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Masahiko

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  1. Man its like there wasnt this 30 page thread on this already.
  2. What other mmos did you play on a pvp server where this DIDNT happen?
  3. You didnt want a pvp server then.
  4. Masahiko

    Bag 80+ BM

    Because its random it would actually ever have to land on a Comm bag ever. It should increase the % chance by 1% up to 100% for each bag opened such that if you open 74 bags without a comm you get one at bag 75 (as you would be 100% chance to get a comm). Thus the worst case scenario would be 75 bags. On the other hand you would have people gearing up faster and im not sure they want that.
  5. Masahiko

    Bag 80+ BM

    http://www.random.org/analysis/dilbert.jpg Just saying...
  6. Masahiko

    Bag 80+ BM

    I wouldn't believe for a second that 25% is game wide. If you have that dev post please link. There is a great post above that shows the random but it still comes back to the definition i posted. The Devs made the choice to make it a low chance drop in the bags as a bonus. The real items from the bag are the currency. However, players dont see it that way. They see the item as the main focus of the bag and the currency as means to an end. If we just had the currency there would be no complaints (other than it maybe takes to long).
  7. Considering they would have to build (or copy) all the code from War/DAoC i wouldnt hold my breath for it being in a patch this year
  8. I dont understand what this post even means.
  9. The CCs are not the problem as much as the anti CC mechanic which doesnt work. Even in DAoC, a game they have full access to which has longer and more CC has a better CC protection.
  10. And thus we need a third faction that will come in and farm both of you.
  11. Masahiko

    Stop that!

    Where's pac-man when you need him...
  12. Masahiko

    Bag 80+ BM

    Dice Humped: Consistently getting a poor result from a random number generator. Originally was used when playing tabletop games, but was expanded to be used as a warning thought experiment for any truly random number in a system. "What happens if the player gets dice humped?" It's a test if the designer actually wants things random or just distributed. http://www.gamasutra.com/view/feature/6504/a_game_studio_culture_dictionary.php Its a fun list to have. Should see how many we can use for this game!
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