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Wulffion

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  1. I think it's even worse for PUGs since 1.3. There are still several war hero+ premades queuing for normal warzone and most of the time the matchmaking is totally insane. Maybe it's just bad luck, but I am running against premades all the time with 7 other random guys in my team. Losing is ok, but if you don't stand the slightest chance, it really gets annoying. And I had more of these games in the last two days than in weeks before 1.3.
  2. Yes, exactly the same. I think this happens when you knock the enemy into some kind of objects (boxes, pillars on fire pits...). Instead of rooting him near the object, the enemy is teleported back to you. There are some threads in the pvp forum about this, but they are not getting much attention. I hope this will be fixed soon... PS: I made a small vid where you can exactly see the problem. http://www.youtube.com/watch?v=QFyVGENWtk0
  3. Wulffion

    Cover Pulse Bug?

    Here is a little vid, where you can clearly see what the problem is. This is really annoying and needs a fix asap. http://www.youtube.com/watch?v=QFyVGENWtk0&
  4. Wulffion

    Cover Pulse Bug?

    Whenever the persons knocked back hit some kind of "solid object" (walls, the pillars near the fire pits...), they are not rooted near the object, but are instead teleported back to the position where they stood before (= next to me). I havent played my sniper for a while, but this happed to me several times today. Has anyone encountered the same problem?
  5. Was confused about: "Terminal Velocity has been redesigned. While High-Velocity Gas Cylinder is active, there is a 50% chance per point to vent 1 Heat every 6 seconds." But it must be a typo, should be similar to the power tech talent (8 heat per 6 seconds).
  6. Take two Battlemaster items and put your Rakata/Black Hole mods in it for the field tech bonus. The set bonus is on the shell for the "old" sets (only war hero and campaign gear has the set bonus on the armoring). Edit: You cant put in your campaign mods, because that overwrites the set bonus on the shell.
  7. When Bonethrasher uses his "stomp-target-into-ground-with-fists"-skill (dont know the name^^), the person gets a debuff, which makes him vulnerable to swipe. So you get 3 or 4 times the normal damage.
  8. No! Even for an operative it's just a stat stick. I have no idea why BW put a damage range or the "only used by special attacks"-note on vibroknifes and shotguns. In fact it does the same as a generator or a focus: it adds tech/force power. You can actually use shiv and backstab without a vibroknife equiped.
  9. Shotguns don't have barrels (or any other modification). They are exactly the same as vibroknifes.
  10. In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot ("Augmentation Slot MK-6 49+"), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless...
  11. Kabel BW: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 * * * Zeitüberschreitung der Anforderung. 3 7 ms 16 ms 7 ms 172.30.15.109 4 10 ms 9 ms 8 ms HSI-KBW-078-042-040-050.hsi3.kabel-badenwuerttemberg.de [78.42.40.50] 5 19 ms 12 ms 12 ms ae1.FRA-M1.ip-bb.kabel-badenwuerttemberg.de [78.42.40.17] 6 * * * Zeitüberschreitung der Anforderung. 7 * * * Zeitüberschreitung der Anforderung. ...
  12. Weekly reset has nothing to do with server maintenance. They reset at the same time the daylies reset, which was... 5 minutes ago...
  13. So every War Hero item needs the corresponding Battlemaster item, except these two items, because the Battlemaster Field Tech belt and bracer don't exist? Just a display error and they need the BM Enforcer items just like the sniper rifle and the vibroknife or can they actually be purchased for commendations only? Doesn't seem to be intended... http://www.abload.de/img/unbenannty6ufd.jpg
  14. This can happen in every operation, but because everyone now raids EC, it is more likely to occur. If there are too many people in an operation, the game generates a second (or even third) instance of the zone, just like it happens on the planets or even the fleet. If you wipe and nobody stays inside the operation (dead or alive) you might be assigned to the other instance, with all trash still alive. So just choose someone (with a good computer ) who stays in the operation until the first person has entered again.
  15. Plasma Arc has nothing to do with those expanding lightning bubbles that spawn all over the place. Plasma Arc is a single target skill, that hits the tank. We cleared the FP yesterday with 3 melees. Was it hard? Sure ( 7-8 trys for the first boss). Were we overgeared? Sure (allmost full rakata). But after we figured out the tactics it was absolutely doable. Our group was a PT tank, Assassin and Jugg DD, Op healer (myself). At the beginning of the fight, the tank turns the boss around and the rest (healer included) stands directly behind the boss. Interrupt incinerate is top priority. You can interupt plasma arc, but thats not so important. As soon as a lightning bubble spawns everyone moves out of it to the sides (NEVER stand in front of the boss, because of incinerate). The tank moves backwards into a corner of the room, the rest follows the boss (avoid lava if necessary). From now on you kite the boss along the walls whenever a bubble spawns. Sometimes you have to move through the lava area, but thats not a problem. The adds? Killed the melee adds with smash, ignored the ranged adds. The only critical situation was, when a bubble spawns and he starts to cast his experimental cannon directly afterwards. You have to move away, but the boss wont follow the tank, so everybody could be hit by incinerate (=wipe).
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