Jump to content

Forsbacka

Members
  • Posts

    1,381
  • Joined

Everything posted by Forsbacka

  1. No one have done that before in a single thread about this issue.
  2. YOu have absolutely no idea what your talking about.
  3. When i said big games with world PvP as endgame, i didnt mention DAoC cause it was a small game compared to monsters we have now, it had 350k subs at best. When you say that WoW arena had gear advantages you dont know what your talking about, it was very casual friendly, arena giving same gear to everyone and at mediocre ratings up to top teams, everyone had same gear.
  4. Hero’s Journey Long ago in a company far far away, we were building a game called Hero’s Journey. It was an ambitious game with many wonderful features. We had our own special way of building games based on a unique process that we had developed while building pioneering online games like GemStone and DragonRealms. Our goal was to build a modern graphical MMO RPG that allowed our team of designers to continually add new content into the game – new areas, new spells, whatever they could think of. We took an early version of our game to the legendary 2005 E3 show. We rented a small room in the back of a small hall, very far away from the giant multimedia extravaganza exhibits of EA, Sony, Microsoft, Nintendo, and the rest of the empires. We set up meetings with people we knew, members of the press, friends in the industry, and publishers. We hoped to build enough interest to get a publisher to provide enough funding to expand the team and finish the game. A few people got very excited, but not the way we planned. “I need this.” We showed the game to our friend Gordon Walton. We had known Gordon for many years, back in the days when he worked for Kesmai, our late great competitor. Gordon had since been with Sony for its Star Wars Galaxies game among other places. He knows games, especially online games. Not only did we show him the game, but because Gordon knew us so well we showed him the development tools we had built around our special process – building the game online, in realtime, with tools for the entire team all in one package. “I need this,” said Gordon. “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.” Gordon is not an excitable guy by nature but this had his adrenaline flowing. “This is just what I need! I want to license your engine.” We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine. “It’s not productized yet,” we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.” He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.” BioWare Licenses HeroEngine For… A few months after the show we heard from Gordon again. He was now the co-head of a new online game studio in Austin as part of BioWare. This was very impressive. Not only was Gordon a solid guy but BioWare was (and still is!) at the very top tier of game developers, the kind of company that made games that were always great. Soon the deal was done – soon meaning after months of painful negotiations and many weeks of meetings with teams of engineers who examined every line of our source code and interrogated our engineers. We were concerned over their making major changes to our engine, but we loved the size of the check that came with the deal. A year or so later, it became clear to us that BioWare was building a Star Wars MMO. We had to keep the secret for another couple of years but it was incredibly exciting. If you watch some of the videos of BioWare developing SW:TOR, you can see HeroEngine and its unique tools and process being used by the massive team on this incredible project. Our role began and ended long ago, in a company far far away, but we’re still excited over the part we have played in helping BioWare (now part of EA, of course) bring its vision to life. by Neil Harris, President and COO of HeroEngine Looks like BW messed up with the engine.
  5. Ceo of the company that made hero engine said that how it works now is due BWs bad coding. BW said that they can finish the engine which wasnt even ready, with BWs own engineers, Company that created heroengine havent been part of ToRs engine in 3 years and they said they aint happy about the heavy modding that BW did to it, but they also said that they liked the big fat check that BW wrote to em for half done engine.
  6. Sorry but they aint making world pvp as "endgame" since players has showed that they dont want to do world pvP. Only game so far with big player base that has had meaningful world PvP and based on world pvp has been aion. Making an expensive game for world PvP is financial suicide.
  7. Dont know any games like that.
  8. High ranked people already plays mainly against other high ranked players in equal gear, in WoW. Maybe you should try that game, there aint really gear differences since everyone gets equal gear in arena or RBGs, even the bad ones.
  9. I agree, thats what best players has gotten used to in WoW since creation of arena.
  10. Indeed, give everyone in normal WZs exact same gear statwise and make valor ranks give only visual upgrades to prevent gear advantages for people that dont need it anyway.
  11. I agree on every part on balance and been saying that . Arena may not show whos skilled or not but every single team at top ratings in rated battlegrounds was made out of mostly high rated arena players. Its not what kinda PvP they play, warzones, BGs, rated warzones, rated BGs, arena, world PvP. They are beeing competetive and determind to be as good players they can skillwise, tactically, gearwise, classwise, well anything that gives advantage and thats why they usually excel in every possible aspect of PvP. Competetive players are just simply better in PvP.
  12. If you do normal WZs, you dont enjoy competition. But ina ll seriousness, in WoW gear wasnt an issue where it mattered, at average ratings to highest ratings gear wasnt an issue in RBGS or arenas since everyone had same gear in a medium time span. I dont think that rated WZ or arena players are asking for better gear statwise, just bad ones. Competetive PvPrs have done PvP on equal ground gearwise since vanilla and used to equal gear. Im sure that all serious PvPrs are fine with only cosmetic upgrades on gear based on rating/ranking, same should apply to normal WZs and valor gear.
  13. So at same time your talking about skill and peviously about not rerolling for FOTM classes each time and playing only 1 char at your best , lower win % of underbog class possible beeing better record than high win % of fotm class. On the other side we got WZs that gives serious gear advantages and giving chance for better player to lose to worse one due unfair gear differences. You say that giving same gear to everyone statwise would prolly kill MMRPG aspect in PvP which i agree on. So if people dont want rated system award better gear to create gear differences and creating unfair PvP fights and gear>skill issues, at same time are ok with valor ranks giving better gear to create exact same conditions?
  14. Nah, i just get troubled when people that are against arena and it giving better gear to create gear> skill and class balance problems when at same time there is class balance problems in WZs and valor ranks giving better gear statwise than freshly dinged 50s in green gear creating same gear>skill issues.
  15. The race that Jarjar Binks belong to, or Ewokks.
  16. They guy is who wins is better in PvP than the guy who loses. Beeing good at PvP is to do whatever it takes to win, thats ofc in competetive PvP which in this games case will be rated warzones. Whats your take on gear, should valor ranks give only visual upgrade and everyone should have equal gear soon as they hit 50 statwise?
  17. PvP wont be balanced in any MMORPG, not in DaoC, not in WoW, not in Rift, not in ToR. Its just somekinda illusion that some people think can be done. Only way is to have 1 class, same gear, same talents, no grouping.
  18. Level of diffculty in PVE and PvP content and how short time it took to complete.
  19. Even if you take rerolling out of the equation, best PvPrs maximize every thing to get best results. Not allow to rerolling would prolly cause many people to not able to participate at high rated PvP at all, depending on the nerfs and buffs in each patch. In this patch you are awesome PvP class and welcome to the team, in next patch your class is nerfed and you are not welcome to the team, catch my drift?
  20. At some point yes, but after introduction of rated BGs, you had venue for exactly same gear as via arenas. And i know about old vanilla system, my briefhistory in WoW PvP was rank 13 in vanilla, 2.8k in arena and RBGs, over 300k HKS spread on various characters and +70% win ration no matter which faction i played in normal BGs. You glorify vanilla PvP system and say it was more fair, when there was les than 1% of players that had acces to epic PvP gear, and that PvP gear was totally useless compared to AQ40 and naxx gear that we had, i never even used any of my epic PvP apart from insignia in Vanilla. You want people to be equal in PvP, that gear holds no meaning in outcome of victory or defeat. Only solution is to give players exactly same gear statwise from a vendor and people can use it in world PvP, WZs, rated WZs, you can get only cosmtic upgrades to it via valor or ratings. Then its equal, except then some might use superior Pve gear or crafted gear or... In MMO PvP equal chance based on skill is a a dream every single game. You can get no skill related advantage of grouping with 1-x people, you can get advantage from better gear, better mods, better spec, more time consumed, from better class/spec. Any serious and good PvPr will maximize all mentioned above and do anything possible to win. Skill matters but not that much in MMORPG PvP, compared to PvP genres that has lot higher skill ceiling and possibly more equal rules like FPS and RTS games. Saying that good arena players and rated WZ players doesnt need better gear for killing lesser players but at same time having good battlemasters killing green geared fresh 50s in normal WZs is atleast troubling. Want fair? Give everyone same gear then and only visual upgrades via valors, when you hit 50. That would destroy MMORPG aspect of the game for PvP though.
  21. Idd, and thats why people that does anything for win, will reroll classes which are in favor, will optimize group setups and flawless tactics, have best possible gear, well anything that gives advantage for winning, although people need personal skill also hence there wasnt an single RBG group that wasnt made out mainly out of fairly high rated arena people. Exactly the same will happen in rated WZs and its essence of PvP, get every advantage that you need for your team to win and be more skilled than other people that are doing the same.
  22. Exactly the same between arena and normal BG gear in WoW, exactly same in here. Most people that did rated BGs or arena were average players skillwise but they get same gear as best players in the world. You give too much credit for gear. What if good battlemaster kills freshly dinged bad geared player? Why dos he need that gear to get even more advantage? If you dont want rated WZs or possible arenas that were talking here to give better gear than normal WZs cause gear differences would make higher cap between geard and not geared player, you have to aply it to all PvP and give everyone in normal WZs same gear statwise from start, and get only cosmetic upgrades from valor ranks. And since you wanted all PvP to be equal gear wise, same gear should be gained from world PvP without any ranks, so you have to give same gear for people that dont do WZs soon as they hit 50 or make WZ gear only usable inside WZs.
  23. So why everyone aint wearing exactly same gear in normal WZs, im sure that everyone in normal Wzs should have exactly same stats, valor gear should be only for cosmetic upgrades or do you want to play with double standards?
  24. Gear advantage for what part of the game?
  25. Need extra gear for what? Or are you saying that you need best gear in normal WZs, are you saying that you cant be "competetive" in normal WZs? There isnt anything competetive in normal WZs that you need best gear for in the first place. I did 164-3 win loss ratio in normal Wzs and i didnt have best gear, i had +70% win ratio in normal BGs on every max level char in wow, i had 6 of em spread on both factions and i had best gear on 2 of em. Rated WZs that will be most likely befor 8 man premades only will most likely yeld better gear than gear given in normal WZs.
×
×
  • Create New...