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krackcommando

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Posts posted by krackcommando

  1. 20 minutes ago, SentinalMasterWW said:

    The issue was that there was a Ranked Sin player, who might've premaded, the player was around level 75-76ish, but had full 306 Gear and Gold Augs, along with their tactical of course. Who basically farmed me and my entire team.

    This right here is the biggest killer of Midbies, Level 75+ players..... 

    fwiw, the set bonus is only active the brief time that they're 75.

    other than that, this is nothing new, imo.  even when brackets were only 10 levels, the balance was really wonky (thanks to more frequent ability skills ~every 2-3 levels and gear differential).

    imo, lows and mids are the last thing devs should waste time on. sorry not sorry. end game requires more work and actually has potential for better balance (the other 2 brackets are far too large). look.  you shouldn't be queuing (especially solo) if you are in the lower half of the bracket. I would wait to 70 before entering mids and the last  10  levels  of the lows bracket, personally. at the end of the day, it's faster to blast through story and  heroics/quests and just do pvp very sparingly (unless you're at the top of the bracket). it's just inefficient to level in pvp and there's no reward for it (don't need/earn WZ comms or anything). 

    tip: you can pass your level 75 tacticals and even 306 gear from your 80s. even w/o the set bonuses, which are only good for 1 level anyway, it's a  good help.

    my /2cents  ofc. you're welcome to be understandably unhappy, but pvp below is of such little import that even asking a dev to read about it is wasting the little time they already put into pvp (apparently).

  2. 10 hours ago, DeannaVoyager said:

    While people are complaining that there are players who afk and are not even trying to learn & get better, the game actively punishes people who learned and got better by putting them into matches with place holders, and the place holders will always be rewarded by being grouped with people who might be able to carry them. No wonder it's a mess where no-one is happy. 

    The matches would be more balanced without the so called matchmaking. 

    most things ^this person writes are anathema to me but...this sure rings true. the MM couldn't be worse at times if it were completely random (which it might be?).

  3. 7 hours ago, cjmarsh said:

    How is the population in pvp lately? Are queue pops happening in off hours? A rating system would be nice but only if it doesn't make pvp unapproachable for new players.

    can only speak for SF, but there are off hours where if you're only in one queue, you will wait awhile. if you're not picky about arena/wz, then it  pops 24/7. complaints about 6 HB matches in a row, however, seem to be real. I had 3 b2b (no wait between). and I had 3  more but there was 1 or 2 arenas between. either way, there's a problem with variety of maps that wasn't present (for me) a few months ago. my WZ sample size is kinda small though. i did them all s2, but I only spent about 2 weeks in the recently. it's those two weeks that feels different (in a bad  way) regarding map selection. the pops are quick, so i don't think it's a population issue.

    fwiw, arenas have been regular: 3x of the same map then onto the next.  but you don't always get the same map 3x b/c another match  might pick up one or so depending on the number of ppl in the queue.

    /2cents

    • Like 3
  4. 6 minutes ago, Setta said:

    Wasn't me as I don't tank, but these people afk for no reason at the start.  Make of that what you will.

    lol yeah. i literally saw a mando with your name right after i posted. i wouldn't take this queue too seriously. Biosword is fail at anything beyond decos and barbie dolls.

    great vanilla game though. even with the crap game engine.

    • Like 1
  5. 6 minutes ago, Setta said:

    At this point I would take an inexperienced player willing to learn instead of all the afkers I'm getting in arena.  Seriously out of 8 games today 5 have had someone on my team afk. Just What the heck?!!

    gonna be honest, i had this tank with a similar name to your forum name who kept saying focus op. kill op. and then kept moving the target mark. I happily afk'd that match. make of that what you will. but if you're gonna be a jackarse, then you deserve the afk "teammates."

    edit: not that it was you. can't say names though.

    • Like 1
  6. 12 minutes ago, TrixxieTriss said:

    Not saying that. Just saying the MM is broke as ?!$@ and has been for years.

    And every time the devs say it supposed to do “x”… we’ve eventually proven it doesn’t do what they say it’s supposed to do.

     

    yeah. I was being cranky. NFL sundays! 😄 sorry.

  7. 17 minutes ago, TrixxieTriss said:

    We’ve been saying this from the start. That the MM doesn’t actively put premades together like it’s supposed to & that Broadsword says it does. 

    stop. you may have said this. a couple of other may have said this. the fact of the matter is MOST ppl come on here and rage "PREMADES. ARRRGH. SEPARATE QUEUE! ARRRGH!"

  8. 18 hours ago, Chryptyk said:

    Just finished with the pvp season and i don't think i'm doing anymore.  Premades should ONLY get premades.  if they gotta wait for a pop until they pass out, then don't care?  I encourage all the other solo queuers to not queue anymore either after this season is done.  and let the queue die to the point, they actually roll back premades or break them period.

    I don't do WZs much, but I've done them enough to complete a few weeklies in the last two weeks, and I must say, the MM is either incredibly incompetent or the premades are actively dodging each other on SF...and I don't think it's the latter.

    I regularly find myself (e.g.) in a match with the biofail/rid guys, against pugs. and the very next pop (1 or 2 mins later) and I'm in an 8m pugg against toxic flaggers, kyber or irregularity or whoever else. and what's mindblowing about this is that I know there's another grp in the queue. these are not super queues or anything. I mean just 2-4m grps (some larger but you get the idea). the MM is really and truly that bad.

    this isn't a late night phenomenon either. this was when the q was popping. iunno.

    i vividly remember being in a vstar and it was an absolute joke farming pugs with one good jugg and a decent sniper. but he kept getting mowed down for the duration of the match. then 30s later, i take a cw pop and 3 of my team are camping our natural node. only the tank on my team is working to take nodes, and every time I drop, there's like 3-4 red plates with no more than 1 teammate even in sight. so it was literally a reverse of the last vstar for me and the jugg. different premade on his side but still. that does seem to be the state of affairs for WZs in particular.

    on the other hand, this is a reg q. if you genuinely/deeply care about winning, then you need to form a grp. personally, i'd rather just leave if half my team is camping nodes 50s into the match, but then i get hit with the deserter debuff. I'd also leave opg and quesh the second i pop into them. 😀

  9. 2 hours ago, DougTheNoob said:

    That has been making PT's survivability way better and is one of the reasons the class is not balanced imho. 

    PT survivability is fine. it has been fine at least since 7.0. their uptime is what every dps spec should be w/o guard and healer. really. this discussion is nonsense. their poor dcds and poor survivability is a myth/ptsd from prior metas. full stop. acc debuff is stupid but it's not game breaking. real problem is acc meaning anything in pvp at all.

    edit: all I said was that AP and Deception hit a little too hard. which they do. although deception only has that opener. so they have other problems. AP is just too spiky given the fact that they no longer suffer from premature death syndrome.

  10. On 12/18/2023 at 4:22 PM, TrixxieTriss said:

    It wasn’t so bad back when first released.

    in a vertical map, what happens when you look "forward" (up) to move the ball?

    when it was first released you only had to run the ball to the side of the bottom level and toss it up to the third level, thus literally skipping 90% of the map.

    it was never a good map design. I'll give them credit for trying something conceptually new. but it was never good.

    imo, obviously.

    • Like 1
  11. 41 minutes ago, meddani said:

    ok i'm convinced, good argument.

    ap is tanky now.

    when you state something that is so flatly wrong, it merits a flat reply. also, I'm not here to convince you of anything. if you really believe what you posted, it's pointless to bother. really. since 3.0. all this time. no. just...no. good day.

    • Like 1
  12. 9 hours ago, VegaMist said:

    Agreed. Preventing a mechanic for one specific class, while every other class gets to keep theirs, is bizarre to say the least. So is taking a bug and making it into a "feature".

    the map is so poorly designed that they apparently have to deny the most core ability of any warrior class in order to make the map "viable" (used loosely as possible). kudos for trying something new, but the map is straight trash. you cannot even get a decent DM match going b/c of the ledges and pipes for snipers and ranged in general to perch on and pew pew pew. just horrible. top down bad design. i play a ranged class, and even I wont sit on the ledge like half the players do all match. what's the point. just go back to your SH and parse the combat dummy.

    • Like 1
  13. 2 hours ago, meddani said:

    AP is a glasscannon so it's balanced out, deception i disagree outside of that shadowcraft window the class is garbage lol

    AP hasn't been a glass cannon for years (7.0?).

     

  14. 3 hours ago, TrixxieTriss said:

    agree, all the other points except cleanse would ruin HB. But I do wish they’d reinstate leap for Juggs in Quesh Ball. It really is the most unfair mechanic because Sorcs can still pull, Ops can still roll, Inquisitors can still speed run, Maras can still use predation. But poor old Juggs lose their mobility 🤦‍♀️.

    they can still pw and rescue too. i mean wth?

  15. 2 hours ago, Nee-Elder said:

    I don't even claim to be all that great at PVP either.   But i have 12 years worth of PVP screenshots.   So if u guys ( so funny how now all of you are a "we" now apparently ) wanna  try talking trash with bogus narratives  blatantly  lying about me,  then i'm gonna come back with facts in the form of pics.

    😵😬😕 (i'm trying to find an eyes popping out face, but these are the closest I could come up with! 😄)

    what's your storage situation. I play at 4k (tbf), but my current comp has a 2tb m2 pcie g4 (iirc) with a 4tb m2 sitting on my desk for the past 2 month waiting for me to install. I hover around 1.2tb out of 1.81tb with all of the recordings currently removed.

    I mean...I have a 15tb empty enclosure attached to an (as yet) not used Plex box. but man, if I recorded just one week dumps, I think I'd easily be over the 6tb on my main rig.

  16. tbf, there's a difference between giving up on a particular game and AFKing.

    e.g., in arenas when my pug team gets thrown against a 3m grp with trinity while we don't even have a healer, yeah. imma afk it or stuck it. it has zero potential to be a good game. and it has the added bonus of making nikana upset, which is a nice change of pace. 😄

    there are a lot of players (many are actually kinda crap) who take every pop really seriously. and they seem to think "we could've won if ___ didn't stuck." and I look around. that's true like 1 in 10 times I see it. good luck with that.

    BW made this game super super casual. now everyone I guess has to deal with it. that means group comps are garbage. you can't even properly enforce role balance, let alone gear or skill (the skill part i admit is difficult to do with or w/o grps in queue). you get all the rewards w/o ever winning a match. honestly, the only shweaty thing BW did was enforce a deserter debuff. which is funny to me, because that just means <reign in darkness> gets a full HB 6m match to pop pugs while passing the ball around at mid. good for them, btw. the game design allows it. it's a well known practice. BW implicitly condones it. it is what it is. welcome to extremely casual, do w/e you want Biosword PvP Seasons.

    • Like 1
  17. 31 minutes ago, meddani said:

    wtf am i reading "stealth for snipers"

    as if a phase walk clone wasn't already enough lol. 

    try playing any class against MM or engineering , half of your health is gone by the time you're in melee range

    fixed that for ya.

    • Haha 1
  18. 52 minutes ago, DougTheNoob said:

    If u take off their stuns,their play style wouldnt be possible.

    you know...if half the classes/specs didn't have their hard stuns effectively yoinked, I'd begrudgingly be ok with this. but juggs, sins, and ops are in every. single. arena. so if you're not one of them, it really kinda...sticks out?

    i wonder if BW thought the way to fix the economy was to remove half the CC from the game and then everyone will buy those really expensive seismic grenades on the GTN! 😒

     

    • Like 1
  19. 17 minutes ago, TrixxieTriss said:

    Stealth for snipers would be way to much. What they need is a way to cleanse dots & MM needs a damage Buff.

    they shaved some spike dmg off of arsenal for mobility and survivability by making forced marsh a baseline abil and making stealth scan a DR (although stealth can pretty easily time their burst/stun in the 2s difference between ability and cd). the weakness against dots and being somewhat similar weapon dmg specs made me think about this. it works enough that I'm willing to play the spec again. giving up whatever heal back ability I had to give up for forced march was a non-starter in 7.2.

  20. 1 hour ago, Nee-Elder said:

    As someone who still tries to bring in my sniper ( just cuz it's so fun/unique style to play imo )  strictly  SOLO queue'ing , what if  we were given also given a toggle but timed (temporary) *stealth*  which would just allow  snipers  room to setup a position/perch....  Might help to balance things better or no  too OP?

    imo no. they have two competitive (for current queues) specs. they're the highest skill floor, imo. but that's a good thing. I think the better players need a class to do more than parse on...at least solo.

    • Like 2
  21. 37 minutes ago, Zunayson said:

    For solo queue Biosword matchmaking could be worse. In all of my couple hundred arenas as a sniper in 7.0, the other sniper is like always on the other team. So they take class into account. There is still much to be desired because just matchmaking off average damage is probably way better.

    not by much. snipers are relatively rare on SF arenas. they're packed with mercs, stealth, juggs, and sorcs. the number of times they're stacked when solo is just eye roll. it's a low priority if at all. I don't think it should be FIRST. but my gawd. when you have 3 of 1 and 3 of another on opposite sides, swap one off ffs.

  22. 46 minutes ago, WHstwroATo said:

    This feels like is happening with my characters which play pvp with.

    One of my characters is completely "stuck" at 50% win rate, if I ever get to above 50% it seems to start a losing streak until the percentage drops to below 50% and then seemingly start winning more until get over 50% and the cycle starts over again.

    With other character it's the same except it's circulating at around 40%.

    if you truly care about your win percentage, you should be rolling in premades regardless of the format. i'm not a big advocate of going premade for winning b/c it's a fairly casual queue and that's like shooting fish in a barrel. but really. if you are focused on your win rate and you queue solo, you're doing it wrong.

  23. 2 minutes ago, Zunayson said:

    How are three madness sorcs any worse to play against than a madness, lethality, and IO player? I think any 3 players, competently played are gonna annihilate a solo target, without a guard or support. 

    i thought I explained the triple madness in the example.

    but I think maybe I didn't state the underlying issue of class stacking: it's especially dumb because one team has 2-3 "rocks" and the other team has 2-3 "scissors" when each team could have just as easily had a "rock" and a "scissor." is that, at least, clear enough? this is a rock/paper/scissors game.

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