I copied this over from another post because I want to get some feedback. The original thread was about faction vs faction WZs, but DarthRage raised an interesting point and I expanded on it below his quote.
Quote:
Originally Posted by DarthxRage
No and they should allow same faction open world pvp. I'm tired of some little chump talking crap because I can't police him myself via pvp.
I like this suggestion.
If we must have faction on faction play, why not make it across the entire world using the light/dark as the potential "enemy flag"?
For instance, if I am a light jedi, let me team up with a light imp to kills some dark jedis and imps in open world and WZs.
Would make the entire universe far more interesting, and make the choice of light/dark meaningful. As it stands, the light/dark choice seems to do nothing more than change your personal story line. It would also help end the population balance issues we see on some servers since you could essentially group with whichever light/dark faction you prefer for open world.
For WZs, you would have to choose your side so to speak. Choose to fight as a imp/jedi or light/dark to prevent double crossing, but in open world, you could fight along side whomever you want.
It would also make switching light/dark factions to group up with/against certain players or guilds more common. Ever changing story line, ever changing battles.
Thoughts?