Jump to content

Mass

Members
  • Posts

    52
  • Joined

Everything posted by Mass

  1. 4 button solo buzzkill brought me here. At least I know it's not that I'm doing something wrong.
  2. Agreed. Incidentally, requiring a facebook or twitter account for any type of service is an automatic deal breaker for me. Have actually not used products because of this 'everything has to be connected' philosophy. When I play SWTOR, just want to launch, log, and go. It's a farily 'low security' priority for me, and like you say, my online banking is easier than the current OTP implementation. If they can reduce the OTP to like once a month or find some alternative system that does not require extra data input, I'll be ok. But I seriously have enough hassle in my life; to add some more to be able to play a video game (that I mostly enjoy) is going to be hard to swallow.
  3. Obviously, we have different lifestyles. Yes, my cell phone is occasionally an inconvenience and for that reason I don't always carry it with me. I used to be able to say I didn't have a smart phone, but can't anymore. Ultimately, though, it's just inconvenient having to do more than a password. You obviously think that's ridiculous, and that's ok, but I'm not alone in this.
  4. It establishes that the weighting scheme for triggering a OTP is different between launcher and website. This is then supported with the experience of being able to login to the website without OTP generation and then having one generated by trying to login to the launcher. Ask Phillip as you are unable to test this unless you deactivate your authenticator. You think you understand the system based on a partial disclosure of operating parameters and no observational experience because you are not exposed to the OTP. So, your understanding of this system is largely theoretical and does not make full assimilation of disclosed operating parameters. This may seem like I'm making some leaps regarding your understanding, but not near as far as the leaps you making regarding peoples' actual experience with the system.
  5. Same problem as security key. Have to have it on you and input numbers. Not really an alternative; more of a substitute for option 2.
  6. Well, I was hoping there might be a third alternative which would remove both of those barriers. I'm not looking for a lesser of two evils; I'm looking for zero evils.
  7. It's fine if you like it and want it. I never said it was torture, I said it was inconvenient. Just because it approaches my threshold for inconvenience doesn't mean I'm wrong, just different. I'm likely in a minority, but not alone.
  8. One example is listed on the developer explanation: "Deleting cookies in a browser forces a new OTP every time This is specific to using a web browser and our website. The game launcher is not affected by this behaviour." You know, it's ashame that some people are lazy and don't do just a little research as to how this game software works, just like they would with any other software, and read some developer posts about it. But hopefully, directing you to the developer post about this will enhance your understanding of the system. In terms of actual cases of affected users, I'm aware observationally of one case where this is true (myself) and anecdotally of other cases where this is true (forum postings). I"m surprised your extensive analysis of end user experience has produced no examples. How many cases did you analyze again?
  9. It's inconvenient, I don't need it, I don't like it, and until recently I wasn't forced in to alternative two factor authentication schemes. Why would I have used it?
  10. This is a poor solution for those of us who do not want the hassle of two factor authentication. My CE came with a security key, but I have no intention of using it as it is inconvenient. I have multiple systems and don't want to be dependent on having it, or going through the extra excercise of typing in those numbers.
  11. Since you seem unfamilar with how the system works, let me explain. The parameters that are checked for the launcher to generate the one time password are not the same parameters that are checked for a browser to login to the website. Because of this, it is possible to be able to login and post while still being locked out of the launcher login.
  12. Why is there no discussion of an option to opt out of two way authentication? Clearly, some value the extra security. Clearly, some are experiencing frustration with the barriers two way authentication presents in logging into the game. If I were offered the option of having password only login under the 'scary' condition that I would receive no support from customer service if my account was hacked and resulted in the loss of virtual items, I would gladly take it. Two way authentication is a resource burden for SWTOR -- having the option to not use it is a win for the service provider and a win for customer satisfaction.
  13. Seriously, you guys? Go to the customer service forum and search for 'security key'. More than 500 threads pop up. I'm guessing one or two of those are complaints. If you have security problems with your network or system, I think it's great that they give you the option of two-way authentication. For those of us who don't, it would be nice to have the option to remove the nuisance of two-way authentication.
  14. Did they add the option to opt out of two-way authentication for those who do not need/want it (e.g. no security except password)? Because that's the only security option upgrade I think some of us are looking for.
  15. They really need to give the end user more control of their personal security needs. I've been using services like this for over a decade and have never been hacked or hijacked, because I have a basic understanding of how to keep stuff like that out of my home network. This way, I can minimize the barriers to the services I use and largely control the barriers that need to exist. When a service decides they will dictate all security terms, and puts up a lot of undesired and uncessary barriers to accessing the service, it reduces my desire to continue using that service. I don't need secondary authentication. I should be able to accept this risk. This is just a game for me...when I want to play, I'm willing to enter a password, but that's about the extent of it. Let us choose to get out of secondary authentications. Put up a big sign that says if you are hacked, EA won't restore you're account because you chose to opt out of the 'enhanced' security features. I don't want enhanced security; I want fewer barriers between me and the game. It's a little annoying to me that I pre-ordered a CE version specifically so I would be able to access all fluff content, and then they hide some of that content behind a security vendor that I can't access because I don't need secondary authentication. Now, because some of us restrict cookie/tracking file access (for security reasons), they end up forcing this secondary authentication through one time email passwords. Just let us opt out. Put up a really scary sign that says if you do, zombies will eat you while you sleep, but give us the choice.
  16. I always at least get my ship before starting the PVP grind What I've found is most enjoyable is to do mostly PVP with some space missions here and there all the way to 47. At that point, you can go through pretty much all of the class quests from level 10+ uninterrupted, without having to take level up breaks that disrupt the story. For me, doing the main quests split up over a period of a month or two with other little grindy things in between just isn't that enjoyable. I recommend all xp boosts available.
  17. Anyone have a qualified answer to this? There's a lot of conflicting statements all over the forums.
  18. Hope this is a mistake and that they look into it. The XP was a major thing that kept me coming back to warzones; I wonder if reducing the XP will reduce player interest. I know things are always subject to change, but it feels like there are a lot of little irksome changes with this patch. Casual players really do need a supplement to the Class quests that quickly allows you to continue it. The story is a lot less compelling if I have to take a two week break between planets to level up.
  19. Just wanted to say thanks! Had 8 gigs of ram doing nothing, and now they are helping increase performance. I'm not getting the results reported by others, but the difference is very noticeable (like from 15 fps on fleet to ~28 fps). Be warned it will take much longer to load the launcher with this; I assume it has to build the ram drive each time. Worth it though if you're planning on playing a few hours.
  20. Several people have pointed out that this is likely a preemptive move to initiate a real money microtransaction system, and is one of the reasons for the high credit cost (to make you more likely to eventually spend real money rather than in game credits for the perks). If this speculation turns out to be fact, is anyone interested in spending real money for legacy perks rather than the current in game credit costs?
  21. I'm kind of like the OP in that I do mostly solo stuff, but I transferred anyways because: 1. Character names will get only more scarce the longer you wait. 2. I believe there is a high probability they will shut down most of the current origin servers before the end of the year and forcibly transfer your characters somewhere else anyways (they will never call it a merge, despite the fact that this system is currently a defacto merge). I'm betting, to avoid the bad PR of shutting down servers or using the word 'merge', what they'll announce is "Super servers are up and running so we are 'reorganizing' the servers to integrate into the new system." I can sympathize with the OP; sometimes an overcrowded server is less immersive. Like finding that super secret datacron only to come out of the cut scene to see 30 other people standing around (although this game does a much better job of instancing out the riff raff than any other MMO I've played). There's something cool about having the whole galaxy to yourself. But I'm guessing they're gonna make you move eventually.
  22. I typically only make level 23 and above, but on my server, there's usually a pretty diverse selection on the GTN. If you were a preorder, there is a vendor on the fleet that sells all levels of yellow crystals. They couldn't start keeping the deposit on the GTN without reworking all sources of credits in the game. Right now, you have to be a little clever and put forth some effort getting all the resources to make crafting more profitable than just doing dailies. If they put a lot of taxes on selling stuff (or experimenting with price points) I'll bet you'll see less goods on sale as selling will be higher risk than just doing quests to make credits. I'm actually surprised at how much 'green' stuff is on the GTN considering half the time it's priced right around a vendor buy price.
  23. "I got a super server" made me lose it. Awesome.
  24. Anyone know what level space missions become available? I have an alt I only want to do class quests and space missions with. So, at level 10 I got my ship, and the missions show up on the board for me to accept, but the space missions don't show up on the galaxy map. Is there a certain level needed before they are added to the map? Edit: Found my answer. In case anyone else tries this, space missions don't show up on the galaxy map until level 12.
×
×
  • Create New...