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DrakusMa

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  • Location
    Costa Mesa, CA
  • Interests
    Gaming, comics, movies
  • Occupation
    Network Administrator
  1. I agree. I have not actually implimented this feature on my guild yet, but over the next few weeks I will be notifying the members that for certain bank tabs this will be a requirement.
  2. For all ranks of the guild, when the GM is setting permissions for those ranks with access to different bank tabs, can check a check box that requires the person to have a security key to access that tab. Simple as that.
  3. If that is the issue you are having, then just uncheck the box for them to use any funds and put 1 credit in there. I do not recall having this issue.
  4. Sounds par for course for the dev teams patches. They seem to always forget something in any major patch.
  5. Not following what you mean. If you put zero (0) in both the allowances, and the item removal section... they will not be able to remove anything or withdraw, or use repair funds, or respec with guild funds. There is no way to set an unlimited amount of withdrawls or item removals, or repair fund usage, or respec costs, other than just filling up the required sections with all 9s. This is still a cap, but it is the highest cap you can get right now. The credit withdrawl and the repair funds are using the same pool of money. If you use up your repair fund, you cannot withdraw any money. If you withdraw the max amount of money, you cannot repair. Access to repair funds and credit withdrawl are set individually, but they use the same pool of credits you set in the allowances. You cannot set a seperate amount for repairs, and a seperate amount for credit withdrawl. EDIT: If you are refering to the Credit Allowance section, you put zero (0) in the field, and uncheck both withdraw, respec, and repair. Once you decide if you want to have people use these functions, choose the appropriate rank from the drop down, then put an amount in the field, then choose how many credits you want them to have access to. This is reset weekly. If someone uses up their weekly alotment of guild credits, then you have to increase the amount of credits that rank has access to. But this works across the ENTIRE rank base, not just an idividual user. Wish they had set it per day, instead of per week.
  6. If you set to zero (0), then they can't pull out anything. Same goes for clearing the entry. It assumes zero is the limit. I had to fill up the entry with 9999... it essentially gives unlimited but looks tacky when displayed. I think the way they set up the bank is pretty sad to be honest. Only the guild leader can make any of these changes also. EDIT: 9999... just means fill up the entire limit amount with 9's.
  7. It is per week. 7 days for whatever you put for allowances. Also... note that withdrawls and repair funds are from the same pool. So if you put it at 100k, and someone pulls out 100k, they cannot use any more funds for repairs. I wish they had set the amounts per day, instead of every 7 days.
  8. Expand on that and post in the Suggestions section.
  9. I saw PDA and thought something completely different.
  10. Who said this was a bug? Working as intended.
  11. Working as intended. Alternatively, you can also have your skinny friend, who has a friendly pull ability, go through the doorway, run up top, stand on one of the ledges with the flags hanging, while YOU jump and stand on the highest part of the center dias with the statue on it. They can pull you up from there with no issues. GL!
  12. You can have Steam load SWTOR any time. Just add the game to Steam manually, just like any other non Steam game. It will not update through Steam, but you can use the Steam overlay to chat with friends and such. I had it setup a while back before I rebuilt my OS. It was a bit tricky to get it going, but there are quite a few threads about how to get it working.
  13. Strange. I have only been prompted for my security question once. When I set it up. I have never been prompted to verify any of that info since then. And I have used multiple machines.
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