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Alilynn

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Everything posted by Alilynn

  1. Doing PVP daily, space missions, or FP Dailies and FP, as well as planet & class story, and some heroics will easily outlevel the content... I hit 50 on Voss with my last lvl 50, but I was doing PVP daily almost every day, and every FP as it was level appropriate up until then....
  2. I'm glad that the game was made completely for the OP, and it is all about him and his narrow mindedness.... I was just listening a podcast that was talking about this, and how gamers and there narrow mindedness is at the very least annoying to everyone.... Seriously people need realize that just because YOU don't like it, it doesn't speak for everyone, and your whining crybaby I'm gonna quit....is no better than a child having a temper tantrum...really think about what you people are doing....
  3. They did specifically address mouseover macros, and they are safe Macros that include multiple combat ones are what I assume is not safe... I'm cool with that. I basically only want mouseovers, random pet/mount ones, and emote related ones...
  4. Considering there is no Auto play the game for you (IE LFG), there is no reason to city in the Fleet unless you actually have reason to. I think you are talking about wow, and since they implemented LFG/LFR all people do is sit in the main city, and auto-que. This game brings back the RPG of MMORPG with a big part of RPG's being exploration. People are out and about in the game, not sitting in the fleet... Definitely not an accurate way to see whats happening. Alot of what I've seen in this game, is people log in, into the fleet, and then leave for what they need to do. Whether its dailies, go get these datacrons, help guildmates out with whatever, run flashpoints, go PVP, or whatever....The fleet population on my server flucuates very quickly...like 10 15 people every few seconds....during peak hours.
  5. I'm not sure where you get they don't have to worry aout when to use what or how quickly they are regening force? First off they rely on crit, to use there noble sacrifice without penalty, then having to keep up on the cooldown (which is on the GCD) to get the force back, means not only am I watching health bars, buffs/debuffs on every other character (as well the the field of battle), that i also have to keep track of if another buff pops (with a limited time on it), and then use a GCD to get that force back...Oh and it only works off one heal, which is a channeled spell so you must be uninterrupted and then crit off of one of the ticks of the channel....so hmm... I'd suggest rolling a sage/sorc first lvl to 50 and get some gear, then come back and make statements. Making a statement with no actual knowledge of the playstyle nor what happens, detracts any crediblity to statements and for lack of a better term makes you a Troll... If you have a sage/sorc rolled and maxed out then I detract my statement, and explain in better detail why you believe they do not have to worry about what to use hwne or how quickly they are regaining force...
  6. I'd imagine these will be test runs for Bioware, and at some point over the summer or closer to fall that they will open up for the general population. This will help with things that they haven't thought of, answer questions to them in regards to legacy and what not, but yet be under the cover of this launch...and not the doom the sky is falling that comes along with having transfers open up early enough... I can't see them being open paid or not to the general population within the first 9 months to 1 year of the games existence... my opinion i'm probably wrong, but my guess based on my experiences with life up until this point...
  7. Wrong, Annihilator Droid is a 6 minute enrage timer in Hard Mode (I've not gotten to Nightmare yet, so I haven't done the research on that fight. I know this cause I just did him this weekend, and we struggled with the enrage as we learned the fight. We did end up getting him down, but I also know its the hardest fight in there on Hardmode due to that enrage. I've yet to do KP on any mode so I can't speak for that place, nor have I done the research. You also make a lot of assumptions with your post...so let's stick to facts only please.
  8. I posted this in a thread in the PTS forums, but it will get buried. Please adapt two different sets of rules for PVP vs PVE. This way if you need to adjust PVP it does not affect the PVE players and Vice Versa. This is the only way that PVE/PVP can co-exist in the same game It is already done to a limited extent...for instance Force Lift has different rules in PVE for PVP. If this is fully flushed out, would make a more satisfying experience on both ends, and I'd imagine an easier job on the development side.
  9. Edited to say...I'm going to keep my mouth shut rather than get into an argument over something... I stand by my hitting the enrages vs not. Whether or not people want to bash that is there own deal, if that is how they need to fill there ego...
  10. Buffs and and especially debuffs should scale with the size of health on raid frames. As it stands right now the best way to see debuffs is having the person targeted, and in a 8 man or 16 man operation cleansing is not very effective... Also debuffs very much don't seem to follow a standard. What I mean is the definition of what a debuff follows (physical, force, mental) seem to change depending on who is casting them, whether or not is questing, PVE operations/flashpoints, or PVP.
  11. I don't think this affects PVP as much as PVE, but the HPS and DPS loss is pretty much the different between not hitting enrages before and hitting them now...or healing through something before and wiping now.... The only way to balance PVP and PVE in the same game, is to have two totally different sets of rules that go into effect based on what part you are doing.
  12. It inherently nerfs content. There are two types of casuals. Ones with limited time and ones that can't play. If you have limited time to play, find a guild that has the same schedule. Post on the server forums for it, do some research and not expect someone else to fix YOUR problems. This is an MMORPG. not COD/BF3 where its just que play que play....It requires traveling and exploration etc. The happy medium is we no longer lose levels when we die. Understand the type of game it is. So you feel less like a jerk cause you leave people that you don't know rather than people you know. That is the same thing we that are against this tool complain about, regardless of the reason they leave...
  13. Why is that if someone plays a class well, that it's instantly nerf that class?
  14. 1. No 2. No I'd like to see something implemented to help people on the same server achieve the same goals they are looking for. Anything cross-realm is not good. If the server is underpopulated, free transfers off for those players or reroll on a populated server.... People need to take responsibility for themselves, not Bioware fixes everyones personal problems.
  15. Thanks for reading my whole post. Our server has a server wide LFG tool, which I want Bioware to expand, which means I can be anywhere in the game on my server and see people post in that channel... What I don't want is automatic ques, and cross server, which will inherently nerf content and ruin the community.
  16. Any sort of LFG tool that is added to the game will inherently cause the content to be nerfed to ez-mode level. A casual player is defined as someone with limited playtime, not someone that wants an I win button, free loot and content with no challenge. What should be done is more to encourage guild play and forming a community. The only one's having issues finding flashpoints or groups I'd imagine are ones without a guild? If you a primarily a solo player, why should a LFG tool be put in so you can experience more of the game. Go find a group of friends and run the flashpoint together. If you don't want to join a guild, why should it be catered to your play style, go play a single player game. The first part of MMO is massively multi-player game. A que system is nothing more than an automated system to take away the community from the game. If you have limited playtime, find other players that are on the same schedule. Why is it always someone else's issue for your problems. People need to take responsibily for themselves, this isn't Bioware's issue. This is the person's problem. Our server created a server wide LFG channel (it's crude but helps), and its only as good as the amount of people we get in the channel. That's taking initiative and solving it ourselves, not relying on someone else to fix our problems. I'd rather see a more complete LFG tool where you can select role and what not, it goes across planets and people can see through the whole server. It's still your responsiblity to travel there, and to chat with the people in the group. I'm in the camp of I will most likely UNSUB if any sort of PVE LFG tool is in place, and I'm having issues with a cross server PVP. It's the lazy way. An MMO game is a niche game, and most people are still trying to find that same fun they had the first time they were played and "WOW'd" by the game, thus nerfing the content for us that truly enjoy these kind of games and taking the fun away....
  17. I believe it happens on any flashpoint or operation regardless of regular or hardmode, though I have experienced it in, Taral V, Esseles, The False Emporer and SOA in Eternity Vault (I was mind trapped in SOA), and did not get to roll). What I think the answer is, is to not loot anything until all 4 are at the boss. I have a ticket in, and completley understand your frustration. I didnt get credit for the daily or weekly, for finishing the flashpoint, nor did i get to roll on loot or crystals. It's one of the more annoying bugs, and if it happens too much to anyone I believe would be game breaking.
  18. It's definitely a bug, that affects the leader of the party, that didn't complete the flashpoint. I found on the forums previously, that by inviting a lvl 1 alt and then making the alt party lead, the person that the flashpoint was bugged for will turn the bug over to the new party leader.... This is how we got around it a few days ago. It's annoying and took us a long while to finally get in, but once we knew we were in within a few minutes.
  19. Why does it matter if you gain a level to a quest? Not everything has to be for visual gain, enjoying a story can be good enough! I look at it more like planets have level recommendations so that you don't go to high or what not, but I have no problem finishing a quest line and get no XP for it, perhaps some credits and what not, but enjoying the story as it was fun. I'll admit easy content becomes tedious, but unless you do so much side stuff other than questions...i'd think the most likely scenario would be to get quests mostly green wise. So it's like playing easy/normal on an FPS.
  20. For end game...If you are running low on force...you can use your basic attack to do some minor damage while you get some regen I suppose... Though with noble sacrifice doesn't seem necessary, but depending on boss fight, might be useful... If you are soloing just get a healing companion...and have at it I don't think it's a graphic at all, I think it flows with the story of what the character represents, and who it's modeled after. If you chose to use it, or its necessary its there and can be used.
  21. I ran into this last night on Coruscant. I was unable to gather from any crystal node that I ran across...I asked in trade chat, it seems to be isolated and not affecting everyone... I've done everything but drop the skill and relearn it (I spent a bunch of credits getting it to 50 thinking something might have changed)... Something definitely isn't working correctly... I also submitted a ticket and the ticket mentions they are aware of the issue, and it will be fixed in an upcoming patch....
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