Crawler Posted January 3, 2012 Share Posted January 3, 2012 (edited) PvP mostly but i think there is minor differance towards PvE... Looking at this stat : Base : 90% +gear/talent bonusesSpecial : 100% + gear/talents Above 100% accuracy reduces targets defense - defense is chance to avoid damage - but i think never missed wit my specials - on Ops with evasion up every yellow damage hits I dont know if shield chance is also considered defense - shield after procing reduces damage taken by shield value or smth like that ... Now looking at abilities only :Rifle shot , Overload shot and snipe do white damage to my knowledge and thus are subject of missing. Those are rly "gap fillers" and even while snipe is good, it doesnt seem to be worth to get this stat. Anyone able to battle my thinking ? Edited January 3, 2012 by Crawler Link to comment Share on other sites More sharing options...
Nizel Posted January 3, 2012 Share Posted January 3, 2012 Not only do you need it. You need to stack it if you're concealment. The diminishing returns on crit start to become glaring as you move into champion gear, where as accuracy falls slightly under cunning, and provides armor penetration past 100%. Link to comment Share on other sites More sharing options...
DrekorSilverfang Posted January 3, 2012 Share Posted January 3, 2012 I've never seen anything to even so much as suggest it improves armor pen post 100%. I've seen it reducing defense but not armor pen. Link to comment Share on other sites More sharing options...
Nizel Posted January 3, 2012 Share Posted January 3, 2012 What exactly do you think armor pen is? Its a reduction of the effectiveness of your targets defense granted by their armor. Its plain as day. Link to comment Share on other sites More sharing options...
Crawler Posted January 3, 2012 Author Share Posted January 3, 2012 dotn mix armor and dfense its different thing. Originaly i also tought extra accuracy give apen but then read one of hints during load times that said "Accuracy above 100 reduces your target chances to dodge parry " (was phased it longer sentance". Then take a look wat is ingame said - accuracy above reduces targets defense as opossed to Armor penetration given by acid blade. Obviously we all know that tooltips often dont reflect game code thats why i made this thread. Link to comment Share on other sites More sharing options...
Wulffion Posted January 4, 2012 Share Posted January 4, 2012 I MUST push this topic and I wonder that nobody is discussing this. If someone has a trustworthy source, that accuracy actually reduces armor, then please ignore the rest of my post. But this is how I think it works: Above 100%, accuracy reduces "defense" for ranged/melee and "resistance" for tech/force. If you look at "defense chance" in the defense tab you see melee and ranged dodge and two times resistance. I suppose that this means in fact "tech resistance" and "force resistance". Since tech and force attacks cant be dodged anyway, accuracy reduces the chance to resist them. While in PVE enemys might have resistances to force/tech, players have not (operative gets 2% from "scouting" talent). If this is true, all accuracy-rating from our PVP-set is wasted. Link to comment Share on other sites More sharing options...
Sevvy Posted January 4, 2012 Share Posted January 4, 2012 Hopefully when this game releases there will be a combat log so we can do our own testing. Link to comment Share on other sites More sharing options...
Zerikin_Loukbel Posted January 4, 2012 Share Posted January 4, 2012 The Inquis and Consular buffs give 10% resistance so there is that you can pen in PvP at least with extra accuracy. Overall though accuracy does not seem to be that good for PvP. OTOH you get that or alacrity so... Link to comment Share on other sites More sharing options...
ReFlexionn Posted January 4, 2012 Share Posted January 4, 2012 Hopefully when this game releases there will be a combat log so we can do our own testing. i lol'd ____ Link to comment Share on other sites More sharing options...
Wulffion Posted January 4, 2012 Share Posted January 4, 2012 The Inquis and Consular buffs give 10% resistance so there is that you can pen in PvP at least with extra accuracy. Overall though accuracy does not seem to be that good for PvP. OTOH you get that or alacrity so... This buff increases "internal and elemental damage reduction by 10%". Thats not the same thing as resistance (again, look at the defense tab). It just lowers the damage you receive. In addition, most tech abilities do kinetic damage, so this buff doesnt affect operatives at all. Resistance gives you a chance to completely avoid an incoming attack. Sith assassins force shroud "increases your chance to resist Force and tech attacks by 100% for 3 seconds." If you try to hit him with backstab, laceration etc. you just get a "resisted" over his head. Link to comment Share on other sites More sharing options...
alexishomer Posted January 4, 2012 Share Posted January 4, 2012 Unless a skill that resist incoming ranged/melee atk is being used, I have never seen my attack being defended/resisted. Link to comment Share on other sites More sharing options...
Crawler Posted January 4, 2012 Author Share Posted January 4, 2012 (edited) yea exactly outsides of defensive CD our attacks tech attacks never get resisted or dodged w/e. So i find the stat useless and will avoid it. Yet we dont have much choice there - as mentioned ealier pvp mostly gets accuracy or alacrity on its medic counterpart. There are only like 2 pieces you can swap. So untill high lv mods will start floating around - enhancemnts in this case we need to eat what is served Edited January 4, 2012 by Crawler Link to comment Share on other sites More sharing options...
Sevvy Posted January 4, 2012 Share Posted January 4, 2012 I think i'm going to strip out all my accuracy mods/enhancements and go for power/surge/crit and see what happens. I don't know. I'm itching to have a freaking combat log... ugh. Link to comment Share on other sites More sharing options...
Jasith Posted January 5, 2012 Share Posted January 5, 2012 You notice the lack of Accuracy when you go Hardmodes/Operations as a healer. I try to toss inn some Rifle Shots when I don't have to heal, and I get a lot of dodges on them. So aye, it's very useful to have as DPS. At least in a PvE setting. As to how much to stack, I'd guess something like 10-20% is sufficient for now. Once we get a combat log and parses we can actually start figuring out stuff like that. Link to comment Share on other sites More sharing options...
Masahiko Posted January 5, 2012 Share Posted January 5, 2012 Unless a skill that resist incoming ranged/melee atk is being used, I have never seen my attack being defended/resisted. fight mobs 3+ levels higher and they will resist. Link to comment Share on other sites More sharing options...
Crawler Posted January 5, 2012 Author Share Posted January 5, 2012 pve calculations are very funky considering you dont know the breakpoint where bosses wont be able to resist or if its possible at all. as for ranged shots -those do white damage and are subject of miss yet no dps op should be using those (unless situation forces distance) and for sure shouldnt stack accuracy to make those 100% hit. Yet the discussion si more about PvP where sets got accuracy stat and while players seem unable to avoid tech damage (cds excluded) Link to comment Share on other sites More sharing options...
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