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Alilynn

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  • Location
    Albany NY
  • Interests
    Gaming
  1. Doing PVP daily, space missions, or FP Dailies and FP, as well as planet & class story, and some heroics will easily outlevel the content... I hit 50 on Voss with my last lvl 50, but I was doing PVP daily almost every day, and every FP as it was level appropriate up until then....
  2. I'm glad that the game was made completely for the OP, and it is all about him and his narrow mindedness.... I was just listening a podcast that was talking about this, and how gamers and there narrow mindedness is at the very least annoying to everyone.... Seriously people need realize that just because YOU don't like it, it doesn't speak for everyone, and your whining crybaby I'm gonna quit....is no better than a child having a temper tantrum...really think about what you people are doing....
  3. They did specifically address mouseover macros, and they are safe Macros that include multiple combat ones are what I assume is not safe... I'm cool with that. I basically only want mouseovers, random pet/mount ones, and emote related ones...
  4. Considering there is no Auto play the game for you (IE LFG), there is no reason to city in the Fleet unless you actually have reason to. I think you are talking about wow, and since they implemented LFG/LFR all people do is sit in the main city, and auto-que. This game brings back the RPG of MMORPG with a big part of RPG's being exploration. People are out and about in the game, not sitting in the fleet... Definitely not an accurate way to see whats happening. Alot of what I've seen in this game, is people log in, into the fleet, and then leave for what they need to do. Whether its dailies, go get these datacrons, help guildmates out with whatever, run flashpoints, go PVP, or whatever....The fleet population on my server flucuates very quickly...like 10 15 people every few seconds....during peak hours.
  5. I'm not sure where you get they don't have to worry aout when to use what or how quickly they are regening force? First off they rely on crit, to use there noble sacrifice without penalty, then having to keep up on the cooldown (which is on the GCD) to get the force back, means not only am I watching health bars, buffs/debuffs on every other character (as well the the field of battle), that i also have to keep track of if another buff pops (with a limited time on it), and then use a GCD to get that force back...Oh and it only works off one heal, which is a channeled spell so you must be uninterrupted and then crit off of one of the ticks of the channel....so hmm... I'd suggest rolling a sage/sorc first lvl to 50 and get some gear, then come back and make statements. Making a statement with no actual knowledge of the playstyle nor what happens, detracts any crediblity to statements and for lack of a better term makes you a Troll... If you have a sage/sorc rolled and maxed out then I detract my statement, and explain in better detail why you believe they do not have to worry about what to use hwne or how quickly they are regaining force...
  6. I'd imagine these will be test runs for Bioware, and at some point over the summer or closer to fall that they will open up for the general population. This will help with things that they haven't thought of, answer questions to them in regards to legacy and what not, but yet be under the cover of this launch...and not the doom the sky is falling that comes along with having transfers open up early enough... I can't see them being open paid or not to the general population within the first 9 months to 1 year of the games existence... my opinion i'm probably wrong, but my guess based on my experiences with life up until this point...
  7. Wrong, Annihilator Droid is a 6 minute enrage timer in Hard Mode (I've not gotten to Nightmare yet, so I haven't done the research on that fight. I know this cause I just did him this weekend, and we struggled with the enrage as we learned the fight. We did end up getting him down, but I also know its the hardest fight in there on Hardmode due to that enrage. I've yet to do KP on any mode so I can't speak for that place, nor have I done the research. You also make a lot of assumptions with your post...so let's stick to facts only please.
  8. I posted this in a thread in the PTS forums, but it will get buried. Please adapt two different sets of rules for PVP vs PVE. This way if you need to adjust PVP it does not affect the PVE players and Vice Versa. This is the only way that PVE/PVP can co-exist in the same game It is already done to a limited extent...for instance Force Lift has different rules in PVE for PVP. If this is fully flushed out, would make a more satisfying experience on both ends, and I'd imagine an easier job on the development side.
  9. Edited to say...I'm going to keep my mouth shut rather than get into an argument over something... I stand by my hitting the enrages vs not. Whether or not people want to bash that is there own deal, if that is how they need to fill there ego...
  10. Buffs and and especially debuffs should scale with the size of health on raid frames. As it stands right now the best way to see debuffs is having the person targeted, and in a 8 man or 16 man operation cleansing is not very effective... Also debuffs very much don't seem to follow a standard. What I mean is the definition of what a debuff follows (physical, force, mental) seem to change depending on who is casting them, whether or not is questing, PVE operations/flashpoints, or PVP.
  11. I don't think this affects PVP as much as PVE, but the HPS and DPS loss is pretty much the different between not hitting enrages before and hitting them now...or healing through something before and wiping now.... The only way to balance PVP and PVE in the same game, is to have two totally different sets of rules that go into effect based on what part you are doing.
  12. It inherently nerfs content. There are two types of casuals. Ones with limited time and ones that can't play. If you have limited time to play, find a guild that has the same schedule. Post on the server forums for it, do some research and not expect someone else to fix YOUR problems. This is an MMORPG. not COD/BF3 where its just que play que play....It requires traveling and exploration etc. The happy medium is we no longer lose levels when we die. Understand the type of game it is. So you feel less like a jerk cause you leave people that you don't know rather than people you know. That is the same thing we that are against this tool complain about, regardless of the reason they leave...
  13. Why is that if someone plays a class well, that it's instantly nerf that class?
  14. 1. No 2. No I'd like to see something implemented to help people on the same server achieve the same goals they are looking for. Anything cross-realm is not good. If the server is underpopulated, free transfers off for those players or reroll on a populated server.... People need to take responsibility for themselves, not Bioware fixes everyones personal problems.
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