SithtobeJedi Posted January 19, 2012 Share Posted January 19, 2012 With the new patch, Just wait till Guardians get the ball and go force leap>Forcepush>force leap> guardian leap and score in three seconds Cause Resolve, Trinketting and stuns don't exist right? Link to comment Share on other sites More sharing options...
ActionAce Posted January 19, 2012 Share Posted January 19, 2012 Cause Resolve, Trinketting and stuns don't exist right? The fact that you think Force Leap is effected by resolves tells me what an expert you are on huttball Link to comment Share on other sites More sharing options...
art-media Posted January 19, 2012 Share Posted January 19, 2012 actually i really like the diversity of tactics in huttball but i would prefer making abilities like sprint, pull on same faction and leap drop the ball like if you go to stealth. Link to comment Share on other sites More sharing options...
LordSemaj Posted January 19, 2012 Share Posted January 19, 2012 (edited) Cause Resolve, Trinketting and stuns don't exist right? Omg! He's jumping towards you! QUICK HIT THE TRINKET! Did he teleport back to where he started from? Edited January 19, 2012 by LordSemaj Link to comment Share on other sites More sharing options...
ActionAce Posted January 19, 2012 Share Posted January 19, 2012 (edited) actually i really like the diversity of tactics in huttball but i would prefer making abilities like sprint, pull on same faction and leap drop the ball like if you go to stealth. Exactly. Everyone class has roles to play if you are really wanting to play to win. The only time class abilities become a major problem is when you have half the team be one class. Like if half of one team is BH its hard to move without getting pulled Edited January 19, 2012 by ActionAce Link to comment Share on other sites More sharing options...
killnay Posted January 19, 2012 Share Posted January 19, 2012 Huttball isn't designed to be a "one class wins all" place, and while some may argue that the classes that can run ball are exactly that in reality it still requires that the team be cooperating and collaborating in order to work. A juggernaut can't jump up to a friendly teammate if no teammate goes up there for this purpose, and he also can't jump to an enemy if an enemy doesn't position in view for him to do so. An assassin can knockback, shield themselves, and dash with the ball, but again they aren't going to be effective at this if they don't have the support of their teammates in the form of heals and peels. If the enemy is doing their job and slowing/CCing/dpsing that assassin, the assassin isn't going to simply rush to the end like it's a cakewalk. Huttball is more similar to football than to capture the flag. While some classes do have abilities to run flag more effectively and thus are better are running the ball, why not work with this and pass to teammates who are of that class? In football you don't see the quarterback running the ball very often; you see the big bulky dude that can smash the defense (Juggernaut) or the small fast guy who can outmaneuver them (Assassin) doing that. I'm an Operative medic, and while I'm slow as hell and a squishy ball carrier I can heal and harass just fine. If someone passes the ball to me in desperation then I simply toss up defensive CDs and look around for a more appropriate ball carrier to hand off to. If I see a Juggernaut or Assassin nearby and in good health, they're my prime target. I know my place and my limits within Huttball. +1 rep my friend, i'm a scoundrel healer and i do the same. Link to comment Share on other sites More sharing options...
EvoSapien Posted January 19, 2012 Share Posted January 19, 2012 so erm, don't stand on the ledge? This^^ Why are you even up there? Failing to kill someone the carrier could easily pass to anyway? Link to comment Share on other sites More sharing options...
Garton Posted January 19, 2012 Share Posted January 19, 2012 Some classes can give you a very good edge in huttball, however what seems to happen alot is that when you have the ball there is noone around to throw it to. People tend to stay near you and kill everybody thats coming at you. This is all fine and all but they will never kill 5 guys in time before they put me on the ground. I rather have atleast 1 or 2 persons run in front of me to who i can throw the ball and keep the ball moving forward. You dont have to be any of the classes that can run or jump but it keeps the game going. As a sorc i always position myself infront of the carrier so i can pull him towards me or give him the oppertunity to throw the ball to me. Link to comment Share on other sites More sharing options...
Khabarach Posted January 19, 2012 Share Posted January 19, 2012 (edited) There is no possible way to get anywhere on the map other than your spawn zone without crossing the ledge.Yes you can, you can get to the middle directly from the spawn point without ever using the ledge at all. Have a look at the map and you might work out how to do it. They can jump you on the ramp, they can jump you as you're nearing the ramp, and they can jump their own teammates if you choose to ignore the game and stay in your spawn. Whatever you do or do not do, they can still jump up to the goal.You can LoS them while on the ramp. You can LoS them behind sandbags. You can LoS them behind the 'streetlamps'. You can stand a few feet back from the ledge when they are in the pit. Some classes can give you a very good edge in huttball, however what seems to happen alot is that when you have the ball there is noone around to throw it to. People tend to stay near you and kill everybody thats coming at you. This is all fine and all but they will never kill 5 guys in time before they put me on the ground. I rather have atleast 1 or 2 persons run in front of me to who i can throw the ball and keep the ball moving forward. You dont have to be any of the classes that can run or jump but it keeps the game going. As a sorc i always position myself infront of the carrier so i can pull him towards me or give him the oppertunity to throw the ball to me.Exactly. You can counter PT pulls this way too. Being ahead of the ball carrier means you can either CC the PT or put yourself in a position where his pull will be fairly pointless. Edited January 19, 2012 by Khabarach Link to comment Share on other sites More sharing options...
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