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ItsKaedis

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  1. Don't get me wrong dude. I manage and I do a lot of what you're talking about here. Just for me personally it gets a little frustrating. In my opinion this class requires more of an effort than any other class just to be on par with the others.
  2. I really like Jugg Tanking but it's becoming more and more frustrating for me as of late. 1. Abilities. It's been said before but I think there are too many. I have 24 abilities bound on my bottom bars and I'm purposely pushing abilities off because it's just too much. It just feels like I'm fighting against the class instead of with it. 2. AOE Threat. It's be talked about heavily on the boards and the argument is sound. We are nowhere close to the AOE tanking capabilities of the other two tanking classes. 3. Rage generation can be a frustrating mechanic at times, especially in multimob situations (in part due to #2). If you don't have mobs hitting you you're going to be rage starved. 4. The cooldown on Sundering Assault is too high. 4.5 seconds? This should be more like 3 seconds. It's our only useful rage generating ability because our basic Assault only gives us one rage while in Soresu form. It's arguably not even worth using but because of the class mechanics you need to. 5. If your taunts are on cooldown you basically have no chance of taking threat over a geared DPS. You barely stay above them as it is now. I don't understand why tanking companions have 100% threat increase while tank player classes only get 50%. Threat should be important to monitor but tanks in general have enough to (Keeping agro, maintaining vigilance on the group, securing new adds, and being aware of the environment). 6. Other tanking classes have multiple abilities that create additional threat yet Juggs only have 1 and its on a one minute cooldown. 7. We have a lot of short CC abilities, which is great, but it's counter productive because now the mob isnt hitting us therefore we are not generating rage. 8. Defense (i.e Avoidance) is our key secondary stat yet when we don't get hit we don't generate rate. 9. Sweeping slash can potentially hit 5 targets yet the AI positioning is such that if you have 5 mobs on you 2 are behind you, therefore Viscous slash is less effective. Unless you kite them backwards. As soon as you stop they go behind u again. I don't want to come off overly negative. Honestly, I like the class overall and I don't want to reroll but these issues make the class very frustrating the play. Frustration overshadows enjoyment. Then I see a yellow post that talks about Jugg improvements and NONE of these issues are addressed it discourages me a bit.
  3. Exactly. I don't keyboard turn but strafing is just engrained into me. Wow PvP did this to us.
  4. Keys 1-5, Shift 1-5 - I get it. I can freely move my character. But some of you have such strange keybinds. I've seem some that actually use 7 thru "-". Tell me, how do you strafe left and use 0 at the same time? How do you run forward and press Alt+5? I play with an MMO Mouse because I totally leave my comfort zone if I can't press an ability while still having WASD easily accessible to me. The only keybinds I can work with is 1-5, Shift 1-5, `, and Shift+SpaceBar. The rest are bound to my mouse keys.
  5. This is REALLY frustrating for tanks. Especially Juggs that need the Force Charge to build up initial rage. I'm not against getting knocked back or stunned, just during the first few seconds where threat generation is critical. On the other hand. I've had a few pulls where there's more that one with this ability and I feel like a pinball bouncing every which way.
  6. Macros don't make the game easier or create an advantage over another player. Anything a player can do with macros a player without macros can also do. Macros are intended to remove the tedious and redundant idiosyncrasies inherent in the game. They are not their to make decisions for you. The decision must be made by the player. Mods, for me personally, are a great value add. I can use them to supplement shortcomings in the UI that are not condusive to MY style of play. That said, I can live without them but I enjoy the game to a slightly lesser degree. I like to have full control over my UI. Why wouldn't you? Meters are absolutely and unequivocally mandatory. In order to progress as a player you must know what you are doing right and what you are doing wrong. And as a Guild/Ops leader you need to know who is performing and who is sand bagging. It's a matter of pure progression plain and simple.
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