Gashers Posted January 6, 2012 Share Posted January 6, 2012 When I'm in my ship and send my companions out on missions....THEY DON'T GO ANYWHERE. Sure, they say "brb master" or whatever, and the timer starts ticking down, and they sometimes give me valuables...HOWEVER, when I walk around my ship while they're supposedly on their "mission," they're all just standing there doing nothing. So I'm to think that I send Khem Val off to Faraway Moon to steal Arch fragments from some fat Hutt's stomach, and all the while he's standing right there in front of me. Suuuurre....okay. Either Khem is sneakily subcontracting the work behind my back, or this is a terrible bug that BREAKS IMMERSION. Whhhaaa! Please fix this dumb bug right away. Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 Furthermore, how do they get off my ship to do these missions? I'm hovering around in space. Does another taxi spacecraft magically come pick them up? Link to comment Share on other sites More sharing options...
Resallaprov Posted January 6, 2012 Share Posted January 6, 2012 I'm sure your very important immersion bug is on the list. UNDER THE OTHER THOUSANDS of things that are much, much more important. BTW, when I send my guys out to do stuff, they are all in the room with the cargo hold @ the workbench. Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 ...seriously? Can anyone else confirm this? My guys all stand in their same places while they're on their missions. They don't bother to go to the cargo hold. Link to comment Share on other sites More sharing options...
padawan_ender Posted January 6, 2012 Share Posted January 6, 2012 On that note, I'd pay a Bioware Developer's salary for a day if he could fix it so that C2N2 WOULD leave my ship on missions. I would queue up missions for him 'til the end of time, just so I don't have to hear him babble about my resperatory health or the state of my ships seat cushions or the eating habits of my crew. Link to comment Share on other sites More sharing options...
Demonix Posted January 6, 2012 Share Posted January 6, 2012 What I find that breaks immersion the most is the lack of need to go to the bathroom, eat, sleep, shower/bath, do the dishes , cleaning, you know just like in real life... /sarcasm off You guy's are focusing on the most ridiculous things. Link to comment Share on other sites More sharing options...
Galacticaz Posted January 6, 2012 Share Posted January 6, 2012 Your companions are simply sending their companions out on the missions. Then they get to sit and relax in the ship. Link to comment Share on other sites More sharing options...
daMarek Posted January 6, 2012 Share Posted January 6, 2012 I agree. It is kinda weird. On a sacrastic note, BW fix this in tomorrow's patch or OP will unsub Link to comment Share on other sites More sharing options...
MadJerry Posted January 6, 2012 Share Posted January 6, 2012 I'm sure your very important immersion bug is on the list. UNDER THE OTHER THOUSANDS of things that are much, much more important. BTW, when I send my guys out to do stuff, they are all in the room with the cargo hold @ the workbench. I would not go so far as to say its a "bug". I would just call this lazy design. Its not that they programmed the companion to actually leave the ship but because of broken code he fails to leave. They never programmed him to leave the ship at all. They never intended to add any more depth to this feature than just running a random number generator to give you some items. Almost all games do it to some degree, some times it's more obvious than others. I still think it is kind of lame though, the degree of lameness being directly proportional to its obviousness. Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 What I find that breaks immersion the most is the lack of need to go to the bathroom, eat, sleep, shower/bath, do the dishes , cleaning, you know just like in real life... /sarcasm off You guy's are focusing on the most ridiculous things. It would be cool that if you slept in your bed in your ship, you got some kind of small additional rested bonus over the normal rate. Also would be cool if your ship had a bathroom. I mean, I don't need to be able to use it, but it would add to the realness of the ship. Also would be cool if you could use the computer terminal in your room. Also would be cool if you could fly around freely in space. Just sayin Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 After all, human beings even long ago in a galaxy far away still gotta go potty. Just sayin. Link to comment Share on other sites More sharing options...
Qoojo Posted January 6, 2012 Share Posted January 6, 2012 So calling them from anywhere in the universe to work on something, then having the item teleported to you in 2 - 25 minutes doesn't break immersion? Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 So calling them from anywhere in the universe to work on something, then having the item teleported to you in 2 - 25 minutes doesn't break immersion? You would think so, but not really in my case. There is lightspeed travel in space, quicktravel on the planets, etc. I can suspend my disbelief for that much. Just can't go as far as to believe they're off somewhere looting tombs when they're standing right in front of me. Link to comment Share on other sites More sharing options...
maxbaby Posted January 6, 2012 Share Posted January 6, 2012 Your companions are simply sending their companions out on the missions. Then they get to sit and relax in the ship. well said. Link to comment Share on other sites More sharing options...
Ohmek Posted January 6, 2012 Share Posted January 6, 2012 Furthermore, how do they get off my ship to do these missions? I'm hovering around in space. Does another taxi spacecraft magically come pick them up? trolololol. Link to comment Share on other sites More sharing options...
Deyjarl Posted January 6, 2012 Share Posted January 6, 2012 (edited) When you have them actually craft they do actually go the a unique craft item on your ship and craft. Just not for missions. Not sure what they could do there. Perhaps put them at the Holonet calling their contacts? Edited January 6, 2012 by Deyjarl Link to comment Share on other sites More sharing options...
SithZigg Posted January 6, 2012 Share Posted January 6, 2012 You know what breaks immersion? People pointing out every little trivial thing they can find, and telling me it breaks immersion. Link to comment Share on other sites More sharing options...
imaslapu Posted January 6, 2012 Share Posted January 6, 2012 Running windowed mode really ruins immersion. fixplsthx! Link to comment Share on other sites More sharing options...
Vitellius Posted January 6, 2012 Share Posted January 6, 2012 On that note, I'd pay a Bioware Developer's salary for a day if he could fix it so that C2N2 WOULD leave my ship on missions. lolwut?!? C'mon. I think you're making too big of an issue out of this. Here's an idea, maybe every time you issue a mission he's waiting for YOU to leave. Ever think of that? Next time you send him on his way, leave your computer for the exact amount of time the mission takes, then come back. It's kinda like the light in the fridge. Link to comment Share on other sites More sharing options...
Lankybrit Posted January 6, 2012 Share Posted January 6, 2012 What also breaks immersion is that you are standing outside your ship with your companion, and as soon as you enter your ship, they are gone (or maybe they are now in the bridge?). It just seems that this is an engine limitation, not a deliberate design decision. Maybe your character can only be 'bound' to one other object at a time, and because they are bound to the ship, they can't be bound to a companion. Anyway, these things aren't the most important things, but are things that break immersion none the less. Cheers. Link to comment Share on other sites More sharing options...
Sotaudi Posted January 6, 2012 Share Posted January 6, 2012 Furthermore, how do they get off my ship to do these missions? I'm hovering around in space. Does another taxi spacecraft magically come pick them up? Why else do you think the Escape Pod always says it is not available at this time? Link to comment Share on other sites More sharing options...
Caonimah Posted January 6, 2012 Share Posted January 6, 2012 The only bug that breaks my immersion is having this passive aggressive droid tell me he performed the task to perfection while having failed the mission. That and not coming back torn to pieces after failing a mission that involved some combat. Link to comment Share on other sites More sharing options...
Xerda Posted January 6, 2012 Share Posted January 6, 2012 Your companions are simply sending their companions out on the missions. Then they get to sit and relax in the ship. Moar minions I like this LOL Link to comment Share on other sites More sharing options...
Gashers Posted January 6, 2012 Author Share Posted January 6, 2012 When you have them actually craft they do actually go the a unique craft item on your ship and craft. Just not for missions. Not sure what they could do there. Perhaps put them at the Holonet calling their contacts? Wow...this is news to me. This may be only affecting myself then. Literally, when I tell Khem Val to go to some archaeology, he stands right there leaning against the bunk for the 3 minute period and never moves. Never goes to the cargo room or anything. Thanks for the insight. Link to comment Share on other sites More sharing options...
Sotaudi Posted January 6, 2012 Share Posted January 6, 2012 The only bug that breaks my immersion is having this passive aggressive droid tell me he performed the task to perfection while having failed the mission. That and not coming back torn to pieces after failing a mission that involved some combat. Better yet is when he fails but says he improved upon my specfications! Link to comment Share on other sites More sharing options...
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