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Wulffion

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Everything posted by Wulffion

  1. I think it's even worse for PUGs since 1.3. There are still several war hero+ premades queuing for normal warzone and most of the time the matchmaking is totally insane. Maybe it's just bad luck, but I am running against premades all the time with 7 other random guys in my team. Losing is ok, but if you don't stand the slightest chance, it really gets annoying. And I had more of these games in the last two days than in weeks before 1.3.
  2. Yes, exactly the same. I think this happens when you knock the enemy into some kind of objects (boxes, pillars on fire pits...). Instead of rooting him near the object, the enemy is teleported back to you. There are some threads in the pvp forum about this, but they are not getting much attention. I hope this will be fixed soon... PS: I made a small vid where you can exactly see the problem. http://www.youtube.com/watch?v=QFyVGENWtk0
  3. Wulffion

    Cover Pulse Bug?

    Here is a little vid, where you can clearly see what the problem is. This is really annoying and needs a fix asap. http://www.youtube.com/watch?v=QFyVGENWtk0&
  4. Wulffion

    Cover Pulse Bug?

    Whenever the persons knocked back hit some kind of "solid object" (walls, the pillars near the fire pits...), they are not rooted near the object, but are instead teleported back to the position where they stood before (= next to me). I havent played my sniper for a while, but this happed to me several times today. Has anyone encountered the same problem?
  5. Was confused about: "Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 1 Heat every 6 seconds." But it must be a typo, should be similar to the power tech talent (8 heat per 6 seconds).
  6. Take two Battlemaster items and put your Rakata/Black Hole mods in it for the field tech bonus. The set bonus is on the shell for the "old" sets (only war hero and campaign gear has the set bonus on the armoring). Edit: You cant put in your campaign mods, because that overwrites the set bonus on the shell.
  7. When Bonethrasher uses his "stomp-target-into-ground-with-fists"-skill (dont know the name^^), the person gets a debuff, which makes him vulnerable to swipe. So you get 3 or 4 times the normal damage.
  8. No! Even for an operative it's just a stat stick. I have no idea why BW put a damage range or the "only used by special attacks"-note on vibroknifes and shotguns. In fact it does the same as a generator or a focus: it adds tech/force power. You can actually use shiv and backstab without a vibroknife equiped.
  9. Shotguns don't have barrels (or any other modification). They are exactly the same as vibroknifes.
  10. In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot ("Augmentation Slot MK-6 49+"), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless...
  11. Kabel BW: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 * * * Zeitüberschreitung der Anforderung. 3 7 ms 16 ms 7 ms 172.30.15.109 4 10 ms 9 ms 8 ms HSI-KBW-078-042-040-050.hsi3.kabel-badenwuerttemberg.de [78.42.40.50] 5 19 ms 12 ms 12 ms ae1.FRA-M1.ip-bb.kabel-badenwuerttemberg.de [78.42.40.17] 6 * * * Zeitüberschreitung der Anforderung. 7 * * * Zeitüberschreitung der Anforderung. ...
  12. Weekly reset has nothing to do with server maintenance. They reset at the same time the daylies reset, which was... 5 minutes ago...
  13. So every War Hero item needs the corresponding Battlemaster item, except these two items, because the Battlemaster Field Tech belt and bracer don't exist? Just a display error and they need the BM Enforcer items just like the sniper rifle and the vibroknife or can they actually be purchased for commendations only? Doesn't seem to be intended... http://www.abload.de/img/unbenannty6ufd.jpg
  14. This can happen in every operation, but because everyone now raids EC, it is more likely to occur. If there are too many people in an operation, the game generates a second (or even third) instance of the zone, just like it happens on the planets or even the fleet. If you wipe and nobody stays inside the operation (dead or alive) you might be assigned to the other instance, with all trash still alive. So just choose someone (with a good computer ) who stays in the operation until the first person has entered again.
  15. Plasma Arc has nothing to do with those expanding lightning bubbles that spawn all over the place. Plasma Arc is a single target skill, that hits the tank. We cleared the FP yesterday with 3 melees. Was it hard? Sure ( 7-8 trys for the first boss). Were we overgeared? Sure (allmost full rakata). But after we figured out the tactics it was absolutely doable. Our group was a PT tank, Assassin and Jugg DD, Op healer (myself). At the beginning of the fight, the tank turns the boss around and the rest (healer included) stands directly behind the boss. Interrupt incinerate is top priority. You can interupt plasma arc, but thats not so important. As soon as a lightning bubble spawns everyone moves out of it to the sides (NEVER stand in front of the boss, because of incinerate). The tank moves backwards into a corner of the room, the rest follows the boss (avoid lava if necessary). From now on you kite the boss along the walls whenever a bubble spawns. Sometimes you have to move through the lava area, but thats not a problem. The adds? Killed the melee adds with smash, ignored the ranged adds. The only critical situation was, when a bubble spawns and he starts to cast his experimental cannon directly afterwards. You have to move away, but the boss wont follow the tank, so everybody could be hit by incinerate (=wipe).
  16. On our server there are up to three different instances of EV and KP running in the evening. And after a wipe, it seems that you are assigned to one randomly, with all the trash (and sometimes even bosses already killed) respawned. We tried different things to prevent this (someone staying dead until the rest has zoned in; nobody entering until everybody is outside) but nothing works for sure. Someone has an advice for use?
  17. There wont be any kind of level restriction, right? So you will be able to put your rakata mods into a low level armor. If you dont care about style, just stack up some mats and craft your armor on patch day.
  18. Copy/Paste from the "corrosive microbes" thread: Corrosive microbes definitely works for corrosive dart rank 9. Maybe its just bugged for the lower ranks? Another issue might be the proc rate: had only 37 procs in 306 ticks (12,1%).
  19. Corrosive microbes definitely works for corrosive dart rank 9. Maybe its just bugged for the lower ranks? Another issue might be the proc rate: had only 37 procs in 306 ticks (12,1%).
  20. Corrosive Microbes workes; there are double ticks. But I just tested it and there were 13 double ticks from a total of 102 ticks (with 2 points in the talent). I will test this again later, but it seems to be buggy as well. Edit: Overall: 37/306 = 12,1% I'm not good at statistics, but this looks very strange...
  21. Bump! Write more tickets please and tell your friends und guild members to write tickets, too!
  22. We are talking about Medical Therapy which "Increases the healing dealt by periodic effects by [5 / 10]% and Surgical Probe by [3 / 6]%." This means ALL healing from HoTs and SP. The critical healing bonus thing is Accomplished Doctor, which works fine.
  23. I also read this post on sithwarrior and since I had a free respec, I put it to the test. And... its bugged. http://youtu.be/NKw0oXSIJ-E I started with 2 points in medical therapy, respeced and tested with 0, 1 and 2 points. And my HoTs all heal for the same amount (Nano: 371, kolto probe: 323).
  24. This buff increases "internal and elemental damage reduction by 10%". Thats not the same thing as resistance (again, look at the defense tab). It just lowers the damage you receive. In addition, most tech abilities do kinetic damage, so this buff doesnt affect operatives at all. Resistance gives you a chance to completely avoid an incoming attack. Sith assassins force shroud "increases your chance to resist Force and tech attacks by 100% for 3 seconds." If you try to hit him with backstab, laceration etc. you just get a "resisted" over his head.
  25. I MUST push this topic and I wonder that nobody is discussing this. If someone has a trustworthy source, that accuracy actually reduces armor, then please ignore the rest of my post. But this is how I think it works: Above 100%, accuracy reduces "defense" for ranged/melee and "resistance" for tech/force. If you look at "defense chance" in the defense tab you see melee and ranged dodge and two times resistance. I suppose that this means in fact "tech resistance" and "force resistance". Since tech and force attacks cant be dodged anyway, accuracy reduces the chance to resist them. While in PVE enemys might have resistances to force/tech, players have not (operative gets 2% from "scouting" talent). If this is true, all accuracy-rating from our PVP-set is wasted.
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