Senatsu Posted December 14, 2011 Share Posted December 14, 2011 Perhaps they had invited a large number of people who had yet to log on (a fair few being at work/school/college) and at least for the first day they wanted to get the invites out early then watch the impact as people got home? False, all the servers are completely dead due to lack of players. They seem to only have invited a VERY small amount of people. Link to comment Share on other sites More sharing options...
Starwitch Posted December 14, 2011 Share Posted December 14, 2011 http://www.vgchartz.com/charts/preorders.php This is just USA charts Week ending------------ total Preorders: 10th december----------939,358 03rd december----------916,490 26th november----------900,756 12th november----------753,132 5th november------------698,589 29th october-------------654,810 22nd october------------606,078 15th october-------------548,505 8th october--------------518,222 24th september---------426,136 17th september---------402,915 10th september---------386,137 20th august--------------301,650 13th august--------------264,924 6th august---------------203,931 30th july-----------------119,260 Statistically, there were more pre-orders (203,931 approx) between 21st - 6th august (8 days!) than there was over any other month. Also assuming that Europe will almost have had more or the same number of preorders over the days 8 days (200,000+ again) we can assume that less than >350,000 invites were sent out on day one. November showed a incredible increase of pre-orders. Within logical reasoning, we can believe that Bioware have used the past 17 hours since the last wave of invites to assess the success and failure of servers. This is in fact a stress test, and Trial and Error is a common method of stress testing. TL : DR We should expect more than 5 waves today, on the 14th of December including around 200,000 additional players that pre-orders between July and september. ps: Ill make a thread about this data as well! I haven't seen the preorder break down but you can definitely see the trend line on where the invites would lie. I wholeheartedly agree with you, despite what Reid says, it is a stress test. I'm also guessing that they are holding back some resources to see where they need it the most as the days progress. Link to comment Share on other sites More sharing options...
drealmer Posted December 14, 2011 Share Posted December 14, 2011 The difference between all the beta stress testing and the EGA/launch is there's a lot more information in the game now (graphics), during beta and stress tests they had things toned down so ensure certain levels of stability, now those safety fallbacks are not in place, it's different. Link to comment Share on other sites More sharing options...
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