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_gideon

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  1. This is it: http://youtu.be/rmIrJUu8NoE
  2. Edit: nvm, loose lips sink ships etc.
  3. The loss of other stats was not a problem, he just didn't go as far into DR with some of them. The new rotation took a lot of learning and had less margin for error as his 1.5 sec casts were now about 1 sec. Ammo turned out not to be a problem despite expectations. He used it in the guild Friendly Fire back when EC HM was current. It was the highest damage commando setup on real fights and If he hadn't switched to sentinel he would have used it in their TFB HM and EC NM world firsts. Edit: This is all off topic though. I posted to correct the assumption that faster full autos did less damage. They do the same amount of damage and with higher dps.
  4. Actually, Full Auto becomes borderline overpowered at high alacrity levels. It still does the same amount of damage, but in a shorter cast. A friend tested a gunnery build with over 700 alacrity.
  5. This thing is tiny. Pistol seems about right to me.
  6. Done. Something tells me you like the Grid addon for WoW.
  7. What is a head salute? I've seen the RSM swat a few fools with his stick when they were too hungover to march in a straight line.
  8. Kitru's advice about energy management is good, although you won't have energy blast for a while and I imagine shield cycler isn't proccing as much as it would for a geared 50 tank with a high shield chance. Weave in more hammer shots generally. Take explosive shot off your bars and try to avoid using explosive surge unless it is free or you know you won't need ammo for a while. Also, pay attention to who is hitting what. Healers don't generate much aggro but something like a gunslinger does. Use your proper rotation on the DPS focus target and sprinkle a few hammer shots on things going for the healers. Sticky grenade loses out to abilities that benefit from spec points later on but even at 50 it's a useful ghetto cc and does enough damage to beat healer aggro. For bosses or mobs with a lot of health you can afford to waste ammo early on for a big burst of threat and then coast on taunts after that. Edit: No guide is perfect but I liked this one.
  9. Assault spec has a repeating cycle based around high impact bolt. You fire HIB, spend a couple of GCDs using different fillers depending on whether you're dumping or recovering ammo and then you try and proc another HIB. Pushing the limits of your DPS means pushing the limits of your ammo management (which has a RNG element). I'm less of a Tactics guy because I feel the tree lacks focus. It's a dumping ground for miscellaneous PVP utilities and underdeveloped mechanic ideas. A few patch cycles later and from this has emerged a playstyle that is based on quickly building up charges to drop super-powered pulse cannons on enemies. The ammo management is simpler and the tactics VG in my raid guild pulls his weight but the DPS potential outside of AOE fights is lower. Edit: When I play shield spec I feel more like a ME2 vanguard than I do with the DPS specs. It's the charge and the fact that I only shoot the target after I run out of hard surfaces to club them with.
  10. Assault is also used more than tactics in PVE. Tactics has nice AOE but assault is the better single target spec.
  11. Treasure hunting is the one which gives tokens, not investigation. However, all the mission skills except treasure hunting (investigation/underworld trading/diplomacy) can give random companion gifts. As others have said, you can used gifts if you don't want to take her with you. Or pull her out when you need to talk and Jorgan etc out when you need to fight. Medic+Elara isn't so bad. You can take on tough heroics etc and never die. It's just slow.
  12. I remember reading this thread when it was first created. Nearly a year ago.
  13. What makes you think that EV and KP have changed since February? The answer to your original question is yes. For specific boss strats I'd recommend looking on Youtube for kill videos with written or voiceover guides.
  14. I'd prefer to keep rocket boost as it is but introduce a purchasable mount item like any other mount but which uses the rocket boost animations. Would be great RP for a bounty hunter. The only question is whether the flames should come out of the boots or the back?
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