ilum

Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

 

The False Emperor

The Sith Entity’s affliction ability now properly deals damage in Hard Mode.

HK-47 now has the correct amount of health in Normal Mode.

 

Operations

 

Eternity Vault

Players are now able to successfully loot the chest after defeating the Infernal Council.

Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.

Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.

Ball lightning enemies summoned by Soa deal damage in a smaller radius.

The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.

Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

 

Karagga’s Palace

Four new bosses can now be battled by players in Karagga’s Palace!

Players no longer get stuck attempting to exit the Karagga’s Palace phase.

 

Bug Fixes

 

Flashpoints

Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.

The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.

Flashpoint gateways no longer display as orange in incorrect circumstances.

Fixed an issue that prevented Flashpoint difficulty from being set properly.

Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.

Corrected map issues that made locating mission objectives on the Gav Daragon difficult.

Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

 

Items

 

General

An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

 

PvP

Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.

Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

 

Missions and NPCs

 

General

All Bonus Series missions and their required missions can now be abandoned.

Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

 

Missions

 

Imperial

Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.

Geroya be Haran: Objectives related to this mission now glow when selected.

In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.

Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.

Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

 

Republic

Climbing the Ladder: A conversation related to this mission no longer ends prematurely.

Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.

The Summit: The difficulty of the encounter with Sidone has been reduced.

Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

 

NPCs

 

 

Bug Fixes

Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.

The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.

The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP

 

General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.

Ka on Voss is now a PvP Sanctuary.

 

Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

 

Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.

Players now gain increased Valor from player kills in Ilum.

Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.

Increased bonus Valor is now granted for player kills when defending an objective your faction owns.

A notification is now displayed when a player gains Valor.

Three new respawn points have been added for each faction.

Companions are now restricted from the PvP objective area on Ilum.

Notifications are now displayed when enemy players are close to an objective.

 

Bug Fixes

 

General

The scoreboard value for “Highest Protection Per Single Life” now functions correctly.

Players who have left a Warzone can no longer receive an MVP vote from teammates.

Your PvP status will now be toggled automatically upon leaving a PvP region.

Additional feedback is now provided when a player attempts to toggle their PvP flag.

The Bolster tooltip now more accurately represents the buff’s effects.

 

Huttball

Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

 

Ilum

Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.

Turrets no longer immediately dismount the player after use.

 

UI

 

Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.

Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

 

Items

Item hyperlinks now display stats for crafted research items properly.

Item hyperlinks no longer display erroneous additional information relating to schematics when examined.

Attempting to place a non-mission item into the mission inventory now displays an error message.

Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.

Item set bonuses now appear on the tooltip when viewing an item on a vendor.

Items that can be modified now display with the correct loot color in the loot roll window.

Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

 

Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.

The interface for splitting stacks of items now displays correctly.

Servers that are online now always display on top of servers that are offline in the Server Select screen.

Corrected a typographical error in the “Additional Commands” context menu option.

Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.

Legacy name display preferences now persist when travelling between planets.

A new confirmation dialogue now appears when submitting spam reports in game.

Sorting now works correctly in the Guilds tab.

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As Azzras has posted, there's an upcoming 1.1 patch in the works. It's already in the Test Server (it has been for over a week now), and they will be adding even more things on it tomorrow.

 

The 1.0.2d patch was just a quick weekly patch to fix some critical issues that were easy to implement.

 

Cheers.

Edited by Lethemback
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weekly patches beats anything WoW has ever done. You should see WoW's patch history after launch.

 

 

It launched on November 23rd.

 

First Patch

 

http://www.wowwiki.com/Patch_1.1.2 December 6th. two weeks after launch

 

this is the only thing they fixed

 

* Removed time zone tabs from realm list for U.S., all servers now appear in one list.

 

 

you really want to talk about Useless bug fixes

 

 

Dec 18th almost 1 month after launch came their first real patch

 

http://www.wowwiki.com/Patch_1.2.0

 

 

And look it's a content update patch with some minor bug fixes

 

December 21st

 

http://www.wowwiki.com/Patch_1.2.1

 

* Rolling for items in the French and German will now work properly.

* Resolved an issue with looting in click to move mode that could cause crashes.

* Performance issues occurring with certain CPUs have been resolved.

 

OH HEY EVEN WOW HAD PERFORMANCE ISSUES WITH CERTAIN CPUS AT LAUNCH AS WELLL!!!!!

 

FEBRUARY 15th Thats right almost 2 months past between the last patch

http://www.wowwiki.com/Patch_1.2.2

Edited by jarjarloves
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weekly patches beats anything WoW has ever done. You should see WoW's patch history after launch.

 

 

It launched on November 23rd.

 

First Patch

 

http://www.wowwiki.com/Patch_1.1.2 December 6th. two weeks after launch

 

this is the only thing they fixed

 

* Removed time zone tabs from realm list for U.S., all servers now appear in one list.

 

 

you really want to talk about Useless bug fixes

 

 

Dec 18th almost 1 month after launch came their first real patch

 

http://www.wowwiki.com/Patch_1.2.0

 

 

And look it's a content update patch with some minor bug fixes

 

December 21st

 

http://www.wowwiki.com/Patch_1.2.1

 

* Rolling for items in the French and German will now work properly.

* Resolved an issue with looting in click to move mode that could cause crashes.

* Performance issues occurring with certain CPUs have been resolved.

 

OH HEY EVEN WOW HAD PERFORMANCE ISSUES WITH CERTAIN CPUS AT LAUNCH AS WELLL!!!!!

 

 

FEBRUARY 15th Thats right almost 2 months past between the last patch

http://www.wowwiki.com/Patch_1.2.2

 

 

 

If you want you can go and travel bac in time some more and see what some game did at 1992 but we are living 2012 now and EA has many times bigger budget than wow had at 2004. You cant really compare how some game was 7 years ago at launch and how some game is at 2012 in launch.

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weekly patches beats anything WoW has ever done. You should see WoW's patch history after launch.

 

 

It launched on November 23rd.

 

First Patch

 

http://www.wowwiki.com/Patch_1.1.2 December 6th. two weeks after launch

 

this is the only thing they fixed

 

* Removed time zone tabs from realm list for U.S., all servers now appear in one list.

 

 

you really want to talk about Useless bug fixes

 

 

Dec 18th almost 1 month after launch came their first real patch

 

http://www.wowwiki.com/Patch_1.2.0

 

 

And look it's a content update patch with some minor bug fixes

 

December 21st

 

http://www.wowwiki.com/Patch_1.2.1

 

* Rolling for items in the French and German will now work properly.

* Resolved an issue with looting in click to move mode that could cause crashes.

* Performance issues occurring with certain CPUs have been resolved.

 

OH HEY EVEN WOW HAD PERFORMANCE ISSUES WITH CERTAIN CPUS AT LAUNCH AS WELLL!!!!!

 

FEBRUARY 15th Thats right almost 2 months past between the last patch

http://www.wowwiki.com/Patch_1.2.2

 

sweet links, just remember that there wasn't nearly as much money to be made back then as there is now. Keep this in mind, customers are selfish. If it's not done to their desires, they leave. A lot of the bugs they are fixing really shouldn't be there in the first place. To make as much money as possible they need to keep this pace, which in turn keeps customers blind that things won't change for awhile. Hell to make even more money they actually need a better pace.

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If you want you can go and travel bac in time some more and see what some game did at 1992 but we are living 2012 now and EA has many times bigger budget than wow had at 2004. You cant really compare how some game was 7 years ago at launch and how some game is at 2012 in launch.

 

Do you really want to look at WoWs patch history for 2011?

 

here's a hint it's even worse.

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sweet links, just remember that there wasn't nearly as much money to be made back then as there is now. Keep this in mind, customers are selfish. If it's not done to their desires, they leave. A lot of the bugs they are fixing really shouldn't be there in the first place. To make as much money as possible they need to keep this pace, which in turn keeps customers blind that things won't change for awhile. Hell to make even more money they actually need a better pace.

 

well no bugs should be in the game in the first place that's kind of why they are called bugs.

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Which more than likely plays a role in them losing 10% of their subs. Keep in mind you just helped prove my point.

 

pick any year in wow

 

Vanilla wow had 38 patches over about 2 years which is 1.5 months between patches

 

BC had 24 patches over about 34 months which is a patch every 1.4 months

 

WOTLK is the best with a patch every 1.1 months

 

so.... yeah blizz has always been bad at patching.

 

 

So far I am happy with the patches Bioware has put out. They are not great but defently a huge step in the right direction. If they can keep up small patches every week and 1 big patch every 1.5 months i will be VERY happy.

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weekly patches beats anything WoW has ever done. You should see WoW's patch history after launch.

 

 

It launched on November 23rd.

 

First Patch

 

http://www.wowwiki.com/Patch_1.1.2 December 6th. two weeks after launch

 

this is the only thing they fixed

 

* Removed time zone tabs from realm list for U.S., all servers now appear in one list.

 

 

you really want to talk about Useless bug fixes

 

 

Dec 18th almost 1 month after launch came their first real patch

 

http://www.wowwiki.com/Patch_1.2.0

 

 

And look it's a content update patch with some minor bug fixes

 

December 21st

 

http://www.wowwiki.com/Patch_1.2.1

 

* Rolling for items in the French and German will now work properly.

* Resolved an issue with looting in click to move mode that could cause crashes.

* Performance issues occurring with certain CPUs have been resolved.

 

OH HEY EVEN WOW HAD PERFORMANCE ISSUES WITH CERTAIN CPUS AT LAUNCH AS WELLL!!!!!

 

FEBRUARY 15th Thats right almost 2 months past between the last patch

http://www.wowwiki.com/Patch_1.2.2

 

while thats true, it isn't counting any minor patches, like todays. You can go all through that list of patches there is no Live updates or hot fixes listed.

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while thats true, it isn't counting any minor patches, like todays. You can go all through that list of patches there is no Live updates or hot fixes listed.

 

hotfixes no but it is all the patches and live updates you can see them at the bottom of the page. It lists them as 3.11a and so on.

 

 

edit found the hotfix archive its all the way at the bottom

 

http://www.wowwiki.com/Hotfixes/2006_Archive

 

in 2006 they only had 3 hotfixes so it's not exactly stellar either. As I remember the hotfixes where always added 3 days after patches to fix the problems the patches created.

Edited by jarjarloves
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