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Maxil

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Everything posted by Maxil

  1. Being there when Ilum dailies/weeklies were a thing to take the pvp bases, it was fun on occasion, but the system just couldn't handle it. It literally would become a slideshow and it would bring the entire server to a crawl with it. AOE's everywhere alone made it impossible to distginguish what was going on, and all the DOT effects combined made it seizure enducing. Imagine 20 lightning storms going off at once alone, then throw everything else on top of it. I'm all for the idea if it could work, but the game just can't handle it, and if they couldn't improve that from launch till now, it's probably just not fixable without an engine overhaul. It's a wonder some of the ops run as good as they do as it is
  2. Honestly I'm surprised it lasted a week. Figured with the new cartel datacron these would probably just be for the may the 4th weekend. That said I've always thought the dates have been a bit weird on things like this. Friday to Friday just feels like the wind taken out of my sails as the second weekend hits. Monday to monday, while really no different, would just feel so much better.
  3. yeah it's not just swtor. playstation network is down as well, along with a handful of other games.
  4. I'm wanting to think it was about 1-1:30am central (2:30am eastern, 11:30pm pacific) As it took them about 2 hours until they decided to actually do a full restart and I remember that being 3 something here central. It wasn't everybody though which is weird, a lot of people weren't even kicked. Length is also very random. Some reports of how far back the ones who were rolled back are just 15-30 minutes, and some say 6 hours. I read one person was rolled back to something he did over 12 hours back.
  5. Yeah it apparently didn't hit everyone. About a quarter of our guild that was online did, the rest were not kicked or rolled back. Those of us who weren't rolled back also are having no issues using the GTN, everything is still there.
  6. Apparently it didn't happen to everyone. Was in teamspeak while doing some GTN spreadsheet crap when some of them suddenly complained about being kicked. tabbed back into my char and about a quarter of our guild that was online got kicked off, but myself and the rest did not. Targeted player rollback maybe? weird. *what's also odd is the guildmates that got kicked are reporting losses up to 3 hours, others just the last 15 minutes or so of work
  7. Have a friend from work I play with often who is always short on credits but will be going preferred for awhile, I was going to buy him for xmas a christmas setup of unlocks with credits so he could still comfortably play. I've been watching the GTN every few hours for the last three days and either it's bugged and not showing, or no one has put up any artifact authorizations. Before I go and start putting out buying offers I was curious what the average rate around here was. Old google searches fluctuate quite a bit from the 350k preferred cap up to 4mil. There was a account wide authorization listed for 14mil but has since expired or was bought.
  8. BW just go ahead and throw the next companion behind 20 starfighter matches. I'm curious.
  9. it's a pvp reward, and completely optional for story progress. There's already the daily, and weekly, I would actually put the companion at something of a higher requirement reward, and gate future pvp compainons behind it proportionally. I would say 50 matches for this one, 75 more for the next, 100 for the one after that, etc. For players that don't want to do that then fine, put them in the cartel market. Otherwise I want all hm/nm pve rewards in story mode so the people who don't want to pve have a simpler option to get them. /sarcasm You really should feel lucky it's not something like "earn your worth" and they made it 20 wins instead of just matches, since it is a pvp reward.
  10. People need to remember to report instead of just trying to votekick. Have a guildmate that likes to run his mouth a bit get suspended for doing this. Point being it wasn't his first infraction (or third and more, really) they've had to contact him about and they brought down the hammer on him. I also report people like that who harass players in pvp and have gotten yelled at by F2P alts because they got warned/suspended for it. So they will look at these things. If they actively come out and say they are 'protesting' in chat the csr reps will see it right away when they check the report
  11. I have to agree with this. I understand the pvp system can use a lot of work to make it better, but beyond that, the player mentality in them will not ever change. Those type of people will be in every game in every mode. I just find myself putting them on ignore, or if the whole match has gone into lost cause mode I just switch my chat tab to guild only or some such. But for a reward based on pvp matches, the time is not an issue at all I believe. In a subscription based game, the elements are all focused around being time sinks. Nothing like that is designed with the idea that someone is going to sit down and try to grind it all out in one session. Yes people will, but it was never the intent, and make it obvious when people then feel burnt out that it was their own fault. And frankly I believe the time is actually too short. You already get rewarded for the daily and weekly, so I would actually put the next (and better) rewards at higher intervals, especially with the way they are planning on gating the unlocks behind each other. Companions gained through these systems should be 50, 100, etc. pvp matches, designed around the long term playerbase. Don't want to pvp? Fine I guess, put it up on the cartel market for 5 bucks. I'm behind that as well since we've opened that box long ago.
  12. They can't do a whole lot to companions without completely revamping the crew skills, and even that has to be handled gently. Even non-serious crafters have probably dumped millions, and the serious ones very many millions into crafting, and companions play a rather large role. While a change could be beneficial (such as all companions having their max eff and crit chances, and any companions that we opt to remove gets replaced by an identical one skill wise) without doing such would seriously handicap a player, especially if it isn't until later he decides he wants to craft heavily. I think everyone may be looking too deeply into what has been said and reported on, or we're in for a much bigger overall change than expected. For example one developer mentioning after the KOTFE press release that not all new companions mentioned in that release are actual "follower" companions like we currently have. I take to understand that as more like Lana and Theron, and just active story characters we meet multiple times, most likely.
  13. That's 1 shot after you have to build his stacks to be able to use it. Measuring PVE DPS can be a bit tricky because it all depends on the situation. If you're talking about just wooshing through content, his AOE ability (or lack thereof) would drop him to near dead last in any kind of ranking. Those 1 in 5 instant kills on silvers would bump up his numbers a bit, but really would very minimally speed up progression. But then we also have to factor in things such as Treeks ability to not break CC, which other companions can do, which also would slow down progression. In terms of raw dps power over time, many parses were done some time ago and showed that melee dps companions in their damage over time stance tend to parse higher on the training dummies than every other type of companion (there was one exception, Yuun I believe, that for whatever reason just doesn't parse well). Again hard to really use anything else to compare numbers wise, as if you tried that HK 1-shot will alter the results depending on the HP of the silver used to measure. I've always taken a melee DPS companion no matter what my class and I find (in my completely unrecorded assumption) that at level 60 content we have now on yavin and ziost silvers really just take a fraction longer to kill than regular mobs, and the dps loss from using HK is not really recovered when his one hit kill is used. In lower level content, especially at the power curves around belsavis and voss, he very well might pay off actually when the silvers start feeling real tanky and hard hitting compared to our own power. And again player skill, a lot of people just don't stay geared up or are capable enough with their skills to use anything but a healer/tank companion. Yadda yadda, TLDR Treek is probably best for just casually going through the game, but if you were to really try to table out the damage numbers melee dps in dot stance has generally always beaten out everyone else consistently. HK is amazing and fun though, I mean its freakin HK. One shouldn't always play just to min-max.
  14. I got Elara to 10k last week just on story missions without rerolling convos and without even starting her conversation arc. But yeah, that's not going to work for everyone. I usually just end up buying gifts, but haven't even considered the approach at the moment as fast as you can fly through characters. Last time I looked at the high level gifts there were a lot of tier 5 and 6 at about 25k, but I'm sure they've gone up since 12x.
  15. Pretty much this, and all other posts saying Harbinger. Its the home of most of the Asain Pacific population, which means during a lot of normal dead times for most americans, its just hitting prime time for the apac crews. I see a lot of their raids getting organized between 3-8 AM here in missouri. Due to it holding the largest pop banner, people from both sides of the states frequent it, so when APAC starts quieting down east coast morning crews are already filling it back up. This keeps it pretty active at all times of day no matter when you play, a big plus for night crew people or just people on wonky schedules as it is. I'd say if you mostly play late at night/early morning US times, most definitly harb. Ping is usually pretty good as well. Ping about 60 from missouri on a good day, but housing conditions at the moment bring me up to 120+ frequently and usually still have no issues in pve or pvp. Most east coasters I talk with hit between 50-80 depending on internet on harbinger. Biggest downside though is that because of this constant weight it does have a tendency to just go and poof out from time to time. Once or twice a week, if that. Downtime usually not so long to mess up evening plans, at the most usually like an hour is the longest I've seen, about a month ago, in about the last year. A couple of the other servers maintain decent populations but you may struggle at certain hours, especially if you don't find a guild based around your playtime in those deader spots. And then there's a handful of servers that are in very bad shape...
  16. great video I remember always trying to do Ilum on sunday, and at least on the server I played on at the time it was relatively balanced as many were just trying to get the weekly done. One other thing that nagged me was the announcement whenever someone came over into that area. However were that weekly ever to restart that's well below a lot of other issues I think would need to be touched up on
  17. To those of you around when they turned off/disabled the old PVP missions regarding Ilum, do you remember it? It ended up in laggy battles, full of entire servers full of however many players it could support on each side zerging the other. But it was what, 20 Jedi/commados/smugglers, vs 20 sith/agents/bounty hunters? You remember the clash of players, of people running to each other? Ok ok, for most of the time it was groups standing just out of range, then getting pulled/pushed whatever.. but eventually, it happened. The groups clashed. THAT was war. I kinda miss it. I really miss it. I originally started on a PVP server, but a long time ago made the merge to PVE when I saw the way the game was really made. When they removed Ilum, they said they had plans for it. If I remember right, this was VERY long ago, even before F2P. Most of the ideas are probably long and lost that existed for that area that now sits vacant on Ilum. So I ask You guys, and I ask the devs. Can we just restart this the old Ilum PVP, if you aren't going to do anything with it? Yes it was a laggy mess, but it was really the only thing resembling a war that this game ever had. Just throw it on the PVP dailys, even just the weeklys, for whatever however many comms. The area still exists, and it's a big assumption, but since nothing else has been done with it, I assume you can still at least just turn it on. If you're not going to do anything with it, let's just let it go. No reason to just let it sit dead.
  18. Several of the companions I feel like they were supposed to have a "turn" arc but just got left out/undone. Probably a lot that was initially planned for the companions. Hell, initially they were going to be able to be killed but that got put aside.
  19. I'd like more hotbars as well. But mainly because of the way I like to lay them out. I use a G13 gamepad keyboard, and and have my UI setup the way the keyboard is laid out, for the most part. What I would like to do is a row of 7, a row of 7, a row of 5, and a row of 3 which uses numbers + shift numbers, But then a second one right beside it for alt+ key combos. I should be able to do this with 3 hotbars for each set, however if you make a bar of 12 keys but only 7 on a row (or a bar of 8 with 5 on a row) the remaining keys on the second row are not centered and you're left with some ugly blank space I haven't been able to do anything with. In fact there's a lot of designs I would love to mess around with if we could further alter the way rows are laid out. If our settings for a slot of hotkeys makes a new row, I'd love to be able to move that new row as if it was its own bar, no matter if it was just 1 key or 11. Or at least align it somehow other than default. As it is I have to use all of them just for my keyset layout, and none extra for some utility/fun stuff I'd like to have. So yeah, more bars or more UI options please. using the traditional "smash rows on top of each other" approach I have a setting that works but is rather bland. At my last count on one of my mains I had 44 abilities/items on them all bound and used frequently, except for like 4 keys With the exception of one or two classes, I don't see how anybody could excel with less than 20! http://i.imgur.com/N5XeVGU.jpg
  20. Travel really shouldn't be so much. With all speeder points unlocked now, and the cooldown on quick travel, you can cross the planets rather quickly. Pattern of most class content is arrive on planet -> talk to X, go to Y, report back to X, go to outpost Z, repeat. Whenever you have to go back to main base, or travel to an outpost, just either get yourself killed (get in combat and /stuck), or use quicktravel back to base or to the closest speeder you need. Every planet gives a hour long xp boost as an award at the end, and the end of each chapter gives a 3 hour boost. But even listening to the dialog you should finish a planet in less than an hour unless you just hang around doing something, I've got too many xp boosts banked up already. Skipping the dialog you could probably get through 2 to 3 planets an hour easy. No longer do you have to travel across the long barren wastelands of hoth or tattoine to get the speeder point unlocked. And to speed things up when you have to go to an enemy base at the far end of a section, just use the speeder to go to the next section of the planet and travel backwards by foot, usually ends up being much much shorter travel distance, and also unlocks the quick travel point for when you have to quickly go back to that far outpost. Running a bit off topic here, people were hitting 55 in about 6 to 8 hours rushing it before. I'm sure with the travel changes now an hour or two can be shaved off of that
  21. I always keep myself and companion in oranges as soon as I have the comms for it. When I start a new alt I may fund for the mods off the GTN, but after that the first 95(93?) basic comms go to gearing myself fully. Then the next time I hit 95(93) basic comms it all goes to my companions mods. Then usually about 4-5 levels later I'm back at 95 and gear myself again with new basic comm mods. Comes out to about every 6-9 levels, each of us gets new gear. This is doing every daily everyday, heroics, flashpoints and bonus series, you get them pretty fast. No need to craft pre-60 really, when you're better off putting the mats on the GTN. Pick up 3 gathering professions. I run with Slicing, Scavenging, and Bio. Pick up every node. Every single one. When inventory fills just go to your GTN at your stronghold/guild stronghold. You should have multiple millions, opportunity of more than 10mil really by the the time you hit 60, if you're dedicated about getting every blip on your map as you go back and forth and have companions constantly on missions every minute of your playtime. Exception to all the above I suppose would be if you are leveling really fast. Then you might not have enough comms to keep up with your gear levels. But I've found in that event I can just buy what I need easily off the GTN as I still have plenty of credits. The time spent gathering mats and crafting 3 parts for every piece of gear seems to fall behind in value compared to having another gathering skill + putting the mats you would of used crafting on the GTN instead.
  22. They don't publish the odds but they are out there if you know where to look. On other sites its not against the rules to take information from the patch data and the people that do let others know what is going on, and the odds from the slots have been known since they were released. This will probably be deleted soon, but here's what happened. Lose rate went from 25% to 45%. Tokens stayed the same. Certs went from 2% to .2%, Scrap, junk, and parts went from 10% to 0.2%,0.15%,0.1%. mount is 0.001% chance. At least that is what I copied this morning, unless something has changed that's what was taken.
  23. usually float between 10 and 20 mil. Honestly would be a lot more but I spend way too much than I should. On a new char I'm bringing up, he is lvl 38 and with his own collected money has purchased every single legacy xp boost unlock (comes to about 1.2 mil I think?) and has some fancy color crystals for main and off hand for himself and a alt that were about 400k each, and is currently sitting on about 600k. He runs scavenging, bio, and slicing. All but treek is out on missions at all times, and every single node is picked, every enemy looted. When inventory gets full I send companion to sell junk, stronghold travel and vendor my greens, dump everything else into cargo hold, then travel right back to where I was on planet. End of night before I log out I post everything from cargo to the GTN. Next day wake up with around a million waiting. There really is no reason to be dirt poor other than laziness or you just spend way too much. And I don't see advantages to craft pre-60 with as fast as you out level the craftables, you're better financially to just get extra gathering skills and selling those. Post 60, some GTN playing or nice craft work you can fly sky high with the credits, I used to do so awhile back but got invested in juggling alts for guild purposes and never really stopped rerolling characters as needed.
  24. 2100cc or whatever to unlock it on the first character. After that 700cc to unlock it across the entire account from collections.
  25. Well aware, as nothing is official in legends anymore. All the old republic books are now plastered with it on them. The book states she has dreadlocks. There's only a handful of implementations as its stated in the books. The game and the art I linked too both are quite plausible.
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