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MisterWratten

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  1. To miliways and Dashin (responding to names via memory, apologies if they're misspelled), I totally get what you're saying. I'm not going to jump ship over this or anything, I just think it's a very poor decision.
  2. This is incredibly disappointing, to be honest. I see no reason to completely remove the option. If somebody wants to use the high textures, then they should be able to. There's no reason to completely remove the option, simply because you all feel the game runs smoother. That should be left up the end-user, not ya'll.
  3. I change my movement keys to ESDF, then bind the following: 12345qwrtagzxcvb and a shift version of each. The remaining quickslots are then mapped to my numberpad for use with my MMO mouse's sexy buttons. Considering this, I'd REALLY like a way to copy keybindings over from other characters. >_>
  4. This would be awesome. I'm very concerned for Amormechs and Synthweavers in the end-game scene.
  5. There are a great many people asking for this feature, and a great many looking to have it left out. I don't get the disdain for helpful things.
  6. I find DKP to be an excellent system when there is a very large group of people. It was nearly necessary for 40-man raids, and was still quite helpful for 25-man raids, but I think if it's a group of friends in the the small Op sizes SWTOR has, DKP probably won't be necessary, especially if the loots drops as you say it does.
  7. I am 100 percent for adding macros to this game, but not necessarily Rift-style macros. In my opinion, that's putting a bit too much on a single button. Of course, the argument can be said that if I didn't want to use it, I didn't have to, but I think it's a little over the top. My ideal macro would be, perhaps, a single ability with some kind of modifier (e.g. mouse-over casting, companion casting, target-of-target casting, etc.) or key modifier, like Shift or Ctrl. In the latter situation, you would be allowed to have multiple abilities in a single macro, but you would need to press a modifier. That would save bar space, but still require different inputs. The system you describe would easily turn the game into a one-button game, to an extent anyway, and I can't see that as being a good thing, at all, for me.
  8. Such a great idea. This is what I was expecting when I first heard about the modding.
  9. Possible double post, here, but I just wanted to point out here that the higher level your hilt is, the more force power you get. So if you get a higher level hilt (e.g. Resolve Hilt 13, etc.) you should see your force level go up. Unless I'm mistaken, this is how it works, as I often strip all the mods out of the items I like so I can easily switch them between pieces, and an empty lightsaber is an empty lightsaber.
  10. I find the current system to be an excellent alternative to the appearance tab, in theory. It sort of makes sense in a realistic way. (It makes more sense than, say, magically having some other clothes appear over your real ones.) The biggest flaw of the current system is that once you hit max level and do those things, it becomes pointless. Until they implement a system that will allow me to keep my orange gear even through Ops and other high-level content, I think the current system with the orange gear is unsatisfactory.
  11. I don't think anybody "needs" them. My favorite mods while playing WOW didn't even have any effect on combat. I had a mod that would randomly summon a pet for me (I was a turbo collector of ultimate craziness). Another one just let me rearrange everything on the UI, while another let me get neat party frames or a pretty map. Healbot? Totally helpful. Clique + Grid? Totally helpful. DBM and Recount? Totally helpful. None of these are needed, but they're fun to have. One of my favorite things about WOW was having the ability to craft my screen to look the way I wanted it, and that's what I want here. And, frankly, I see nothing wrong with it.
  12. I'm fairly sure this is one of the greatest posts I have ever read.
  13. I think the big question should be: "Why do Smuggler and Trooper healers get a free, damaging, attack, and we don't?" Lore and looks aside, I think that should be equal. I can stand back on my Commando and drops heals, then shoots some stuff as I'm regenning. Why can't I do that on my Sage?
  14. When I first saw this post, my thoughts went to Street Fighter, as Ryu, Ken, Akuma and other characters of their kin are referred to as "Shotos".
  15. Or they could just make the gear, and accompanying mods, better as the bosses/ops get harder. I'd hate to get rid of my epic Jedi look, even for a day.
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