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MichellMich

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Everything posted by MichellMich

  1. Disagree, The only thing they should do is get rid of all those elevators. I should walk into the Spaceport and go right through the door that's housing my ship. What I don't want is instant travel from any location, from place to place. Going to the Starport to leave a planet makes sense and feels right. Most scenes in the Star Wars movies involve character both landing and taking off at spaceports. Your ship needs refueling, maintenance, and other attention. Sorry, but I have to weigh in with a big NO.
  2. The bounty system changed quite a bit from the early days to the later days. It looks like everyone has answered your question, so I won't delve into it... but yea the bounty system in SWG was one of those innovative designs they were known for that really made it a special game (more so the early team, than the later team).
  3. You obviously weren't there at release, it's clear since you're citing Wikipedia articles instead of speaking from experience. Let me tell you about just a few problems in the early days of World of Warcraft: In the early days, you couldn't loot anything without fear of getting your character stuck. Yes that's right, looting could cause your character to become permanently stuck. There were no Battlegrounds of any kind. One spot became the meeting place for all PVP, that place being Tarren Mill. God help anyone trying to quest in that area, and the lag... Flight paths were not truly connected routes. If you had to fly somewhere that required connecting flight paths, you had to manually select each one as you made the journey. No walking away to grab a drink or use the bathroom... just sit there and watch the same redundant flight path, over and over and over. PVP rewards? Hahah, yea right. Lack of end game content? There were no raid bosses, no challenging end game content. No Onyxia or Molten Core, just standing around in your capital city dueling other players of the same faction. Server stability. You think the server crash maintenance is bad here? This was a cake walk compared to games like WoW and SWG. WoW's servers were down so much they started refunding people for all the downtime. UI Customization? There was barely anything at release, people waited for months to for a decent selection of customization choices. And the stuff that finally came was from 3rd party sources. Blizzard didn't start adding their own customization until much later. My point is most of you people complaining have no idea what you're talking about when you compare WoW to SWTOR. You go and join a game that's had the last 8 years to finely tune every aspect of it's game play, and then complain because SWTOR isn't there yet. Anyone who played WoW from the very beginning knows it is a drastically different game than it was in 2004. Those of you who don't prove this, by showing your ignorance is spreading such nonsense. Everyone has a right to criticize this game, but let's try and use factual information when making claims, shall we? You know why the Bug List and Features List is so much longer on World of Warcraft patches from 2004? Because they had more issues that needed to be addressed immediately.
  4. No, it fixed being able to see if you had the proper Resources/Requirements for an ability while it was still coming off Cooldown. It's actually quiet simple to understand.
  5. With all due respect, I think you've missed entirely the intent of the design. The problem with the original design was that you couldn't see if an Ability was On Cooldown, or if you just didn't have the Resources/Requirements to use it. The new system, not only let's you know if you have the Resources but also let's you know how much time is left on the Cooldown. It is superior in every way, I really don't understand what the problem is...
  6. I've got a 44 Jedi Knight with the same problem. A lot of my abilities are just plan redundant. I'm all about having a dynamic rotation with no predetermined order, but this just feels like an attempt to entice players with an excessive amount of abilities.
  7. Yep, but such is the nature of most MMOs. 1. Guardian 2. Mercenary 3. Gunslinger 4. Operative
  8. They are most likely optimization issues.
  9. You do realize you're using a double negative, right?
  10. I'm glad they're upping DPS Guardian Survivability. I switch to Guardian Spec because the DPS trees just weren't viable later in the game. Needless to say I've had little Survival issues as a Guardian Tank.
  11. As a Guardian Tank, I don't seem to be able to drop any of my abilities... they are literally all important. Our class could probably use some consolidation of abilities, Hilt Strike and Pummel Strike should maybe be combined with a shorter cooldown. Dispatch and Saber Throw should be combined as well. Also Force Leap and Guardian Leap could be combined, it's effects being determined by weather you're targeting an enemy or player. Thinking about it more, there really is a ton of redundancy in our abilities and it wouldn't bother me except that all our abilities are situationally necessary and easily fill up 3 hotbars.
  12. He is certainly is the most valuable companion of the five. However, the problem seems to be that certain NPC's (especially class boss') hit entirely too hard sometimes. In my opinion, rather than encouraging everyone to use Doc for tough fights, they need to tone down the NPCs or give the other companion's better abilities to help negate damage against the player more efficiently.
  13. I tend to agree with this, I actually think most Standard and Strong NPCs hit a little too hard in this game. If you're a tank (I am) it's not really a problem, but for non-tank classes you end up feeling weak in comparison. I understand the need to have Elites and Champions feel somewhat challenging, but at your level they shouldn't be that tough.
  14. Good to hear you understand where I'm coming from, I know it's not game breaking for some... but it definitely affects me. I just don't see why they wouldn't follow suit on a such a general feature.
  15. Lol, you're the one who's misinformed. Let me guess, you think us casuals are jealous because you can sit in a chair for 12 hours without moving? Let's not put gaming on some sort of pedestal because at the end of the day, society as a whole could care less about your accomplishments here.
  16. I might have said yes in 2007, but expansions after The Burning Crusade just seemed to be a rehash of everything that had come before it. I'm not against WoW like some people here, but I've played it out at this point. I played on and off since open beta 2004, and eventually got to a point where I had tried everything the game had to offer. For the last 5 years I'd wait for an expansion, re-sub and have no desire to continue playing obtaining the new level cap. I can't say that this game will be any different, but unlike World of Warcraft my Star Wars nostalgia might be enough to keep me from getting worn out as easily. Right now the only problem I'm having with this game is it's lack of features and side-content. It's very much a standard MMO, with not a lot of depth in playability.
  17. See I find myself used to the default setup, it's been that way in every MMO I've played for 10 years. It's confusing to look at in my opinion, even as someone who keybinds all my abilities.
  18. I tend to agree, this game feels like it rides on rails more-so than any other MMO I've played. It's not that I thought this would be a sandbox game, but there's no sense of exploration or uncharted territory in this game. It's all very closed in and tightly packed. There's no open space, one quest objective is literally right next to another. No random spawns, everything has a quest tied to it. I just wish the planets felt more open and spacious... there's seem to be nothing to explore in this world, just very tightly defined quest areas.
  19. So my only choice is to disable it then? No way to modify which bar it toggles?
  20. I know there's a way to disable the Cover Quickbar Toggle... but I don't want to disable the feature, I just want it to Toggle the Bottom Bar instead of the Top
  21. Your F1-F12 keys are above the Numbered Keys... wouldn't it make more sense to have those above your default quickbar? Unless your default keys are F1-F12? Edited post
  22. I think my major issue is that when adding Hotbars to your screen, it shouldn't move the original hotbars location. I just don't see the point in that. The Default Quickbar location is at the bottom, right? So why does it change it's location when I add another bar? It should stay in the same place, and the additional bar should be created above it.
  23. One of these days you're going to wake up and realize that casual gamers make up the majority of the player base. I'm not against you playing 12 straight hours a day, 7 days a week if that's your prerogative. But how can you pissed at other players for not wanting to sit in front of a computer all day. You're playing a Star Wars game, this is not some obscure title that can afford to be a niche product for hardcore gamers. It's a multimillion dollar game with real investors, profits matter which means they need a large subscription base. What is this obsession with hardcore gamers thinking everything should be suited to their play style? Games have Hard and Easy modes for a reason... some of us look at gaming as a career, but most are just looking for something to pass the time.
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