LGalucard Posted January 8, 2012 Share Posted January 8, 2012 they have some work around in the issue's thread, and im not sure what to do. there is no workaround , that thing they have posed as a workaround is of no use to the issue at hand , feel free to try it for yourself Link to comment Share on other sites More sharing options...
carnac_fett Posted January 8, 2012 Share Posted January 8, 2012 At least the cutscenes use the awesome high-res textures. http://imageshack.us/f/542/swtor2012010722193674.png/ wait Link to comment Share on other sites More sharing options...
MaxWham Posted January 8, 2012 Share Posted January 8, 2012 Ok, I've made myself to download the whole Test Client, and that's what I've found:Now there are only 2 options for "Texture Quality", "Shader Complexity" and "Character Level of Detail": http://floomby.com/content/Unhn91yMJ0 http://floomby.com/content/mx3gBmTTkS http://floomby.com/content/axEz2UPYUE This is how the game looks on Low: http://floomby.com/content/5hsuNryE1E And High: http://floomby.com/content/SpcGe55FUk So you see enviroment textures do change, but the character ones are always the same...The options of "Low" and "High" only affect cutscenes, but unfortunately I can't make screenies during them:(... Link to comment Share on other sites More sharing options...
PantheraMorag Posted January 8, 2012 Share Posted January 8, 2012 I've forced AA and Anisotropic filtering through my AMD Vision control center, and even though it's no high resolution textures, and my graphics card can only handle 2x AA, I've been really impressed with the changes. (I also found enabling Surface format optimization shot my frame rate through the roof) As everyone else I do hope we get high res, we're missing out on so much beauty at the moment! Link to comment Share on other sites More sharing options...
MaxWham Posted January 8, 2012 Share Posted January 8, 2012 That's what I also found=)))http://floomby.com/content/NdrZhe1VJU Someone's missing his granny!Thats just ridiculous, if you ask me! Link to comment Share on other sites More sharing options...
GTownsend Posted January 8, 2012 Share Posted January 8, 2012 Thank you for doing research of this on the PTS, I have been curious if there was any difference. Disappointed to see that there isnt a change, but still hoping to get a reply. Also, kudos to the original poster for updating his post with relevant information. The more people we get to look at this thread and understand the issue, the more likely (I hope) that we will get a response. Link to comment Share on other sites More sharing options...
MaxWham Posted January 8, 2012 Share Posted January 8, 2012 Thank you for doing research of this on the PTS, I have been curious if there was any difference. Disappointed to see that there isnt a change, but still hoping to get a reply. Also, kudos to the original poster for updating his post with relevant information. The more people we get to look at this thread and understand the issue, the more likely (I hope) that we will get a response. You're welcome:) Link to comment Share on other sites More sharing options...
vizionblind Posted January 8, 2012 Share Posted January 8, 2012 sad!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Kraylessa Posted January 8, 2012 Share Posted January 8, 2012 That's what I also found=))) http://floomby.com/content/NdrZhe1VJU Someone's missing his granny! Thats just ridiculous, if you ask me! That made me giggle. Link to comment Share on other sites More sharing options...
Shemhazazi Posted January 8, 2012 Share Posted January 8, 2012 I've the written the following post regarding unresolved issues like this one, and what might be done by us: check it out - http://www.swtor.com/community/showthread.php?t=146883 Link to comment Share on other sites More sharing options...
ArTwo Posted January 8, 2012 Share Posted January 8, 2012 Your subscription has been cancelled. You have 10 days of play time remaining. When your play time runs out, you will no longer be able to play. Please sign up for a recurring subscription plan or redeem a Game Time Code. I'll keep an eye on this thread for when the textures are fixed but I'll go play something else until it is. Link to comment Share on other sites More sharing options...
Angelshooter Posted January 8, 2012 Share Posted January 8, 2012 Thanks to the OP for putting together this thread. I love many aspects of this game but the atrocious textures are making the game painfully unfun at the moment. Link to comment Share on other sites More sharing options...
nosmos Posted January 8, 2012 Share Posted January 8, 2012 Any response yet from Bioware? Love the game, graphics are nice (in most areas) and from a distance mostly...but the option to increase would therefore mean the option to decrease...so a win win for everybody.. Link to comment Share on other sites More sharing options...
Angelshooter Posted January 8, 2012 Share Posted January 8, 2012 Any response yet from Bioware? Love the game, graphics are nice (in most areas) and from a distance mostly...but the option to increase would therefore mean the option to decrease...so a win win for everybody.. No response, they're leaving us completely in the dark. Link to comment Share on other sites More sharing options...
DesleDarksyde Posted January 8, 2012 Share Posted January 8, 2012 4- Somehow, the high resolution textures are already in the game. But they are not being used while playing with your character. You can see em during dialog cutscenes. You can see them on your companions wardrobe preview window. And you can see them for 0,5 secs after clicking on your holo terminal in your ship. Here are some examples: Here are my thoughts, and speculation on this... I recently found, when I leveled a Republic character, that the tree leaves shadings as done in real "high" mode in conversations is bugged. each leaf on a tree is shaded, then not, then shaded, then not, at an incredible rate. Making the trees look as if they're shaking. This was resolved by switching off DOF in conversations. So my guess is (Confirmed by James Ohlen's blog), that BW is first fixing critical bugs. For instance, a low frame rate bug in shaders, inside buildings on some machines. I would also note, that performance increases, the less you see. This may sound logical, but it has some implications. If you stand against a wall, your framerate goes up. Problem is, in conversation my frame rate drops to mid 40s (570GTX). I can't imagine the game being playable on high if I were able to turn around from a conversation, and zoom out, see more of the world. So I think they still have some world to do on optimization, before they'll roll out "high". Link to comment Share on other sites More sharing options...
Nimiuel Posted January 8, 2012 Share Posted January 8, 2012 Here are my thoughts, and speculation on this... I recently found, when I leveled a Republic character, that the tree leaves shadings as done in real "high" mode in conversations is bugged. each leaf on a tree is shaded, then not, then shaded, then not, at an incredible rate. Making the trees look as if they're shaking. This was resolved by switching off DOF in conversations. So my guess is (Confirmed by James Ohlen's blog), that BW is first fixing critical bugs. For instance, a low frame rate bug in shaders, inside buildings on some machines. I would also note, that performance increases, the less you see. This may sound logical, but it has some implications. If you stand against a wall, your framerate goes up. Problem is, in conversation my frame rate drops to mid 40s (570GTX). I can't imagine the game being playable on high if I were able to turn around from a conversation, and zoom out, see more of the world. So I think they still have some world to do on optimization, before they'll roll out "high". Thats pure spuculation. However likely your theory might be, there is no response from Bioware yet, so we are to assume that they're just trying to push this under the carpet, and have Medium graphics, assume the new role as High graphics. You might be right tho, and for Biowares sake I hope you are. Degrading the game normally gives a company a bad reputation, especially when they are trying to cover it up. Link to comment Share on other sites More sharing options...
LGalucard Posted January 8, 2012 Share Posted January 8, 2012 Here are my thoughts, and speculation on this... I recently found, when I leveled a Republic character, that the tree leaves shadings as done in real "high" mode in conversations is bugged. each leaf on a tree is shaded, then not, then shaded, then not, at an incredible rate. Making the trees look as if they're shaking. This was resolved by switching off DOF in conversations. So my guess is (Confirmed by James Ohlen's blog), that BW is first fixing critical bugs. For instance, a low frame rate bug in shaders, inside buildings on some machines. I would also note, that performance increases, the less you see. This may sound logical, but it has some implications. If you stand against a wall, your framerate goes up. Problem is, in conversation my frame rate drops to mid 40s (570GTX). I can't imagine the game being playable on high if I were able to turn around from a conversation, and zoom out, see more of the world. So I think they still have some world to do on optimization, before they'll roll out "high". The problem with these kind of justifications is the fact that patch 1.1 is renaming current medium setting to high (without actually making it high setting ) So if it was a matter of time for a fix to arrive, why do they need to make this change? Its just to suspicious and sound like they are trying to sweep it under the rug and hope people give up or don't notice the switch. If it was as you said like why other countless bugs they have come out and stated that they are working on it and that it will be fixed eventually. We are not even asking for an ETA most people here what want the most is acknowledgement of the issue and an explanation if possible. But as you all well know once you admit a problem exits then you gotta deal with it and it seems this is the reason they haven't. Link to comment Share on other sites More sharing options...
Adelbert Posted January 8, 2012 Author Share Posted January 8, 2012 I updated the first post with some information I recieved from an user via PM. Seems like the texture nerf is being applied on the RemoteRenderer.dll. Link to comment Share on other sites More sharing options...
LGalucard Posted January 8, 2012 Share Posted January 8, 2012 I updated the first post with some information I recieved from an user via PM. Seems like the texture nerf is being applied on the RemoteRenderer.dll. Would be funny if someone in the community found a working fix before we even get a response. Link to comment Share on other sites More sharing options...
DesleDarksyde Posted January 8, 2012 Share Posted January 8, 2012 (edited) Thats pure spuculation. It was the first sentance in my post. I just spelled it correctly Edited January 8, 2012 by DesleDarksyde Link to comment Share on other sites More sharing options...
DesleDarksyde Posted January 8, 2012 Share Posted January 8, 2012 (edited) The problem with these kind of justifications is the fact that patch 1.1 is renaming current medium setting to high (without actually making it high setting ) So if it was a matter of time for a fix to arrive, why do they need to make this change? Its just to suspicious and sound like they are trying to sweep it under the rug and hope people give up or don't notice the switch. If it was as you said like why other countless bugs they have come out and stated that they are working on it and that it will be fixed eventually. We are not even asking for an ETA most people here what want the most is acknowledgement of the issue and an explanation if possible. But as you all well know once you admit a problem exits then you gotta deal with it and it seems this is the reason they haven't. I speculate that they are receiving a lot of bug reports that medium and high give the same graphics quality, without the UI even reloading. And you can't have just Low and Medium as settings, as that will get bug reported. You can't have just Medium and High as settings, as that will get bug reported. Yes, you and I may be happy with just official word, with no ETA. But this forum? I think we both know, they'll demand an ETA 4 hours after the official word. Edited January 8, 2012 by DesleDarksyde Link to comment Share on other sites More sharing options...
eXPOSITUS Posted January 8, 2012 Share Posted January 8, 2012 Would be funny if someone in the community found a working fix before we even get a response. Would be amazing if someone came up with a fix for this! Link to comment Share on other sites More sharing options...
JoxerNL Posted January 8, 2012 Share Posted January 8, 2012 I completely support this thread.What they are trying to pull is basically cheating their customers. Link to comment Share on other sites More sharing options...
starschwar Posted January 8, 2012 Share Posted January 8, 2012 I'd also appreciate some official information on this matter. Link to comment Share on other sites More sharing options...
Angelshooter Posted January 8, 2012 Share Posted January 8, 2012 Me too, come on Bioware... Link to comment Share on other sites More sharing options...
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