zefalcon Posted January 9, 2012 Share Posted January 9, 2012 ya this is a major problem and should of been fixed in beta, why it has not been done to release is weird beyond belief. Link to comment Share on other sites More sharing options...
Gradivus Posted January 9, 2012 Share Posted January 9, 2012 ya this is a major problem and should of been fixed in beta, why it has not been done to release is weird beyond belief. Weird thing is, as I understand it, it actually WAS in the beta. It has been downscaled since. Not 100% sure, though. Link to comment Share on other sites More sharing options...
JoxerNL Posted January 9, 2012 Share Posted January 9, 2012 So i remember alot of folks tweeting Reid about this, any answer yet or shall more of us start tweeting him about it? Link to comment Share on other sites More sharing options...
Gradivus Posted January 9, 2012 Share Posted January 9, 2012 So i remember alot of folks tweeting Reid about this, any answer yet or shall more of us start tweeting him about it? You do that. Meanwhile, I'll keep spamming this thread so it stays on page one. Link to comment Share on other sites More sharing options...
Vlacke Posted January 9, 2012 Share Posted January 9, 2012 It would be great if we would get an official statement on this particular matter. Link to comment Share on other sites More sharing options...
Sanxion Posted January 9, 2012 Share Posted January 9, 2012 Bump and repost of what I said in previous thread... Listen, Why bother getting into personal disagreements with the few people here who are clearly enjoying winding you up. I don't want to read about your ego's. Also we all know that vision is relative so we all see things differently. It doesn't matter about those who don't understand what we are complaining about. There are easily enough people stating their concerns about this issue to make it not only a valid point but one that should be at or near the top of a list for an official response. I want to read constructive discussion. Keep it on topic and focus on what the majority of us know is a serious issue. Just a thought but can you imagine the storm it would create if this had happened to be a triple A title FPS and the company responsible had handled it the way this has been so far? This has the potential to go one way or the other. Either it will turn out being a prime example of how not to treat your community and a huge embarrassment for all involved which considering the material and the sheer effort and money that have gone into the development would be a crime in my book. Or as the new week is starting we will finally get an official response, explanation and who knows, maybe even an apology. Let's maintain an equilibrium here and give them a chance to officially respond in the next day or two. If nothing happens in that time then I'm all for us escalating it and bringing it to the attention of other media sources. Although to be fair I'm sure a lot of them are already watching the situation very closely indeed. In the meantime, in memory of the orange pixel have fun all. Link to comment Share on other sites More sharing options...
JoxerNL Posted January 9, 2012 Share Posted January 9, 2012 You do that. Meanwhile, I'll keep spamming this thread so it stays on page one. It's why i have posted a few times on the previous thread, it feels like they are cheating people now. Link to comment Share on other sites More sharing options...
I_like_black Posted January 9, 2012 Share Posted January 9, 2012 Have to fervently agree with the issues raised here. I love TOR, but its painfully apparent how low res certain textures are, takes me back to vanilla Oblivion with the pea-soup landscape textures. Well unfortunately modders cant change that for you Bioware, so can we hear some news of when you'll be looking into it? Or even just confirmation that you recognise the issue? Link to comment Share on other sites More sharing options...
alexmis Posted January 9, 2012 Share Posted January 9, 2012 Logged into game today and now i see the difference between the real high settings and the high-medium ones..i definetly want to see those high-res textures not only in cutscenes but ingame, because that would make it look so much better. bumping for improvements! ) Link to comment Share on other sites More sharing options...
Ommm Posted January 9, 2012 Share Posted January 9, 2012 (edited) Besides getting their attention on twitter about this, i wonder if it might bit be wise, if we alert the press to this fact aswell, alongside with the info, that mirror classes are no real mirror classes, due to the animations taking longer for some skills. Edited January 9, 2012 by Ommm Link to comment Share on other sites More sharing options...
Seyyal Posted January 9, 2012 Share Posted January 9, 2012 its not what i would prefer. and i didnt read the other 100 page thread entirely. however i think we need to consider that it is functioning as intended. meaning, they dont want high-res texture in free play mode due to performance issues.and the the high rez in cut sceens are just for the cut sceens. i am guessing it was designed like that. Link to comment Share on other sites More sharing options...
daMarek Posted January 9, 2012 Share Posted January 9, 2012 Console port option, lame computers, thats all no excuse. That's what you have different options low medium high for. If your computer can't run it on high, then don't, but let those that have the rigs for it enjoy them. Half the fun building rigs like that is the anticipation how much better your graphics will be. With this game, no difference, and people will soon be playing other games which will actually tax their systems Link to comment Share on other sites More sharing options...
Venares Posted January 9, 2012 Share Posted January 9, 2012 The fact remains that they where in the game, then removed and now they hare "ninja" fixing them by removing the medium option and renaming it to high which is utterly disgracfull. Link to comment Share on other sites More sharing options...
Aisar Posted January 9, 2012 Share Posted January 9, 2012 Besides getting their attention on twitter about this, i wonder if it might bit be wise, if we alert the press to this fact aswell, alongside with the info, that mirror classes are no real mirror classes, due to the animations taking longer for some skills. Dude everyone knows about these issues. No one you contact is going to be interested in a story that people knew about back in Beta. Link to comment Share on other sites More sharing options...
Ommm Posted January 9, 2012 Share Posted January 9, 2012 (edited) Dude everyone knows about these issues. No one you contact is going to be interested in a story that people knew about back in Beta. I would have been very interested to read this in a review. Edited January 9, 2012 by Ommm Link to comment Share on other sites More sharing options...
JoxerNL Posted January 9, 2012 Share Posted January 9, 2012 ignoring the troll here... Ommm you should totally see if you can contact some of the bigger websites, just write a mail and see if you can get lucky. Link to comment Share on other sites More sharing options...
lestatxxxx Posted January 9, 2012 Share Posted January 9, 2012 If this setting is very slower, they should call it "Ultra" and place a notice "caution etc". Game have memory leaks (cause game is slower after many hours of game), and imo, with this settings, crash should occurs more often.That's why they dont enable it; in my opinion. Link to comment Share on other sites More sharing options...
KaddBayne Posted January 9, 2012 Share Posted January 9, 2012 After reading this thread earlier this morning I was poking around in the file directory. I came across a file called Client_defaults.ini . C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor\retailclient\Client_defaults.ini inside the config file it says //--------------------------------------------------------------------------// // WARNING: ** DO NOT EDIT THIS FILE ** // // Making any changes to this document will result in the corruption of // // your install and will require the use of the repair utility. // //--------------------------------------------------------------------------// [Renderer] Width=1152 Height=864 WindowX=-1 WindowY=-1 FullScreen=true doShadows=true [Repository] BaseResourceFileName=..\..\Assets\swtor_ Am I being forced to view the game at 1152x864? With everything set to high on the client?>? Link to comment Share on other sites More sharing options...
Venares Posted January 9, 2012 Share Posted January 9, 2012 (edited) *SNIP* Am I being forced to view the game at 1152x864? With everything set to high on the client?>? No thats just what the game defaults to when you first install it and start it up. I WISH it was that easy to fix. Edited January 9, 2012 by Venares Link to comment Share on other sites More sharing options...
Vlacke Posted January 9, 2012 Share Posted January 9, 2012 Am I being forced to view the game at 1152x864? With everything set to high on the client?>? No, the resolution showed in game is exactly the one you choose from options, nothing wrong in that department. Link to comment Share on other sites More sharing options...
Truga Posted January 9, 2012 Share Posted January 9, 2012 Can you provide pics of your character in game so we can compare them? I'm at work right now, but actually you are right, they don't always look high res: http://truga.hlod.net/swtor/Screenshot_2011-12-24_04_32_45_026338.jpg seems fine at first glance, but upon close inspection, you can see the crappy textures on the dead trooper... I guess I just never really looked at things outside dialogue/character creation/selection because I was busy playing the game :< Link to comment Share on other sites More sharing options...
KaddBayne Posted January 9, 2012 Share Posted January 9, 2012 Ok thank you for the clarification. I was looking for the config file for the game to see what it's settings were manually when I came across that. After reading this thread I do have to say that I was expecting the graphics to be better. I have a fairly new machine with enough power to run everything on High and everything seems jagged to me. I tried messing with all the settings to make that go away recently and was unable to. Link to comment Share on other sites More sharing options...
daMarek Posted January 9, 2012 Share Posted January 9, 2012 If this setting is very slower, they should call it "Ultra" and place a notice "caution etc". Game have memory leaks (cause game is slower after many hours of game), and imo, with this settings, crash should occurs more often. That's why they dont enable it; in my opinion. Agree. I wanna run the settings with the radioactive and biohazard signs next to it. If my computer can't do it, i'll just upgrade it until it can. Give us the Ultra Radioactive Biohazard Max Settings Bioware! Link to comment Share on other sites More sharing options...
Caonimah Posted January 9, 2012 Share Posted January 9, 2012 (edited) I'm at work right now, but actually you are right, they don't always look high res: http://truga.hlod.net/swtor/Screenshot_2011-12-24_04_32_45_026338.jpg seems fine at first glance, but upon close inspection, you can see the crappy textures on the dead trooper... I guess I just never really looked at things outside dialogue/character creation/selection because I was busy playing the game :< And now that you have seen, it can not be unseen. Edited January 9, 2012 by Caonimah Link to comment Share on other sites More sharing options...
KaddBayne Posted January 9, 2012 Share Posted January 9, 2012 Agree. I wanna run the settings with the radioactive and biohazard signs next to it. If my computer can't do it, i'll just upgrade it until it can. Give us the Ultra Radioactive Biohazard Max Settings Bioware! +1 Link to comment Share on other sites More sharing options...
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