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MaxiO

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Everything posted by MaxiO

  1. 2 million sales =/= 2 million subs. This is WoW in space, only with an inferior engine and 'cheaper' epics.
  2. 20 random PCs, built or bought randomly at different places, including some water-cooled, overclocked, top-drawer monsters. If the problem were anything other than the game engine or net-code, STATISTICALLY, I would know ONE person who doesn't suffer from shoddy performance on Ilum. Furthermore, I've grouped with most of the level 50 Imps on our server on Ilum, and most of them are amazed that I'm getting 20 FPS during the mayhem around mid. In two months of Ilum PvP, I have yet to hear from anyone who claims to have no problems. By all means don your stubborn fanboy hat and declare that up = down. In fact, let's all just pretend the game is completely flawless as it is now. You heard us, Devs. You can stop working on TOR and get started on a new project. And FYI, statistically, if 20/20 people have a problem with a product, you can bet your *** that the company who makes said product needs to get their act together. The engine is flawed and requires either fixing or replacing. This is not speculation, it is fact.
  3. At peak (for an hour after reset) we have roughly 40 vs 40 on Ilum, with a regular 10 or more people from our guild (often many more). Some have older PCs, a few have slightly newer PCs, and the rest of us can run BF3 and other modern games at >100FPS. Not one of us gets more than 20-30 FPS in Ilum at peak times, and usually it's closer to single figures. For those of you who would have us believe that the problem is client-side, explain how, out of a sample of 20 or so guildies, not one has reported good performance in Ilum?
  4. Hi there Bioware. As a proud member of a server so dead it's beyond combat rezzing (Uthar Wynn EU), my question is as follows. How soon can we expect to see server migrations or server merging? I'd rather not put 2-3 months of work back into multiple characters on a more populated server, yet I find myself playing less and less due to the long pvp queues and general inactivity. Are there plans to address this issue?
  5. Just who is this fictional group you're talking about? This game launched 2 months ago. Considering it takes an average of around 6 days /played to hit 50, you'd really have to be going out of your way to not be bumping up against the content wall by now. If they truly wanted everyone to play through the stories then they wouldn't have included level 50 timesink activities. If they truly wanted everyone to play through the stories, the unique content would constitute a lot more than roughly 10% per base class per faction. If they truly wanted everyone to play through the stories, they'd offer incentives for doing so - and no, dangling the legacy system on the end of a stick does not count. If story is all they care about, they should have released a single-player RPG, rather than trying to crowbar their square peg into a round-holed market. I'm having a great time in-game farming valor and bags with my multiple level 50s, in the hope that 1.2 makes it worthwhile beyond the playing experience. Perhaps your view of the target demographic is a little skewed?
  6. The sarcasm is strong in this one, and yet... The tone is entirely justified. 1.2 patch is crunch time for BW, and even blinkered fanboys know it.
  7. While their reaction was clearly childish, if real life calls, and you can't estimate the time required to deal with it, you should exit the WZ. This applies to all scenarios that will take you away from the keyboard, whether it be your car alarm going off, a helicopter crash-landing through your roof, or a tiny human being crying for attention. You chose the responsibility of raising your child, the other 7 people in your WZ did not. I'm all for RL coming first, but try to do the decent thing so you're not potentially forcing a loss and inconveniencing others. Or a quick: /raid brb, my new-born needs some attention Perhaps then they'll be more understanding and not gather around to shower you in saliva.
  8. You've got it completely backwards. The journey should be fun, but fails to be so second time around. This is the real kicker for TOR, and why levelling alts is such an unappealing task for many. Once you've been through all of the non-class quests, there's very little levelling content left. But this is only half of the problem. While levelling alts in a certain other MMORPG, I found myself face to face with the enemy faction from an early level. Despite the complete lack of 'ZOMGVOICEACTING', I gained great pleasure from these random encounters, which taught me more about my chosen classes than any amount of PvE. This was due, in no small part, to some very cleverly designed zones with a lot of quest crossover between factions. By contrast, I rarely see more than a handful of same-faction players while levelling my alts in TOR (5 level 30+ and counting), and have to break the monotony with an occasional warzone or space mission. There doesn't seem to be an observable 'power-levelling' method in TOR. You play through the content at a pace determined by the time you have available. If I happen to play twice as much as you do, I'll get to the end twice as quickly. This also, ironically, gives me a better understanding of just how little variety there is from class to class. More endgame isn't just great, it's necessary. The life of an MMO rests on long-term commitment of the player-base. Regardless how many of you repeat your 'it's all about the experience' mantra, life in TOR begins at 50. Period. I have to disagree with you. It has tons of lame and unnecessary voice work, but at the core it's just another 'go here, do this, kill these, collect that' questing system. Worse still, you're led by the nose through claustrophobic tunnels and corridors, with no real sense of freedom. Your fortune-cookie parable is completely redundant here. There is nothing fulfilling about the levelling experience for many of us. Despite this, we're still here paying our subscriptions and hoping TOR can offer us something just a little bit better in the not-so-distant future. By all means enjoy the game how you choose to, but don't blinker yourself to the FACT that TOR will lose thousands of subs over the next few months if BW fail to improve on what they've already provided.
  9. I (and many others I've spoken to) would be happy with BM gear costing 5x or even 10x as much, if the BM commendation was a 100% drop rate.
  10. World's most successful MMO realises PVP is important, correctly focuses a lot of resources on it. This is a game, the primary 'purpose' is to provide entertainment. During the first 6 months of WoW world PvP was rife due to zones designed to bring players of both factions together. The enjoyment of PvP should not solely rely on the rewards gained from time spent. Replace 'purposeful' with 'lacklustre' and I'd agree with you. Both started with bugs, but one has had a 7 year head-start. You're basically admitting that BW/EA have knowingly released a buggy game and are now charging their customers while dangling a carrot on a stick to the tune of 'it'll get better in the future, honest!'. Any game (GW2 perhaps?) that comes out this year with a polished engine and a focus on PvP will roast TOR's chestnuts and consume them with glee. Wait, you're telling me that customers weren't supposed to play the game? What you consider 'rushing' is the normal consumption rate for a vast number of MMO players. I'm sorry if your limited viewpoint can't accept that there are people out there who are different to yourself, but blaming the players for already clearing all content - PvP and PvE alike - is a pretty naive stance to take. Until they fix the myriad number of bugs that cause you to unwillingly leave a WZ, any form of deserter punishment is simply unacceptable. Yes, it's annoying when people leave. But many are the times that a superior replacement joins the WZ and helps you turn things around. And yet many of the complaints are aimed at things that are very simple to fix. The RNG loot system for PvP was clearly a mistake that created an unbalanced playing field which they're only just beginning to rectify. That they've retained the RNG system for BM bags is, frankly, baffling. How wrong you are. A significant number of serious PvPers are sitting on the fence, waiting to see what 1.2 will bring. They may not be posting on the forums, but mostly this is because they realise the futility of trying to have any form of discussion here. Step down from your pedestal for a moment and take a good look at a little thing we call 'reality'. They've had several years and an abundance of feedback from beta, all of which seems to have been largely wasted. What you seem to be suggesting is that we should all cancel our subs until they get their act together and make the game as it should be. We exercised patience during the many years between announcement (leak) and game launch. We exercised patience as we waited for our beta invites, hoping we'd get a chance to help with the production of this eagerly-anticipated game. We exercised patience as our feedback was largely ignored during beta, and hundreds of problems were left unsolved which still remain today. We exercised patience while waiting for our EGA invites, many of us twiddling our thumbs whilst our friends who ordered later than we did were playing the game and rubbing our noses in it. We exercised patience for 2 months while we gave yet more feedback to the developers, only for them to prioritise a meaningless nerf to Legacy EXP gains in the last patch. The well of patience is beginning to run dry, friend.
  11. Are you suggesting that the bubble should be self-cast only? Or is it that you think tanks should be a preferred choice of damage mitigation on other players over a healer?
  12. EVERYONE benefits from sorc/sage bubble. Well, those who find themselves grouped with a decent sorc/sage healer do. The numbers are irrelevant. Unless you make a point of right-clicking any bubble that is cast on you, you're guilty of hypocrisy. Likewise, any argument revolving around 1v1 is redundant. If you can't solo another player during those ultra-rare encounters where it's an actual 1v1, all CDs are available and both players start on 100% HP, revise your strategy. It's highly probable you made a mistake.
  13. I seriously hope you're 'joining in'. Otherwise /facepalm.
  14. You should reroll sorc, we get all of the above plus heavy armour.
  15. Yes! Including myself! I humbly ask that BW gives any forum user who asks for nerfs a 7 day account-wide debuff that lowers their damage and healing by 75%. This will have a twofold effect. 1: Those who eat the 7 day nerf will be more appreciative of what they do have when it wears off. 2: Objective and well-reasoned posts will no longer be bumped down into obscurity by "I got owned by <insert class> NEFR PLOZ!!!" threads. Similarly, can you lock the forum accounts of those people who have chosen to quit playing? I'm all for freedom of speech, but there are alternative places for them to vent their angst. Alternatively, I propose you add a 'Leavers' section to the forums, and limit those accounts who have cancelled their sub to that section only. The rest of us will have the option of looking if we feel like it (read never).
  16. The 'MM' part of MMORPG seems to go over a lot of heads. Ironically, BW seem to suffer the same problem, acting as if most people who play an MMO to PvP have no more than 3 friends. If you're serious enough about WZ PvP, you'll stop queueing solo and find a group of like-minded players. It's not especially difficult to do. Most half-organised guilds with voice servers ask only that you meet minimal requirements to start your new life as a team player.
  17. You could start by actually taking the time to learn the other classes strengths and weaknesses, as well as remembering this important fact. "There are better players than me at SWTOR." Go ahead, repeat it to yourself 100 times. That you clearly don't understand the mechanics of a sorc is a good indication that this group of players is fairly large. That's because these classes all get their own fun tools to play with, many of which (just like the sorc's bag of tricks) can be countered by anyone with half a brain and the ability to use more than one button to PVP with.
  18. I see. You'd prefer the following: "Hey look I was backstabbed - better go afk and let this scrub get a free kill because if I own his face by using more than one button he'll cry on the forums."
  19. I'd much rather have more active GMs in-game, dealing with the problem. I don't pay money to police the leechers.
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