Daecollo Posted January 9, 2012 Share Posted January 9, 2012 Or allow expertise to work with healing as well. Link to comment Share on other sites More sharing options...
Lymain Posted January 9, 2012 Share Posted January 9, 2012 Or allow expertise to work with healing as well. It does. And it reduces the damage you take, too. Link to comment Share on other sites More sharing options...
Modecrypt Posted January 9, 2012 Share Posted January 9, 2012 I wish they would come up with something else to replace the system as it is now. A 30% nerf to your primary function sucks. Expertise is fine however as it buffs healing. Link to comment Share on other sites More sharing options...
Daecollo Posted January 9, 2012 Author Share Posted January 9, 2012 Yeah but damage right now is rediculous, it was fine at the start and about a week ago, but now it feels like im fighting against players with 300+ expertise. Link to comment Share on other sites More sharing options...
Corran Posted January 9, 2012 Share Posted January 9, 2012 Yeah but damage right now is rediculous, it was fine at the start and about a week ago, but now it feels like im fighting against players with 300+ expertise. because you are a mostly championed out player has 300-400 expertise go inspect one Link to comment Share on other sites More sharing options...
Chiricahua Posted January 9, 2012 Share Posted January 9, 2012 Healing is just fine. When a lvl 50 is attacked by 3 of opposite faction, and is healed so much that they give up, I'd say it's working as intended. Link to comment Share on other sites More sharing options...
LogicXX Posted January 9, 2012 Share Posted January 9, 2012 (edited) Seeing as how expertise increases damage, incresaes healing done, and reduces damage taken at exactly the same rate, healers are actually just getting stronger as expertise numbers rise. At 0 expertise, you're healing for X amount and they're hitting you for Y amount. Assuming the same expertise on both players, let's say +10% damage, + 10% healing, and -10% damage taken, you're healing for X + 10%, while he is still hitting you for the exact same amount, Y, as he's dealing 10% increased damage and you're taking 10% reduced damage. Edited January 9, 2012 by LogicXX Link to comment Share on other sites More sharing options...
Modecrypt Posted January 9, 2012 Share Posted January 9, 2012 Yeah but damage right now is rediculous, it was fine at the start and about a week ago, but now it feels like im fighting against players with 300+ expertise. I work a full time job and then some IRL... I have nearly 400 expertise atm. Link to comment Share on other sites More sharing options...
Modecrypt Posted January 9, 2012 Share Posted January 9, 2012 Seeing as how expertise increases damage, incresaes healing done, and reduces damage taken at exactly the same rate, healers are actually just getting stronger as expertise numbers rise. At 0 expertise, you're healing for X amount and they're hitting you for Y amount. Assuming the same expertise on both players, let's say +10% damage, + 10% healing, and -10% damage taken, you're healing for X + 10%, while he is still hitting you for the exact same amount, Y, as he's dealing 10% increased damage and you're taking 10% reduced damage. Wow, I hadn't stopped to think about it like that. That's a great *********** point. Link to comment Share on other sites More sharing options...
Semitote Posted January 9, 2012 Share Posted January 9, 2012 Healing is already ridiculous. How about Bolster granting an additional 15-20% health even at 50? Link to comment Share on other sites More sharing options...
NasherUK Posted January 9, 2012 Share Posted January 9, 2012 (edited) PVP gear is ridiculusly easy to get at the moment. It doesn't take long to get 400+ expertise and pretty much negate the healing reduction in pvp. After that point healing is probably to strong actually. Edited January 9, 2012 by NasherUK Link to comment Share on other sites More sharing options...
Modecrypt Posted January 9, 2012 Share Posted January 9, 2012 Healing is already ridiculous. How about Bolster granting an additional 15-20% health even at 50? They would need to tweak Voidstar and Alderaan WZ's to account for it being impossible to burn down defenders fast enough to plant/flip (all things, or teams, being equal). Link to comment Share on other sites More sharing options...
Shlamorel Posted January 9, 2012 Share Posted January 9, 2012 It does. And it reduces the damage you take, too. +1 Did you hover over the expertise stat in your character window in the game, OP? It describes all of this. Link to comment Share on other sites More sharing options...
Mhak Posted January 9, 2012 Share Posted January 9, 2012 Some healing needs to be nerfed imho. OP you do realize that healing gets ridiculous with expertise too, right? There are healers in full Battlemaster gear, specifically Mercs and Commandos, who *do not die.* They just don't. Period. Single exception being half the team is on top of the interrupting them every second. I don't see them often but when I do they can *easily* carry a team by themselves, especially in Huttball where if they're following the ball carrier, he is effectively immortal. Combined with a lvl 50 tank also in PvP gear, and you might as well just walk away every time you see them because they can just about tank your whole team and lol at you. Link to comment Share on other sites More sharing options...
Recommended Posts