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Osicat

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  1. Yeah it hurt a little but you get 1% from burnout, also the extra shields keep you alive (energy rebounder). also with good hear TD hit like a fking truck filled with bricks combined with RS. You still have the cd 25% crit and with pvp gear RS is on 15% extra crit. With the area of death from above nerf aoe is alot less interesting and the buff to our single target nuke (it is a buff and a big fat one aswell) our "nuke the annoying healer" play ia alot more important. I play more like ramp up all on 1 target then nuke it now. Also our strength in target changing can even take the best healer off guard. Save TS, land a RS on one player and some rapid, have healer start heal him. Then change to the healer, unload all IM, TD, RS + dots with u trinket and crit cd and you most of the times get him. This is just out of my experience but wirk fine for me. on single target I experienced numbers on 1 target after 1st RS landed in 6 sec around 12-18k (2x RS 1x TD 1x RP 1xFB + dots.) if they still alive after this your 6 sec PPM is up again and with 45% chanse on new RS a FB+ RS is a GG.
  2. Bah, healers in general is a eletistic bunch in pvp. They think they are the gift to pvp and just cause they have alot of healing they are a better teamplayer than somone with alot of dmg done. Have no idea why somone vote for the healer in pvp with 200k healing done when there is a dps with 400k dmg done and a big pile of kills + objectives done. When nerfed they feel offended but feel its totaly ok if the dps get a nerf. - But but without my heals you would never done that dmg! The healer say! -Without me killing the ppl attacking you and killing their healers we would not won The dps say.
  3. Agree with op on dmg part, still I must eather do something wrong or I missunderstand tooltip. Tested 10 x games with AP yesterday and in nerly every game I had at some opint stuns or other things brake my 5 stacked FT. In my opinion a chaneled mele range ability is about teh stupidest thing ever, but build a dps class/spess around a chaneled mele range ability is even worse. Wonder what the healers would like if they had to be in "mele" range to bandage/heal pppl and the bandaging was chaneled?
  4. You do it wrong in my opinion if you dont use pvp gear now. The expertice is so strong and I must say that I think a non Termal Detonator build pyro is weak now in 1.2, you simply need the burst. Dont think RS been nerfed thu in any way and in purst potensial I accualy feel buffed in 1.2. In pre 1.2 i did run 8-6-27 and was wery dependant on PPM, best rs I had then was around 6,8k. Now i run 7-3-31 and I say my burst is stronger. Had RS hit for 5,5k at best in pvp gear but consider same target when 1 st RS landed had dots from cylinder and IM ticking for ~1,5k. 5,5k RS + 5k TD + dots, then 1,5 GC later its 3k+ RP + dots and then another 5k RS. I never feel so strong as I do now in full BM expe gear with termal detonator and 60% RS proc chance on RP. Did WZ,s most of the day yesterday and had 5k crit medal awarded due to RS in most of them. Had a few termal detonator hit for 5k+ aswell.
  5. Tbh a dps should always be able to burst down a healer imao. Buuhuu Im ahealer and now a dps can win in 1 vs 1 against me, i suppose to be unkillebal against 3 ppl. Thats crap, its like me as a dps say it should be impossible to kill me unless 3 ppl focus me. This is some weard idea healers have sometime that they should be unkillabe so ppl focus the targets they heal instead. This is why in end most premade team in MMO,s become tank healer teams as a tank under heal is close to impossible to kill and then if the healer cant be killed.... what do you kill?
  6. Only tryed 3 wz,s sens I got 1.2 down, still melt ppl and dont notice the 6sec ppm as a problem. I usualy always autospam rapid shots when im running and dont try focus somone down or closing in, often this give you the oppotuninty to "rapid, TD, rapid, rail (inrange) " RP, TD explode + new rail". about here first target often dead or so low its easy end hes suffering and start on next target. The biggest nerf I feel atm is the owerall dmg and dream of 1000k get hit heavy by DFA nerf, and Im not talking range but the fact its not more a ROP "rain of pillows". So as long we focus on get important targets as healers or ranged dps down we do alot for the team in terms lift preassure. Without that healer and one of the ranged the assult on our base is alot easier to handle etc etc.
  7. Any news on this one? Seems on sithwarrior that it not only apply to moltar but also on sticky g. How do it look for BH? Its less risk its a bug if it apply to both classes imo.
  8. Pew pew, pyro ftw http://i286.photobucket.com/albums/ll103/osianic/Screenshot_2012-03-14_14_14_40_759062.jpg http://i286.photobucket.com/albums/ll103/osianic/Screenshot_2012-02-21_16_58_55_439939.jpg What I like with pyro is that its not only alot of dmg in terms of AOE, u also get alot of kills and KB,s. U accualy end ppl not only tickle em. Cant wait for 1,2 thu as life will be easier with more reliable ppm for rails, u know a new fight u get 2x fast rails and a termal the fisrst seconds, then its up to your other abilitys to finnish em off. ps: http://i286.photobucket.com/albums/ll103/osianic/nerfem.jpg
  9. Op should have a word with this dude:
  10. Think the powershoot one was to balance merc pyro, as its the non cd proc ability and used alot.
  11. A snare for the pvp and more crit chanse on a ability who is meh in the tree. This give a little better pvp but in no way fix the Pve for powertec AP. If you raid and dont go pyro you do less dmg and theirfor are less usefull for your raid. What they need to do to make the tree viable for rading is purly give it more dmg, as it is now the mobile/ranged spec do more dmg than the mele/close up spec. To have it playout good the mele spec need better dps than the ranged as it demand you to be on target for dps. If the boss do a knockback or whatever and prevent close up dps the more ranged of the specc keep dps while other need to stay away. Untill they buff AP to do MORE dmg than pyro the spec is unviable for pve. Noone would bring a sub rogue in WOW to progress rading just cause it would be more fun for him. You told him to spec mutilate or combat ofc. Why? Cause hes role was to do dps and then he need to optimice hes preformane.
  12. Powertec Osicat Overpower reporting in. 6-7k rails, yes its possible but to do them you need to be carefull and watch for enemy defensive cd,s and only hit targets who dont have absorb shield etc up. Best so far I done is on some 15 k hp merc who took one for 6850. Best screened is this: http://i286.photobucket.com/albums/ll103/osianic/Screenshot_2012-03-14_14_14_40_759062.jpg But now BW fixing us so dont worry... What they do is not lower our railshoot dmg. They make it more consistant. After 1st rail there is a bigger chanse for a 2nd rail as the PPM chanse increased but have a 6 sec timer. This mean that for anyone who still stand after 2 x 5-6k rails some rocketpunch and a few flame burst and ofc dots can feel safe for 6 seconds before new rail come. So feel safe and stop qq, they fixed us <3 My personal opinion is that they gave us the tools to be wery strong dps now, but with the new rules of engagement the 3 buton noobs wont do so well anymore. The class will still have some amazing players but the amount of bad/underpreforming pyro powertecs out there will increase.
  13. You clearly havent faced the ppl I meet in PvP, consider the quality of most ppl in PvP I say shoulderslam should work
  14. Ok talking pvp. With termal detonator spec you accualy better of with the inc crit on fire and tec. Do go for the aim, on the other hand it can be discussed if TD is the strongest pvp dps spec, when you start reach 5-6k crith with 8/6/27 you have enought burst to take even a guarded healer down and with al the cleansing,claoking going on you more often notice good players disarm your termal detonator before they go of. If you go pvp with TD spec I strongly recomend you to still ake the 20% arp on rail thu, and go 4/6/31. The more crit you get on the TD and fire the better.
  15. Lol, fail imao. Most classes with a few exeptions can fill a alternative role in this game. Merc is a healer class so we dont want them to dps? Incs can heal so no dps for them eather and ofc assasins is also a tank klass so no need for them as dps. You missing the point, al classes can go dps if they spec for it, it was even the intention from BW. About powertec dps as long we dont have game logs its hard to say but sims on sith warrior show we do good dmg compared to other classes/spec. If we look at PvP side we nearly always top dps and dmg done in WZ,s if we spec for it. Problem is that Advance P is a cluster**** spec atm. Pyro on the other hand is fluent, smooth and have a serious dps output.
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