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Pestulan

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Everything posted by Pestulan

  1. There is this http://www.torhead.com/item/2wrjmh3/sovereign-mind-chestguard style, or else you probably need to look at Bounty Hunter armor. Try looking through tor-fashion.com to see if you find something you like.
  2. Your relevant stats are ...? And w/ 25% of your DPS being Ravage, movement is going to drop your numbers a good amount. Do you really run 40+% crit or were you just incredibly lucky over 6+ min? The thing is, 30% of your 1500 DPS is AOE against the trandoshans. They pretty much melt, and Vengeance is not known for having great AoE DPS to begin with. Kephess is a weird boss to use as a metric. You spend plenty of time waiting for stuff to spawn or the walker to be bombed. Judging by the DPS against the walker or bombers, your dps looks to be closer to 1200-1300 than 1500. Also, posting DPS without specifying your stats or whether the fight was HM or SM is not terribly useful. 1300 DPS in Tionese is great. 1300 DPS in campaign is a waste of a spot.
  3. Can anyone give me a name for the rifle in the second column from the left, third row from the top? I couldn't find one browsing icons on torhead.
  4. AoE DPS is mostly irrelevant, as, regardless of how much you smash or sweeping, Orbital, DFA, and lightning storm are doing more. And, all the armor debuffs no longer stack. Only the highest value one counts.
  5. Why no bonus coins for Digital Deluxe Edition holders?
  6. Go download Advanced combat tracker and you'll see the actual ticks, rather than 'this guy said it was 100000 per tick!' Last time I looked at my berserk healing, the ticks were 100% explainable by either 1% hp or a crit ( don't forget to include your surge value and any possible increase to healing received by the target from talents/buffs).
  7. The big numbers are crits on the heal.
  8. The random grenades can change your DPS by requiring movement, and how fast your raid finishes the tower puzzle will affect your DPS much more than your spec. In fact, puzzle speed probably has more impact on your DPS than anything else including gear, as debuff uptime coupled with your raid's total dps will increase your effective dps significantly (the boss dying sooner generally means a higher percentage of dps time is during your berserk/lust and laser debuff). So, no. Fabricator is not a good parse fight. It's actually a terrible one for comparative purposes. Karragga or the rancor and probably the closest to a 'Patchwerk' dps benchmark, and even those have some random elements that can heavily effect your dps.
  9. This action list implies Leth should never cast Ambush. That seems counter intuitive. I guess it was the lowest priority filler (barring rifle shot), but still.
  10. It does when you're comparing a multi-target parse to a single target dummy parse. The only possible damage difference between Anni and Carnage on the mouse droids is if you take the 20% increase to Smash. Also, we don't generally care about aoe damage, as regardless of how much damage your Smash does, you're probably dwarfed by Orbital, DFA, or Lightning storm. Fabricator has a huge damage debuff, so I'm not sure what you're trying to point out. It's not a terribly relevant parse for this discussion, unless you're trying to claim Carnage is better for burn phase (which would require more support and argumentation than just your parse). As for Karragga, DPS numbers on him are probably more luck and skill dependent than spec. Even if you ran it as Anni the next week, it would not be a definitive comparison. If you get more spikes, your damage goes down. If you get grabbed by black hole'd players, your damage goes down. Etc.. It's not an irrelevant fight for comparison, but there are many more and more influential variables in play than just spec.
  11. Str is buffed 5% by the Sorc/Sage buff. Working from your base, unbuffed value (such as the 126 from Augments we were discussing), this is equal to a .21 coefficient. If you're taking your buffed Str (which would be 132 for 7 Might augments) , then you have to use .2 instead. 41 Expertise to 41 Power is still not going to make up the extra 490-990 damage missing from your inflated average (and it's quite likely that swapping Expertise for Power is a downgrade anyway, depending on what your total Expertise is). 41 Power would be 41 x .23 x 1.35 = 12.7 more damage on Smash (minus whatever the loss from Expertise is).
  12. I don't disagree with the 4.35 value, but you originally said (and continue spouting it, based on the bolded section above) that 4 is 'close enough' of an estimate. As I showed you previously, using the 'estimate' of 4:1 inflates the benefit of Power relative to Strength. How about we using your estimated value in your example equation? 211 x 4 = 844 As opposed to the actual value of 918, that's essentially ~1-2 fewer pieces of gear you need to get the same bonus damage from Power. So, again, if you really want to use the 4.35 value, go ahead, but don't say 4:1 is 'close enough', as it is a extremely poor estimate. Additionally, I will assert that working backwards from your bonus damage to find your Power is less useful than determining how much bonus damage you will have for a particular value of Power, even though it is mathematically correct. No one says 'I want to have 300 bonus damage from Power, so how much Power do I need?'
  13. Set the target to just Karraga and your dps drops to 1671. You're also comparing a training dummy parse vs a Raid parse where you almost assuredly have an armor debuff present. Additionally, based on your Anni combat log, you mis-used Bloodthirst. Normally you want to build 30 Fury, activate Bloodthirst, then immediately Frenzy and activate Berserk. This gives 100% crit to buffed dots as well as having your Juyo stacks already built (you look to have had 1 stack before Bloodthirst). Add the extra damage the armor reduction would give, subtract extra offhand hits from the bugged dummy, use your Bloodthirst/Berserk better, and I bet you find they are essentially equal.
  14. Please stop telling me to read more closely, when you are still making the same mistakes. In relation to each other, which is the relevant point, 4:1 is 20% better than 5:1 ( or 5:1 is 25% worse, if you'd rather look at it that way), when in fact the difference in value is much lower than that. Just use the .20 (.21 w/ Sorc/Sage buff) and .23 actual values rather than misleading estimates, and you won't have that problem.
  15. You said your smashs went up by 500-1000 damage on average. That is plainly impossible just by changing from Str to Power augs per the math I showed you.
  16. That is impossible. Assuming you changed 7 (= 14/2) Str augs to power augs you would be trading 126 Str for 126 Power. That is trading 126 * .21 = 26.46 bonus damage for 28.98 bonus damage a difference of 2.52. Per https://docs.google.com/spreadsheet/ccc?key=0Av_11_KVBCR7dDEzbE81UFVYeDBTdFdmUzdHMFdRUUE#gid=9 Smash has a Force coefficient of 1.35, which means your Smashs would do, on average, 2.52 * 1.35 = 3.4 more damage, ignoring the ~.75% crit lost from that Str.
  17. That is the way all BoE gear w/ enhancements has worked. Remove a mod and both the mod and the gear bind to you.
  18. Not really. Because your numbers inflate the difference between Str and Power. Using .21 and .23, you see that Power has 10% more bonus damage than Str. Using 5:1 and 4:1 implies that Power is 20% better.
  19. The Main stat = .2 (.21 w/ Sorc/Sage buff) damage and Power = .23 damage has been pretty well hashed out (918 x .23 = 211.14). A higher number is worse, so rounding down to 4 is inflating the benefit of Power fairly significantly.
  20. You can't replace Accuracy with Crit. The stats are on two tiers in Enhancements. You get one of Crit or Power and one of Alacrity, Accuracy, or Surge. So, to increase Crit, you have to replace Power with Crit, or increase your Cunning total.
  21. I'm not at all a fan of the new Cull. Getting to see our color crystals is not worth using a sniper rifle as a machine gun.
  22. Kinetic proc relics have gone down in value vs the internal relics due to the removal of stacking armor debuffs. Carnage specs may find the kinetic relics a slightly better option due to Gore's armor pen, but that's not 100% uptime.
  23. The Eye of the Storm 20% armor is included in your base armor and is not affected by Dark Charge (it's additive rather than multiplicative). You can verify this by respecing to drop EotS, but your base armor is ~1742 + ~348 from EotS + ~2004 from Dark Charge = 4094 (there's some rounding being done).
  24. Get guarded. Don't bloodthirst 10 seconds into the pull. Use your cooldowns to survive until they can taunt, then use camo on cooldown, if there is a threat wipe ability on the boss.
  25. Flashbang, like any other ability, can be resisted or miss. This is due to the player's Defense stat (which you counter by having > 100% accuracy), or some abilities like assassin/shadow's Force Shroud. Someone wearing tank gear will also have an inflated defense making abilities more likely to miss. There are also a number of abilities that provide limited CC immunity, like the Unstoppable talent for Juggernauts (they get a shield icon on them after they charge). Other than that, I can't say without a video showing an instance where you think it "bugged."
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