InfiniteShift Posted February 7, 2012 Share Posted February 7, 2012 Any chance you can add this relic in and see how it compares to the others? http://www.torhead.com/item/82UJQ3J/experimental-shield-overchargerGives 140 armor and395 absorb rating for 6 seconds after shielding an attack, only occurs once every 20 seconds. Link to comment Share on other sites More sharing options...
-SunTzu Posted February 10, 2012 Share Posted February 10, 2012 Thank you for spending the time on this worksheet. While I haven't spent a lot of time with this worksheet yet, it seems to be geared towards PvE decisions. Do you believe this worksheet for builds holds true for PvP situations, knowing that Tech and Force attacks are not shieldable? Link to comment Share on other sites More sharing options...
MorningMusume Posted February 11, 2012 Author Share Posted February 11, 2012 Thank you for spending the time on this worksheet. While I haven't spent a lot of time with this worksheet yet, it seems to be geared towards PvE decisions. Do you believe this worksheet for builds holds true for PvP situations, knowing that Tech and Force attacks are not shieldable? Don't think so... but you can try to force shield and defense to 0 and compare for tech/force. Armor works anyway... And btw, the relic discussion was a page ago. Link to comment Share on other sites More sharing options...
_gideon Posted February 19, 2012 Share Posted February 19, 2012 How much has the surge nerf changed things? Link to comment Share on other sites More sharing options...
Kiarani Posted March 1, 2012 Share Posted March 1, 2012 Very useful info! keep it up! Link to comment Share on other sites More sharing options...
Gunblades Posted March 8, 2012 Share Posted March 8, 2012 (edited) hi, first off Thank You Very Much for the work you put into this. I was trying to do something similar but couldn't get the formulas right. Yours is so far ahead of what I wanted to do that its easier to help polish yours than start a new one. On that note there are quite a few bugs when changing from Powertech to Vanguard with respect with skill names and some skills returning #Value (Threath A29 and A30 with Ion Cell) and mostly with the DPS sheet as far as weapon DPS (Stockstrike and Full Auto being the biggest diff from sheet to actual dps values) Here is my stats as shield vanguard ingame numbers vs your sheet. Hope that helps you pin point some errors and improve it for everyone. Mitigationarmor 8030Def Rat 201Shld Rat 85Abs Rat 41LvL 50 Skills (all 2's and 5 for counterattack and 0 for nightvissionT4 Suppercommando YesMean Mitigation 62.92 ThreatAim 1344Cunning 140Power 250TPower 975Acc 324Crit & Surge 0 WepDmg Min 249 Max 462Raid Buffs (all no/0) Class VanguardCylinder Ion Shield New Build Shield 3 2 2 3 2 1 2 2 1 Tactics 2 3 Assault 0 2 %Shld 0 Skill Comparison Single TargetBlank (Fire Pulse) #ValueHS 628-779 (ingame) 748.24 (Sheet)SS 1380-1420------2194.91FA 723-829---------2518.93SG 1154-1217-----1416.90HI 1388-1591------1595.75PC 2258---------------2760.80IP 803-871---------1023.81HB does not have---4171.50ES 520-586--------- 264.08ER 899-908---------1082.48EB 829-888--------- 968.67G does not have---1883.34IR does not have---2212.47HP Threat------------2576.00IC 663--------------- 264.08CD -------------------- 167.26 These stats is with my pvp gear since i'm trying to maximize dps without changing my tanking spec. I can provide my Naked stats and my PvE gear stats if it will help. Again Thank You for all the work you've already done. Edited March 8, 2012 by Gunblades Link to comment Share on other sites More sharing options...
mjohnsonfhk Posted March 8, 2012 Share Posted March 8, 2012 great thread Link to comment Share on other sites More sharing options...
MrOrionQuest Posted March 9, 2012 Share Posted March 9, 2012 The sheet might be a bit flawed when it comes to the Shield/absorb trinket. I know you placed Absorb very high on the list, but through great shield, the better your odds of getting that much absorb using the trinket. I've also noticed our EH greatly increase thanks to having both this trinket and high Shield/absorb values. I essentially last longer and can mitigate more than an evenly geared 26k HP Juggernaut with barely 21k (buffed) HP. The Enhancement which provides no Accuracy but in term provides Shield/Absorb is much better than even the Rakata version, despite it providing Defense. Which is BIS for a PT. I'll link the BIS implant, but it's certainly not the Rakata version. I actually couldn't find it, but it's called Veracity Nano-Optic Response Implant [Mastercraft]. The [Mastercraft] of course meaning it has an augment slot, which I used an Endurance augment, to help with the lack of Endurance the higher Implants give. Using both the trinket and high Shield values, despite DR, I've found my actual mitigation to be a much higher value than your MM value provides. Which has an almost guaranteed uptime thanks to my having over 50% shield chance. This might need to be looked into further. Link to comment Share on other sites More sharing options...
Umpire Posted March 12, 2012 Share Posted March 12, 2012 What's the deal with endurance vs absord/defense? Link to comment Share on other sites More sharing options...
Gunblades Posted April 12, 2012 Share Posted April 12, 2012 What's the deal with endurance vs absord/defense? From my personal experience I had 24k HP at one point in my tanks life and I had a serious problem keeping agro in HM/NiM raids. I started switching from endurance to DPS so I wasn't relying solely on taunts to hold agro (specially vs multi targets) which Exploding Surge is my main multi target taunt. My Healers can keep me alive whether @ 24k HP or 17kHP and I use an Aim stim and only use an endurance stim as a defensive skill. Ultimately the more damage you do the easier you can hold agro and if your mitigation is in the 50% realm your Endurance becomes irrelevant. You already have enough and in a pinch you can pop multiple defensive skills and last long enough for healers to catch up while doing maximum dmg and holding maximum agro. Currently I tank with 18-19k HP with a musume sweet spot of 68.33. Link to comment Share on other sites More sharing options...
jacengotpwned Posted April 14, 2012 Share Posted April 14, 2012 Any chance of getting this updated to deal with the new 2 point, stacking absorb buff in 1.2? Link to comment Share on other sites More sharing options...
thrusterburn Posted April 18, 2012 Share Posted April 18, 2012 Any chance of getting this updated to deal with the new 2 point, stacking absorb buff in 1.2? Here Here! I would love to see this too! Link to comment Share on other sites More sharing options...
Pinggg Posted April 20, 2012 Share Posted April 20, 2012 Any chance of getting this updated to deal with the new 2 point, stacking absorb buff in 1.2? me too Link to comment Share on other sites More sharing options...
Pinggg Posted April 20, 2012 Share Posted April 20, 2012 i have added the new skills in the spreadsheet, have fun with it MorningMusume's Powertech/Vanguard Spreadsheet Patch 1.2 Link to comment Share on other sites More sharing options...
jacengotpwned Posted April 20, 2012 Share Posted April 20, 2012 (edited) i have added the new skills in the spreadsheet, have fun with it MorningMusume's Powertech/Vanguard Spreadsheet Patch 1.2 Thanks for the update. I'm glad I can continue to use this spreadsheet to min/max in 1.2 now. However, there appears to be a bug in the spreadsheet now. It looks like the changes you made broke the sweet spot estimations in the relative stat values section of the mitigation tab. I am getting a recommended sweet spot which has lower mean mitigation than my current mitigation. As a reference, my tanking stats are listed below. armor: 8486 defense rating: 270 shield rating: 510 absorb rating: 309 current mean mitigation: 72.00 recommended sweet spot mean mitigation: 71.91 Other than that, the spreadsheet looks great. Thanks again for the hard work. Edited April 20, 2012 by jacengotpwned Link to comment Share on other sites More sharing options...
Pinggg Posted April 23, 2012 Share Posted April 23, 2012 (edited) the sweetwpot "programm" doesn't work with our high values, i don't know why, i have tested a lot but i have no idea, so i changed it Now u can insert the stat-changes on new items/modis, and u get your new total values sorry for my bad english Edited April 23, 2012 by Pinggg Link to comment Share on other sites More sharing options...
jacengotpwned Posted April 26, 2012 Share Posted April 26, 2012 (edited) the sweetwpot "programm" doesn't work with our high values, i don't know why, i have tested a lot but i have no idea, so i changed it Now u can insert the stat-changes on new items/modis, and u get your new total values sorry for my bad english Looks awesome! I am working on adding some additional functionality to the spreadsheet as well. I will update this in a few days when I get a chance to work on it (finals week is tough). Edited April 26, 2012 by jacengotpwned Link to comment Share on other sites More sharing options...
Agooz Posted April 29, 2012 Share Posted April 29, 2012 I havent played around much with this. But I would like to see if there is a way, for comparison's sake, to put a value on mitigation for a spec that I started a thread on. While I have a rough idea, I would like to see if this spreadsheet can put some more specific numbers on mitigation if Energy Shield is used 3-4 times more often.The spec is 19/0/22 and the thread is here.Thanks Link to comment Share on other sites More sharing options...
ThePharmacy Posted May 2, 2012 Share Posted May 2, 2012 Pingg, MorningMusume's spreadsheet started to recommend I add defence after the new heat screen changes and me manually adding 8% to absorb and subtracting 4% from shield rating. Whereas your new version says i should keep stacking absorb. Have you double checked your spreadsheet when updating to 1.2 to ensure there were no errors or have I made a mistake somewhere? My character has 525 shield chance and 362 absorb and 322 def when stimmed. This is about the sweet spot on MorningMusume's spreadsheet after I manually added the 8% and subtracted the 4% but way off on yours. Link to comment Share on other sites More sharing options...
Marb Posted June 24, 2012 Share Posted June 24, 2012 Forgive me if this is a massive derp, but why would the spreadsheet need to be changed? the absorb buff on heat screen itself is not subject to diminishing returns, but stacking more absorb through rating still is. Why would it change the priority of stats at all? Link to comment Share on other sites More sharing options...
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