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Everything posted by Elderath
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Hello, Since the latest patch (1.1.1), we’ve been seeing reports about players dealing with hitching and freezing issues. As an effort to alleviate these issues for affected players, we will be performing maintenance tonight starting at 2AM CST, but we don’t expect it to go beyond two hours. We apologize for any inconvenience, but we hope that this will resolve these issues for those players affected by them. This is a server-side only update and will not require a download. Maintenance Date: Thursday, February 2nd, 2012 Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 4AM CST (2AM PST/5AM EST/10AM GMT/11AMPM CET) All game servers will be offline during this period. This maintenance is expected to take no more than two hours. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
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its MUCH better. I actually had a blast playing today and the last time i felt the same was long time ago.
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Ability cooldown animation needs to be changed back
Elderath replied to imahm's topic in General Discussion
They will change it. Watch the dev tracker for the official answer. -
Todays update... wow what a difference! :)
Elderath replied to ZedFighter's topic in General Discussion
also the combat feels alot better with the delay fix -
It is, just tested it myself a minute ago and man what a difference. Its like a whole new game... And dont forget we'll have 2 more combat fixes in 1.1.1 probably next week.
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Update on Ability Delay from Georg
Elderath replied to AllisonBerryman's topic in General Discussion
This is one of the biggest issues of the game alongside with the horrible fps in wz's/pvp... -
Update on Ability Delay from Georg
Elderath replied to AllisonBerryman's topic in General Discussion
THANK GOD. Now roll this patch out to the PTR and lets see if its really fixed the problems. One big task after this. Fix the FPS issues and you are going to get ALOT of players back. -
Ilum changes are going to kill this game
Elderath replied to TechMaestro's topic in General Discussion
you forgot to mention the single digit fps numbers because that is what you get on ilum in a "large" pvp battle. -
Ye, give us an update becuse 1.1 doesnt seem to have any improvements and you promised some changes in january.
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Patch 1.1 - Rise of the Rakghouls Trailer
Elderath replied to SargerusIII's topic in General Discussion
dead space 3 -
New content coming next week - Rise of the Rakghouls
Elderath replied to Justin-Nico's topic in General Discussion
ability delay fixed? NO, fps issues fixed? NO, combat log? working guild UI? overhaul to the CC system in pvp? basic mmo functionalities? NONE of them are part of this "big" patch. -
And so the journey to a responsive game begins
Elderath replied to AdamLKvist's topic in General Discussion
nothing have changed, move along... played some wz's. I felt it was a bit better in the first wz but after played some more...its still the same. -
And so the journey to a responsive game begins
Elderath replied to AdamLKvist's topic in General Discussion
Nothing changed, its still horrible as it was. -
Do the ilum quest line first and you'll find the answer.
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7/10. Horrible wz fps, ability lag, ridiculous ammount of CC in pvp.
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i care this much (-) about the textures. Fix the horrible wz fps issues and ability delay. Those 2 problems will kill this game.
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Here
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Just saw the 1.1 notes and there is NOTHING about this (ability delay) issue. Whats the deal with that?
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[Quality Graphics] Forcing AA on Nvidia GPUs (sticky plz)
Elderath replied to kravenkoa's topic in General Discussion
Editing the client_setting.ini file is easier and it works perfectly on Nvidia GPUs. -
99% of the population isnt reached lvl 40 yet...
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I must say this is the best (pre) launch ever in the MMO history. Keep it up Bioware.
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Seriously...*** are you talking about?! Cant be serious, you cant...