I really like Jugg Tanking but it's becoming more and more frustrating for me as of late.
1. Abilities. It's been said before but I think there are too many. I have 24 abilities bound on my bottom bars and I'm purposely pushing abilities off because it's just too much. It just feels like I'm fighting against the class instead of with it.
2. AOE Threat. It's be talked about heavily on the boards and the argument is sound. We are nowhere close to the AOE tanking capabilities of the other two tanking classes.
3. Rage generation can be a frustrating mechanic at times, especially in multimob situations (in part due to #2). If you don't have mobs hitting you you're going to be rage starved.
4. The cooldown on Sundering Assault is too high. 4.5 seconds? This should be more like 3 seconds. It's our only useful rage generating ability because our basic Assault only gives us one rage while in Soresu form. It's arguably not even worth using but because of the class mechanics you need to.
5. If your taunts are on cooldown you basically have no chance of taking threat over a geared DPS. You barely stay above them as it is now. I don't understand why tanking companions have 100% threat increase while tank player classes only get 50%. Threat should be important to monitor but tanks in general have enough to (Keeping agro, maintaining vigilance on the group, securing new adds, and being aware of the environment).
6. Other tanking classes have multiple abilities that create additional threat yet Juggs only have 1 and its on a one minute cooldown.
7. We have a lot of short CC abilities, which is great, but it's counter productive because now the mob isnt hitting us therefore we are not generating rage.
8. Defense (i.e Avoidance) is our key secondary stat yet when we don't get hit we don't generate rate.
9. Sweeping slash can potentially hit 5 targets yet the AI positioning is such that if you have 5 mobs on you 2 are behind you, therefore Viscous slash is less effective. Unless you kite them backwards. As soon as you stop they go behind u again.
I don't want to come off overly negative. Honestly, I like the class overall and I don't want to reroll but these issues make the class very frustrating the play. Frustration overshadows enjoyment. Then I see a yellow post that talks about Jugg improvements and NONE of these issues are addressed it discourages me a bit.