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Everything posted by starschwar
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Satele Shan and Star Forge servers moving over to the cloud!
starschwar replied to JackieKo's topic in General Discussion
Thank you so much. I'll keep an eye on things. -
Satele Shan and Star Forge servers moving over to the cloud!
starschwar replied to JackieKo's topic in General Discussion
I'm on Satele Shan. The game has become incredibly unstable for me now. Switching to/from windowed mode with Alt + Tab or the menu crashes the game more than half the time. Any sort of loading screen - a crash is likely. It's unplayable now. Anyone else having this issue? -
Update: the game works after the redownload, no compatibility errors on my end. I hope this is a one-off fluke.
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Same problem here. I had a CTD while doing one of the new Voss missions. Then suddenly, the game wants to download 36GB on relaunch.
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This would be a good way to mitigate the lack of a do-over for an existing character's original advanced class. Everyone can get the two they envisioned when the combat style system was first announced. I don't see a downside.
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Would adding a third Combat Style slot mitigate this problem? That'd allow for everyone to get the two styles they had envisioned when this change was first announced. I have to admit, I'm not happy. I'd envisioned changing my Commando to a Mercenary/Sniper for a long while now. Much less enthused about this expansion than I had been. I know these sorts of technical mishaps are bound to happen with any large change. But perhaps the feature was announced far too early in advance, before enough technical investigation had been done on its viability.
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Update: I was able to get the launcher to open (with much trial, error, and help from EA answers) by performing the following steps - proceed at your own risk, I take no responsibility: Found and used the ZoneAlarm clean uninstaller tool. Reinstalled the -previous- version of ZoneAlarm. And it's working again. Attempting to reinstall the newest version brought the problem back. Reinstalling the old version over the new one didn't fix it, either. There must be something funky in that new update that just doesn't gel with TOR unless completely removed. I will try and contact ZA about this, see if they can patch the issue on their end.
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Well, clean boot didn't fix it either. I'll call up tech support tomorrow, see if there isn't a way to fix this.
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I'm unable to do a clean boot at the moment - I'll get back to you on that. Removing / re-adding exceptions didn't fix the issue. Turning off zonealarm altogether didn't fix it, either.
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My launcher won't open at all. Possibly related to new nvidia drivers and/or zonealarm update? Previous versions of both have had no problems with TOR at all, though.
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Personal Decorations to Guild Decorations?
starschwar replied to starschwar's topic in Galactic Strongholds
I can't thank you enough. -
Personal Decorations to Guild Decorations?
starschwar replied to starschwar's topic in Galactic Strongholds
Yeah... I must be blind. Can't find it. A screenshot would be most appreciated. -
Personal Decorations to Guild Decorations?
starschwar replied to starschwar's topic in Galactic Strongholds
Thank you very much. I must be going blind, but I still can't find the window. -
I noticed that some of my personal decorations have the option to purchase a guild version.... but not all of them. Is there any way to unlock that option for the other decorations? I'd really like to place my Republic Scout Fighter decoration in my Guild headquarters, but can't seem to figure out how to do this.
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Which instance are we meeting in? Currently, there are two.
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Well, I think I found everything. Here's my approximation of the course.
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Update: I found the location with the Mandos and parked ships from the screenshot. The coordinates (Republic) are: -1900, -1900. Opening the map screen initially displays incorrect coordinates for me; moving a little bit corrects this. The location of the Mando clan leader would be appreciated, though.
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Can you verify that those map coordinates are the same on Republic side? Those would appear to lead directly to an exhaustion zone. A real map or video of the course would be much appreciated.
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I really don't understand why this wasn't fully retroactive. What's the point of being able to remove mods from item sets, if they no longer function as such after the transfer? I wasted a few hundred thousand credits transfering over my PVP gear's mods to normal orange stuff. I would not have done that if the information had been clear from the get-go.
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High resolution textures: can we get a clarification on this?
starschwar replied to Adelbert's topic in General Discussion
I'd also appreciate some official information on this matter.