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toliman

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  1. oh, i enjoyed the casual racism too, that part was fun ... anne ni hao ... photoshop malgus and skotia in place for current republicans, and you have a 100% solid parody. unfortunately, you need to break up the solid block of words, images would help. perhaps, banners, or widescreen / screen-cropped-headless shots of republicans talking during debates ... (it doesn't seem to affect their ability to look silly or stupefying) or, mask in swtor characters from cinematics, into the debate pics. i think jadus / skotia get some awesome hand-waving and pointing in their cinematics, most of the darths in standing poses, you can then attach a podium / handshake moment with a bit of twisting/tweaking of arms.
  2. NEVER do progression daily quests again. ever. a holiday event that encourages killing of world bosses is OK, i don't mind that part. groups, on servers that have the numbers to create world boss Ops , is a good thing. an Ilum Christmas Tree Raising with Vehicles, or Vehicle defense/offense, in the PvP zone, hilarious fun. think about it. Having Disease application flag you for PvP, is not a good thing at all, especially if outnumbered on tatooine at low level. The Title is a good thing. it's a familiar, copied thing, but it works. Without the title, i don't think people would have entered into RPO at all, even with the crystals/pets/custom belt. NEVER do Progression Daily Quests AGAIN. Ever. the disease mechanic was, and did break without a timer to know if it was going to tick/progress. it often got stuck in phases if the player had to travel, or got stuck on the fleet. i think players had to work this holiday out by looking at Fan Site'n (plural of fan sites), which is akward, especially if they get it wrong. i'm thinking here of the crimson rakling (?) easter egg hunt. RPO, was not casual friendly at all. you could not complete it in 3 days or a weekend. making holiday events work for a weekend, should be a priority, even if it breaks what you have planned out over a 4 day cycle or a 14 day cycle. the legacy bind customisations were not random, i have 2 of the same character, not my own classes either. this was perhaps unfortunate. creating Tradeable Legacy items is probably not the option, nor is GTN Sellable Legacy Customisations, allowing the vendor to buy the customisation back, for a token. which could then purchase another random box, solves the problem, and adds a risk/reward value other than "farm tokens at 15 tokens/hour for ~2 hours in a stationary area" Legacy items were a good choice, pity that the custom gear wasn't legacy bound, or purchaseable with tokens or DNA Samples. it would have been better if the Daily quests handed out Legacy tokens for Custom gear, so that legacy options would be available for characters to trade gear between high and low level characters who didn't take part but could get to the vendor to buy the item required. The event was not legacy Friendly, the title could only be gained by LvL 50 players. the crystals were a good idea. Pity nobody could buy them or afford to buy them, due to the high cost and low appeal (15 tokens/hour = 6 hours of a player being in the same location, and dying at least 17x per crystal.) the Economics were busted. the dailies didn't reward enough DNA samples for players to buy items with, the timer-based death, wasn't efficient or practical, a player had to remain in the same zone for periods of hours to collect these samples, often in the exact same position. you were encouraging griefing and AFK farming for tokens. which is inexcusable. the orange/custom gear, was Progression Quest based. which means a significant number of people have 2 or 3 or 4 items and not the complete set. i would estimate 0.1% of the people who have 1 Containment Officer item, don't have the chest or belt. it' can't be higher than 5%. you could have made the holiday a lot better by making the infections work, or setting the DNA Samples as GTN tradeable, even if only on the Neutral GTN (lore-based quarantine/health notions, like on eBay) sidenote: why is there still a 50 post limit on the GTN 5 months after launch... NEVER do Progression Dailies AGAIN. Ever. Glaring, Obvious Mistakes that could have been addressed before implementation in no specific order, Legacy Companion Character Customisations being random loot boxes. Legacy Companion Character Customisations being limited to 8 Companion Characters. Progression Dailies Progression based holiday events in a Limited-Time Holiday Event. Non-Purchaseable Custom Gear to fill up Holiday set items that may be missing, Horrible Cost of Holiday based gear using Time/Tokens (DNA Samples/Hour) Broken core Mechanic - Infection Phase timers Non-Sellable DNA Samples you don't need player feedback, you need to test the game and listen to that feedback from people who DO complete all of it, not just 20 people testing 20 things and getting the QA nod. change your QA approach or hire better MMO QA specialists.
  3. kind of wish they'd leave the vendor around for a while before the reset, as there's no chance now to get the armor pieces that are missing and most iconic or the remaining customisations / pet. i wonder what percentage of players now have the chest/headpiece ? if it's 1/10 or 1/20 of the players that started, that's kind of a sign that they shouldn't have progress-delayed the dailies. and since it's the last day, at least the vendor could sell most of the pieces ... sigh.
  4. not sure if this is the right place, since it's not a game change... here's a numbered list. A B C and here's a bulleted list A B C anything else you've found that needs fixing ?
  5. if it's your first character, you'll suffer for the choice, as jedi / sith commendation / vendor / flashpoint and quest weapons have alignment. not all do, just most. the advice for buying having alts send you custom gear, if you can buy the saber mods, should actually tide you over, if you can find the GTN selling approproate level crystals, hilts or have artifice/synthweaving to fill in those gaps, or you can remove the BoP mods in the saber. the most annoying thing is to play a jedi or sith, and use a vibroblade or techblade. it breaks the quest cinematics. actually playing with a 5ft wide sword, looks hilarious the first hour, after that, not so much. hearing your old fashioned, non-glowbat sword, ignite, during quest events and cinematics, is often hilarious and akward.
  6. yes, i too thought this quest deserved it's time. in every decision in the entire tree, your choices are constricted, and your actions are always going to be wrong, even if it rewards LS. the first few times, it was a real quandary, but now, i expect a brief cognitive dissonance, and i'll go with my playthrough goal, or what my current companion thinks. there's a few times where i've just said, i'll go with what my companion thinks i should do, because they mean more than this decision does in the long run. ord mantell has a bonehead runaway child quest, taris has the lovers, which is high-larious, everyone goes for the crystal, the empire's dissonant quandaries are kind of lame, do you kill a father or set a carnvorous beast up to attack sith graduates ... it's also a parallel to the sith revanites, almost any decision there puts you in conflict with your own value system, until after then end, and you can comfortably betray people, it's back to normal. i haven't really played LS on empire, to see if there's a significance or cost, other than "here's LS points, and 13 credits for saving my life", vs "here's 93 credits and some grey trash that sells for 50 credits" and the DS points. i'd expect LS on empire is "well intentioned casual murder" , where you kill 200 villagers, then enter a house, kill their guards hand over some rice to the family for LS points, offer the chance to surrender/hide, , then kill more guards and family members on the way out. brutal violence and senseless charity. seems like a balance.
  7. i've been using the askmrrobot.com character listing to update my character, but it's akward and draconian to switch between game and browser. so i just hit prtsc and save a screenshot of the codex entries of each datacron's number, scroll along, hit screenshot again, until done. i also do this with each wearable item on companions and main characters, so if i get bored / downtime comes along, i can update the listings with new achievements and gear/mods for gear. havent really added alts, it's a chore to keep updated gear for one character, let alone 5-6.
  8. to be fair, every other person you meet in the republic is holding armistice pretty akwardly at best in the smuggler storyline. Act 2 onwards, ignoring Smuggler's true purpose, the search for booty you see everyone and everything but booty. there's a few admirals you meet along the way, some even survive, but i don't recall it. i can only think of belsavis/hoth/corellia, which are post-war cleanup or fighting over territory, like ilum, and the Taris/Balmorra swapover on the timeline, which are alternated for republic/empire. i had the feeling that republic comes later than sith warfare, etc., due to the JK conclusion, but, it may not play out that way for empire. you explicitly go through all the BS on balmorra to not start up the war. and then ilum comes along, but it's not a war ? DK, DK IDK, i only finished a few Act 1's, and JK/smuggler. smuggler has a pretty relaxed/disconnected view of the big picture lore. there's no inciting incidents, act 3, you kind of save "everyone", and no-one. if dark side actually changes the outcome of the war, OK but LS, you're basically cutting down proxys and pirates funded by empire cutouts everywhere... because you were one (aghast shock in 3 ..2..1..)
  9. it's nice, but it looks suspiciously like battle.net ... what can i say, i like to start trouble.
  10. pretty good list ... have you seen the one i created earlier ? it basically has everything you included, some that you missed, and that other people previously thought would be a good change. to be fair, it's been 6 months and they haven't significantly changed it, even though it's one of the easiest things to fix, it's not ranked or queued warzones, not cross-faction queues, and not additional content or daily quest areas, it's a database change or 10.
  11. i may try all three/six healers later on, but i levelled as a sawbones. scoundrel sawbones is tough, (as is IA medic) but that's mostly because you need to be in range to interrupt, so you need to step up to the boss, every time. or have corso harpoon ... (er in patch 1.2, they removed the harpoon and added a jetpack... making corso tactically useless.) it's really about focus. healing isn't terrifically more time consuming, but it involves keeping an eye on energy/health, which will be frustrating, while gunslingers and scoundrel DPS will be about maxing out DPS, by interrupts/DoTs or cover, etc. your job will be to do a little DPS while keeping your energy up so you have options. without LoS (standing near walls, above players, behind columns) or cover, sawbones is suicidal healing, you have to stand in the middle of the fire and throw healing out while under fire, with stealth and dodge and shields coming much, much later in the game. you will be in melee range, bandaging people while being shot in the back, as a playstyle. so you can imagine, PvP is brutal on sawbones healers that stand still and don't run away. a lot. you can still do great in PvP by being the annoying SOB that heals and takes health off others, or interrupts capping, reports others, etc. or just team-healing. if you're in flashpoints or PvP, either, you need to be 'behind the boss, healing', which is kind of stupid in PvP but marginally more fun in flashpoints, or, behind a rock, healing/DPSing. most questing content and levelling will be the first option, healing others after backblasting, then kicking the guy in the nuts, then recharging your energy by shooting the boss a bit. rinse, repeat. first, companions sawbones tanks are terrible. Corso, with the harpoon/jetpack off, is acceptable. you can tweak the grenades for special occasions, but really, it's never a bad option until you try to avoid pulling champs that patrol nearby. Bowdaar, will kill you more often as a tank than any companion you will ever have. he's a good guy, but a terrible tank. he will push mobs into elites or AoE when patrolling champions are around, etc. however, he's fun. Tatooine, with bowdaar, is the worst place to learn melee tanking, because of this knockback, and the interrupt gameplay. if you do persist, swap with bowdaar/corso to fight mobs that become insufferably tough. 90% of the time past lv40, you will probably swap from your melee DPS companions (no spoilers) to Corso, because it's less of a headache to heal a geared up corso. he takes less damage than bowdaar generally, and you can send him out of range, to separate mobs, which bowdaar, can't do. there's not a great deal of DPS with a geared corso, it's just mortifyingly difficult & expensive to gear corso below 40, due to the GTN's 50 item limit, people vendor their low level gear, and don't waste time making mid level mods/augments/armor pieces. unfortunately for the smuggler, the last companion you get is a healer, which makes quest areas tougher on a DPS class with a range tank that does or doesn't get into melee range, and an AoE melee tank, that pulls in everyone and knocks them back into groups of larger mobs. you will die often. it will just take longer to die because you can heal through a lot of things that would kill a regular DPS smuggler. anyway, strategy with the exception of class quest bosses, which are notoriously tough because they require strategy changes at the level you get them... At-Level class bosses are going to test your rotation and awareness of mechanics. you really start off in a loop, grenade, recharge, heal, interrupt, recharge, x 99 until dead or the other guy is. you can swap in a few DoT's or damage abilities, but you will then have to refresh health and energy soon afterwards. it's a judgement call to what you want to do, damage early, or late, heal early, or late, interrupt early and late, etc. the major skill is to keep an eye to making sure you have 50% energy in those slack spaces, where you've just interrupted, and checking the health & energy levels, and swap from damage to healing to damage to interrupts. don't be afraid to only heal your companion(s), you'll often get the elite that is just unbeatable until you work out which ability to interrupt and which is 1k periodic damage vs 8k damage slams. once you get used to swapping between interrupt/DPS/recharge, and keeping any interrupt on CD, you can solo elites easily, and run flashpoints/heroics with practise for soloing heroics (why god why) generally, it's a bit tougher than ordinary quest areas (obviously). you can use stealth/dodge/shield to stun/separate and AE low-level trio/quads of elites and champion/strong players. it's typically easier to use attrition, i.e. focusing on the elite that does the highest DPS, while using grenades to take out 1/6 mobs, rezzing, then killing 1/5 mobs, then 2/4, then getting the boss down. especially on heroic level quests. or rooms that end up with you pulling 12 mobs at a time when the boss hits 80%, 60%, etc. in general, attrition is frustrating. and time is your enemy, if you take too long, enemies will respawn on top of you. since most heroic level quests are like this, as are the class based quests, it's a good habit to avoid any case where you can't kill something head-on. so, use stealth. work out how to separate mobs, to use range and dodge/surrender to separate mobs from CC'd mobs, to use the companion to separate strong mobs, and to handle the CC using strong/champion/elites that will take out the companion in carbonite/whirlwind, etc. and end up with both focused on you. most often the strongs will provide the challenge, due to generally higher DPS than you can easily heal through, with champion/elites being interrupt-heavy. you can take on 1 of each, normally without trouble, but when in a quad (normal/strong/elite/champion) , it takes practise and knowing that you need to be on the strong, while the tank is on the champion/elite, etc. using dodge/shields, and interrupts liberally, etc. taking on pairs of champs and elites, trios, is about endurance. and choosing ideal/suited companions. but it's imprecise, and you need the aoe DPS at times from stuns/grenades. it will mostly be about finding a rhythm for interrupting/healing and applying damage as a filler. and dying a lot. for groups, as long as the tank can avoid floor damage, it's easy to group heal, just by always keeping energy up above 50%, 1 HoT on everyone, 2 on the tank and always relying on recharging, even if your health is at 3%, you can hit a medpack and big-heal yourself back to 90%. without energy, or spending too much, too early, you won't have a reserve ready for a player about to die, etc. interrupting a boss, will always be more efficient than a heal. in PvP, not so much, but in a FP/OP, it may be needed more often. you can also throw grenades and interrupts on the annoying mobs in groups, target/interrupt the healers and grenade/filler spam the boss when you can, while keeping the HoT's up on everyone. keeping a HoT on yourself will alert you, but it's not critical, just a good habit to seeing if everyone's in range, etc and recognising buffs and debuffs on the UI sometimes it will be about juggling, especially in flashpoints, where there's melee taking huge damage, and they won't be able to soak tank damage. especially chaotic bosses that jump targets. melee/AE DPS will be the ones you 2x HoT, and regen from/with, while healing the tank with the big efficient heals first. its more about juggling health, interrupts, regen and dps.
  12. tried 1.2's GTN today, got stuck trying to sell items from a full bag, which is probably a bug. name-search without choosing a category works, which is great, as worked on the PTS. i can make a concerted effort to change this list if anyone wants particular suggestions to keep this list updated. i will be busy this week, but i hope to see if they made other significant changes. edit: totally agree about the 50 item limit, it seems archaic. and is. it's the prime reason i made this thread in the first place.
  13. perhaps when they discover a panda-bear like race of force sensitives on a roaming intergalactic planet in the next expansion, sure. zonama sekot, panda edition
  14. open world PvP against your own faction ... sanctioned murder, for fun ? no. for sport ? sure. have at it.
  15. sort of kicking this thread out of necro status updated info from the current PTS, but haven't tried to do a full workup, not enough cash at lv 11 to put 50+ items up, didn't find any companion gifts for sale , etc. if i've missed something, let me know if there's any PTS changes.
  16. i think it's just a case of being nervous about letting all the data out. Jesus patch may solve problems or create new ones i suppose. a remote codex, would be handy in having a backup, collating changes to every character so that the external DB matches the internal server DB, the WoW armory really puts a burden on games developers to create social network features in the game environment. i think to a degree, it would be easier to add a codex/armory than in-game features, like a guild calendar. i'd like the idea so that there was a way to view data out of the game, which may be the real demon in this. it's more than likely that each character's stats aren't recorded in a central location, but in hundreds of places, and a front end would need to basically export 20x more data to produce a summary of equipped gear. i think a codex+ would be fantasically simple to start with, but there's probably a ton of complexity to create the summary. let alone GTN purchases or auctions. or commendation points. or bag & bank content or boss kills, quest completion events, times completed each space mission, number of crafted items number of RE'd items etc.
  17. the way i reconciled this was, don't worry about the side missions, as you'll hit belsavis/voss/hoth at the 40 mark and very likely need to be overlevelled for your class quests/companions. ie if you purely focus on the class quests first, you never really need to go back, except to complete one or two quests and get custom gear or commendations, (i have a ridiculous number of mods i can't use in the bank, etc.). 3/4 of the time i was in hoth, was getting lost, and i spend about 7-9 levels there going back for class quests and finishing up content, etc. and though i detest the place, its enough like ilum to be 'advanced' minimap training i still have 8 bonus quests on the logs from around the place, i just had no tolerance for tatooine/alderaan's "at level", playing a squishy healer character and will likely hit 50 on voss, before finishing up act 2. maybe.
  18. i have changed the title and the content header for the page, corrected a few spelling mistakes nobody else caught. and added a TLDR version of the list, which is getting quite a bit larger than reasonable to search through with 70 items at last count. i may also have to split ideas down further, 8 categories isn't enough.
  19. i've also been thinking about the buy orders problem from a few days ago, and how to add it to the GTN... it's been bugging me for the last 2 days, where & how i add this to the list. there'd have to be a UI... batch processing to handle thousands of orders ... per minute ... and a limiter (time/money/) to prevent people from putting through multiple orders that can't be processed. or are just broken. what i'd like is a scenario where someone without knowledge, wants to sell something, sees a buyer and a price, and if they only have 3 crystals out of the 10 the buyer wants, they will still fill that order, and it will change from 10 to 7/10 items for the buyer. coding it is not really an issue, you just need to add more metrics and several parses of the database to update bulk changes in idle periods. it would be pretty intensive right now because a lot of interaction looks to require 'live' changes, and not deferred/queued changes functionally, it could be done dozens of ways, which makes it a very open ended problem. as a contract/request for goods, listed publicly, at a fixed price, fixed volume, as EVE does it i.e. http://intellimoo.files.wordpress.com/2010/05/crazy-order.jpg a contract/Request for Goods (buy order) that a guild member could fill, so no tax/commission costs. a public listing of orders in progress, so crafters can fill gaps, choose to fill selected orders. Private listings that a player can add via a GTN tab, which will buy groups of items at a set price, over time. --- or --- Player-run buy orders, i.e. companion/agent buys your items form the GTN (like an addon would, but for everyone) Player ... Contracts... of all kinds. i haven't really found one of those 7 items that works as a straight up buy order, since there's no sell order either. edit: found something on overkings that would do, http://www.overkings.com/about/Exchange First up, EVE ONLINE I never played SWG so i don't know what that system looked like, but i did play EVE, and that's kinda ... special/fragile. ie http://intellimoo.files.wordpress.com/2010/05/2010-04-28-05-59-18.jpg (it'll make sense if you played EVE ) creating RFG/Orders, as EVE does is an interesting case in itself, because people do put in crazy orders., it's public, and there's a smaller commission/deposit than a regular GTN sales deposit in EVE. it's also able to handle partial purchases of stacked items, which the current GTN is largely incapable of doing. there's also a stack of implementation problems in converting a static sale ID to sale orders and buy orders as EVE does things. making the GTN do something *like* EVE does things would be great, but it would shred the market too. i also found something on overkings that would do, http://www.overkings.com/about/Exchange but it's also very different in implementation, and ends up being an entirely separate kind of trade system to both EVE and other game Auction systems. Making it work i think the ideal would be to start small, add in a guild contract system. then expand it out to the public. so if people want 20 stims, or grade 4/6 ship parts, etc. you can list them in a guild sale tab, and a guild order tab for requested items (probably 10-12 at a time) In terms of a UI feature, not 100% sure how to add it in. i.e. drop/search for a single item, pre-filling in the current market/default price per item manual entry for a total spending amount for the entire group, with a 10% price margin of error on the price to buy items. so if you run out of money, it will buy 19/20 items and return the rest of the deposit. or, placing a companion on buying duty for each buy order, they will be occupied until the purchase is complete, or a timer, or you cancel it, the money would have to be 'deposited', and the timer would release the money not spent.
  20. high depositing costs are there to prevent people shilling items like this, creating alts to sell items without giving them money to sell those items... a possible theory is, if someone account is hacked, they will be sent along to a series of cutout accounts that will be deleted after they have sent money or items along to a 3rd or 4th party to sell those items. more likely, lazy developers.
  21. so you have seen the 1.2 PVP gear for SI's then. electric pink shoulder wings the size of surfboards, saying "hello sailor"
  22. not a problem most of the GTN, is just wieldy to use on a day to day basis, due to small usability issues that have been brought up before, back in beta. it's one of the least used features, because what it is supposed to be used for, buying and trading items, is difficult. by fixing the GTN., it's more of a quality of life improvement. This wish list, is a passive attempt at collecting a gestalt set of ideas for improvement, rather than demanding "X, rite nao", and so everyone can agree, knowing what X is. there's other threads for specific demands (or were, only google remembers those that appeared back in beta), to remove or add, change or duplicate existing functionality. this is just a way to put that all in one place. some/most, are just crazy. moving them all to the last bracket of fanciful ideas, would be ... rude. perhaps there could be a scale of difficulty to implement, or a metric to compare them with, but that would be even more subjective than it is now. but, if i rank them out, then there's a problem. how do i rank one thing over another ? i.e. pick "remembering a custom sales price" there's a huge portion of people who've never set a custom price for an item. they wouldn't value that as desirable or wanted, or understand the purpose. same with sales history or drop-down Orange/Custom item categories, those may be unwanted features. as for fanciful, yes. it really is. not if the companion isn't out at the time (a technicality). in some UI windows, i.e. your own listed sale items, it doesn't display mouseover items for player/companions. yep. yes, can add those. most are already there. Theoretically ...it's from WoW's mail system, which is a stupid reason to emulate things, but has a purpose, the mail delay is there supposedly to stop and/or slow down item trading for gold sellers, so that it provides a longer loop to backtrack & log where that money goes. by making the auction system delay the transfer of money, sellers don't sell more than they are able to, and brand new accounts can't flood the market, by using high deposit costs based on item price. those are tangential benefits. the main reason is simple. i.e. if someone hacks an account, they can prevent that account being detected via the mail system, by using the auction house by buying already listed, explicit items from a pre-arranged seller/account for higher than normal prices, then shipping all of their purchases back to the seller again, etc. i.e. laundering that money through auction sales instead of a single mail transfer of all their bank and inventory, as well as guild inventory items. whatever reason that was initially convincing, has long since changed over the years in other MMO's. the reality is that it makes you continue playing until you receive the money. pure and simple. i'd estimate the typical player obtains around 120-180 BoE items while levelling to 50 (or a ship hold full of useless commendations). a good sink for those useless level 20-40 items would be an ability to sink away those items, hence the filter for R-E'able items. this one requires tinkering with the entire game item database to have green level items RE'able, without having to add them to the R-E "learning" process, where you can craft a rare/epic version.
  23. to address this, you do need to be in a category to start a search. in bullet form, this isn't clear as to #2, yeah it was a later addition, i think the focus works ok, but if you simply close, then open up the window and type in something, focus has to be switched. IDK what affects the difference, and perhaps this has been fixed, will check today if that's a non-issue or not. tooltips, sure, but it's not intuitive. i had noticed the mouseover dialogue, but there's no real way to see the price of say one item, and compare it's value unless you pay attention. let's look at a case example in crafted materials, where stacks of items are the norm. e.g. dramassian silk, needed for rare synthweave items. impossible to find on the GTN usually. but lets imagine. performing a search for dramassian silk now shows 3 listed, 88k, 34k, 66k. and you would have to type in the full name to search for that item. every single time (without typing in dramasian, drama, silk, dram, etc.) browsing the crafted items list instead, brings up those listings alongside grade 6 items. so now, someone has bumped up the price of dramassian silk, a grade 3 into a grade 6 range, but, by default, it's hard to work out what its doing there, unless you know it's a grade 3 item, or what it's neighbouring items are in comparison. if you choose the cheapest option, paying 34k for a single item that is also listed for 11k (the 66k stack), or 4k (the 88k), , then you have to wonder why the GTN works that way, when more established auction systems are designed to make that process easier and less hidden. ... as for 2nd/3rd/4th those options are present in game, yes, but the categories are weak, i.e. if i want a vibrosword, that's great, i can search. but if i want an off-hand item for a companion, a +defense shield/power off-hand, it takes manual sorting through every off-hand in a level bracket of say, 47-50 to find one that a companion can equip. or the more dodgy, the 16-30 bracket ... etc. if i want an implant or an earpiece or a bracer with +def, i have to sort through 900 items, and look at each one to see if it has +shield, absorb, defense, etc. that's not helpful. with mods, you can use the shorthand Might/skill/aim, etc. like "of the eagle, of the whale, of the tiger(sic)" of that OTHER game. Any UI change would be fantastic, Auctionator, is a special case though. with Auctionator, the core functionality relies on database search results being parsed in client memory into several tables, and stored temporarily for sorts and grouping of data. modifying the GTN to use an auctionator style search and browsing, would involve storing query data on the client, then parsing it in multiple ways. i.e. http://media-curse.cursecdn.com/attachments/2/668/1d638e6bba70ad1212732e454aa2648e.JPG at minimum, it requires breaking up the current GTN Buy/Sell tabs into four tabs one tab for browsing and searching for items (which exists currently) one tab for custom search lists "shopping lists" and sales history (which looks like http://1.bp.blogspot.com/-2uPSifqnOlg/TcsMdyhKctI/AAAAAAAAAkk/51eFZvLx3S0/s640/Auctionator_Shopping_search_All_WoWScrnShot_051111_145223.jpg ) one tab for selling items ( like http://media-curse.cursecdn.com/attachments/2/668/1d638e6bba70ad1212732e454aa2648e.JPG ) and one tab for your current Listed items for Auction. the problem is that the current UI probably has no capacity to store and sort tables of data, which is required to create the sale window as depicted, showing stacks and average price groups for items. it is also required to collate items into subgroups as the custom search list indicates. plus, without the ability to store data locally, the idea of creating that 2nd tab, to create shopping lists and store history data, makes that tab worthless, though it provides a lot of scope for frequent sellers to know what items do sell and what doesn't, amongst so many items, it would be handy to see the history of pricing for custom priced items. however, i think the UI does push against the notion of custom prices, by auto-setting prices based on their level, a metric likely based on stats and quality, the game is puresely set against custom pricing items, which is what most sellers would use any manual or automatic storage of custom item pricing would probably suplicate the effect, if not the power of auctionator's table sorting of browsing results to hide and deliver focused results.
  24. hmm. that might be a nice idea ... having an underworld trading hub unlock, would be better, so you can sell HCTN items on the fleet, and trade rare items on a separate trade hub. merging the neutral with the current factional GTN, would be nice. it would probably place a bit of conversion duality on items and lead to some interesting, confusing and possibly slower behaviour on the GTN, more than it has now. as you may know, a significant wierdness of the whole LS/DS alignment and the way the HCTN (neutral GTN) works to maintain neutrality, is that empire side item ID's convert on the nar shaddaa GTN's to their republic counterpart, whuch may alter the appearance, and thus, alter alignment, stats and restrictions/bonuses. right now, most of it's mirrored for easy naming, but later on, mistakes could be made. so, what looks like you're wearing a coat-hanger bikini on your trooper, might look like a cardboard box + vacuum hose for the empire counterpart for the bounty hunter. currently there's a lack of rare/custom or fashionable custom items (crew skills being lacklustre to the point of idiocy) there might be a future market in converted custom item sets from empire <-> republic
  25. you will just love the 6pm till 1am maintenance windows that SWTOR A-P will have. until you go mad. the serious problem with Asia Pac servers is, they are heinously late to the party, bringing a keg of beer at 3am, is great. but it's still 3am, half the people have left, and the ones that will stick around, are the ones you don't want hanging around. there's no way to glam that up, 3am is still late. otherwise, i'm all for the AP release, i just won't be able to take advantage of it, having been in a guild since August/September 2011, a server change is out of the realm of possibility, 7 months later. There's only one word that comes to mind for the Asia Pacific Launch. idiots.
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