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Everything posted by Coldin
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Yep. If you put expertise on an item, it better be ALL expertise. Which is strange, because the system does look at individual mods, but...I guess not whether they are PVP or PVE? For instance, my fresh 50 character that had recruit is now really bad in warzones because of the way bolster works.
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Developer Update: Imperial Agent and Smuggler Class Changes
Coldin replied to CourtneyWoods's topic in General Discussion
I've really liked the changes with Scoundrel Scrapper so far. Definitely an improvement. More consistent DPS and fewer energy problems. It's really nice seeing Flying Fists proc more than once per second as well. I do kind of wish Underdog boosted the crit damage on Sucker Punch though. We're still incredibly squishy, with no real defensive talents. Changing Pugnacity pretty much killed how Surprise Comeback works, leaving us with no effective way to restore health while in combat or in stealth. I'm hoping that particular talent might be reevaluated. -
2.0 Hardmode Flashpoints are not worth the payout.
Coldin replied to Irawratih's topic in General Discussion
End-game flashpoints have never been worth the effort. It's rediculous really. Flashpoints should be a way of gearing up to take on Operations, but always feels like it's the operations themselves that gear one up to take on the operation. We have basic gear commendations plenty in the various dailies. Flashpoints should be giving gear that's equal or even one step up the whole way. Getting just one piece of the upper end gear from the very last boss is silly. One piece of Underworld gear per boss would be much better, also giving players more a choice of where to go to gear up. But, whatever. Bioware does insist on making end-game gearing a horrible grind. Just like at launch. -
Two things. 1. Using our energy return (which is on a long cooldown btw) breaks stealth. So can't use it to keep spamming roll and stay out of sight. 2. Using the roll repeatedly only gets the scoundrel to a door or node slightly faster than a shadow/sage sprinting. And still puts them well within 30m for either a leap, pull, or just auto-attack from a blaster. It's powerful, but really no more powerful than a Sage sprint.
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Honestly, scoundrel/operative healing in the Scrapper/Concealment tree is horrible. It frankly can't be done in combat, and rarely restores enough to be worth it unless one crits.
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Why are there no new colour crystal designs?
Coldin replied to LeonBraun's topic in General Discussion
I would have just been happy if 450 Artificer could have gotten trained recipes for a bunch of the old Columni and Rakata crystals. Cyan, Black-Blue, Black-Red. Sadly. I think most of the "new" color crystals will be Cartel exclusive. -
25 Max Missions needs to be increased to 50
Coldin replied to Burtlebe's topic in General Discussion
Ridiculous. -
The ability was a bit smoother on the PTS. But that smoothness was also letting the scoundrels "bounce" for extra distance.
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I see no one is mentioning that Scamper's distance is actually halved while holding the huttball? Compared to Shadows, where their sprint boost actually ignores the slow while holding the ball.
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I personally didn't have the time to go grind out full min-max EWH gear. So...yeah. Kindly go somewhere else.
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It is kind of funny. Once "God" players no longer owning warzones purely because they had the best min-maxed gear.
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SWTOR Unleashed (game files in RAM to improve performance)
Coldin replied to exca's topic in General Discussion
I gotta say. The first few incarnations of this weren't very much help. Took a bunch of time to set up, and even then I don't think it was working right. I just tried the latest version, and it helps a lot. My framerate doesn't pick up so much, but it's a ton smoother. Without Unleashed, there would be stuttering on occasion, especially in warzones with lots of effects going on. Running Unleashed that stutter is gone, and while framerate stays mostly the same, there's no more big drops in performance. -
Did you have a DOT on you perhaps? Or on your companion? Personally, I've always been annoyed about how easily stealth is broken after using Cloaking Screen. There should be at least for seconds where it isn't broken on damage...
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No...it's pretty useless. I think it would be a lot better if it restored health every 1 second over Pugnacity duration. 4% every second for 15 seconds would actually restore a fair amount of health, 60%. Then it would really be deserving of the name Surprise Comeback.
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It's a fast ability, but super power hungry. It's also all but worthless if the Scoundrel is slowed since the distance is halved.
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We still need some accuracy actually, since they changed how shields and such work against tech damage. Probably only a mod or two though.
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Loving the changes myself. DPS is quite a bit higher, and I'm having hardly any energy problems. I'm going to have to start rethinking my rotation at this point since I have all this extra energy to spare. I do keep wanting to hit Pugnacity though, especially after combat ends to get my healing while in stealth. Kind of sucks that Surprise Comeback isn't worth taking anymore, but I think I'll live.
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Really? I was having no issue with energy, which was pretty amazing. Barely dropped below half most of the time. But I also don't have the roll yet either, so that might be a bigger drain later on. You made sure to take the buffs to alacrity right? That's nice energy boost whenever you're in-combat.
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Most important 2.0 changes in skill trees / skills / rotations...
Coldin replied to LovarBoy's topic in Scoundrel / Operative
It's actually exactly what the operative needed though. I can't count how many times I've tried to catch up to a target that was just outside of the 10 meter range. -
Dear Bioware, dont ever do early access for a expansion again
Coldin replied to CrazyyMage's topic in General Discussion
Sad. I was hoping for a well stated thread. Personally, I agree with the OP. I think Early Access causes nothing but issues. Here we have a situation now, where people without RotHC will log into the game, see all the adverts for it, buy it, but be unable to actually use that content until 5 days from now. We have these new Advanced Skill training, that everyone can see, but only Early Access can buy. But there's no indication that Advanced Skills require RotHC. Honestly, I've never seen a game do early access for an Expansion before. It's always been "You buy it, you can play it". Bioware seems to love setting bizarre precedents in MMOs, and I'm really not sure if that's for the better. -
Smuggler I think. Gunslinger actually. An agent would have a blaster rifle.
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Just further proof that resolve fills way too slowly.
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Sins can stun you, then kill you without you even being able to do anything.
Coldin replied to Individual's topic in PvP
Funny...that's what Scoundrel/Operatives said, and they got nerfed into the ground. -
I think Concealment will be better in 2.0, so don't give up hope yet. The roll and QoL increases should make the spec feel a lot better, and let you compete against Assassin in a sprint contest. Obviously healing will get you a sure spot in a ranked group, but I think we might see Sorcs become the top dogs for healing again. Honestly, just wait and see how it all pans out.
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I'm betting snipers!